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scorch_052

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Posts posted by scorch_052


  1. OPTRE has a built-in medical system? Great.

    I don't want to sound like an arse, especially about a mod that is bringing something new to the Armaverse, but I wish modders would make those game-changing features modular somehow...

    AGM & ACE3 are great in that regard...

    Imposed features like that are the only reason why I don't play mods such as VTN (wich otherwise looks awesome)...

    I'm just thinking out loud; in the end the decision to make OPTRE compatible with most popular addons belongs to the devs - but, yeah, I hope they keep in mind that most players (and modders, and mission makers) like to make their own mixtures. ;)

    Still... I'm gonna give this release a try!

    No, it doesn't.


  2. And I kind of disagree with the whole Sangheili uniform thing, I think Sangheili should get their own base model, so they can have more customisation (plus I don't want to have my species suddenly changed if I take off/put on a certain uniform).

    And by the way, how can Sangheili have 2 big toes on each foot and 2 fingers and 2 thumbs on each hand if the model is a uniform? Not to mention the extra joint they have on their legs, that would also be a problem

    You misunderstand. The way ArmA 3 works, every unit is defined by a uniform. How every unit looks is based on their uniform configuration. You can make it where the character can't change heads by removing the head proxy and creating your own head and putting on the "uniform" model. Think of the uniform models as the same as ArmA 2's unit models. Also, modifying the skeleton is a lot simpler than one would think. The "my species suddenly changed if I take off/put on a certain uniform" is just an unfortunate fact of how ArmA 3 implements unit models. There are some possible workarounds, like making the unit's "underwear" model the elite body as well, and changing the scope of the uniform to only be visible via scripting. There are a lot of ways to go about it, and its up to Drake how he wants to tackle it.


  3. In my projects, I planned to make several versions of armors for Elites, in fact, I ignore if it's possible to have the same customization as for the vanilla characters of ArmA 3. I would have liked making everything in "piece", so that people made the characters whom they want as in Halo.

    The best way to set it up probably, would be to have the Elite body/skeleton/etc be a uniform, then have the different armors be vests. That way, you can have spec ops guys with more armor and room to carry stuff and all.

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