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Posts posted by scorch_052
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OPTRE has a built-in medical system? Great.I don't want to sound like an arse, especially about a mod that is bringing something new to the Armaverse, but I wish modders would make those game-changing features modular somehow...
AGM & ACE3 are great in that regard...
Imposed features like that are the only reason why I don't play mods such as VTN (wich otherwise looks awesome)...
I'm just thinking out loud; in the end the decision to make OPTRE compatible with most popular addons belongs to the devs - but, yeah, I hope they keep in mind that most players (and modders, and mission makers) like to make their own mixtures. ;)
Still... I'm gonna give this release a try!
No, it doesn't.
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Cool update. But how come we didn't get the fingerless gloves for the ODSTs as shown in this screenshot?Because that is an edited image where the author painted over the gloves to make them look fingerless.
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That is out of our control, you'll just have to hope PW6 guys are quick to push the update.
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And I kind of disagree with the whole Sangheili uniform thing, I think Sangheili should get their own base model, so they can have more customisation (plus I don't want to have my species suddenly changed if I take off/put on a certain uniform).And by the way, how can Sangheili have 2 big toes on each foot and 2 fingers and 2 thumbs on each hand if the model is a uniform? Not to mention the extra joint they have on their legs, that would also be a problem
You misunderstand. The way ArmA 3 works, every unit is defined by a uniform. How every unit looks is based on their uniform configuration. You can make it where the character can't change heads by removing the head proxy and creating your own head and putting on the "uniform" model. Think of the uniform models as the same as ArmA 2's unit models. Also, modifying the skeleton is a lot simpler than one would think. The "my species suddenly changed if I take off/put on a certain uniform" is just an unfortunate fact of how ArmA 3 implements unit models. There are some possible workarounds, like making the unit's "underwear" model the elite body as well, and changing the scope of the uniform to only be visible via scripting. There are a lot of ways to go about it, and its up to Drake how he wants to tackle it.
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In my projects, I planned to make several versions of armors for Elites, in fact, I ignore if it's possible to have the same customization as for the vanilla characters of ArmA 3. I would have liked making everything in "piece", so that people made the characters whom they want as in Halo.The best way to set it up probably, would be to have the Elite body/skeleton/etc be a uniform, then have the different armors be vests. That way, you can have spec ops guys with more armor and room to carry stuff and all.
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Melee is "technically" possible.
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UPLINK
http://www.reddit.com/r/OperationTrebuchet/comments/35gtp4/uplink_a0005_may92513/
contains info regarding incoming update(s)
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Its possible, but my issue is that it doesnt even seem to create a .pbo file. I'll post the binlogs soon.
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The physical mesh, from what I've read, is being changed and edited I guess.The M6G and MA5B are being copied and modified to create an MA5C and M6C.
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When packing with pboProject, everything will go as it should and it will say it is complete. However, when I navigate to my output folder (in this case P:\Addons) it is empty. It only occurs with projects that contain .p3d files that are being binarized, so the incompatibility appears to relate to the updated Binarize.exe.
Any help would be great.
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Reddit is alot easier and more intuitive for making those small little "hey im doing this" posts. Plus, We're pushing the Uplink Program on the subreddit. It's just easier to build an actual community around a subreddit than a forum thread.
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Man, its a good thing we aren't actually constricted to the lore, though.
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Or, we could just use guns that shoot cylinders of metal at speeds faster than light.
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http://www.reddit.com/r/OperationTrebuchet/comments/34wt03/uplink_a0004_may42513/
Uplink is up.
@Wansec_6
We've isolated the issue to OPTRE_Vehicles.pbo and are working hard to fix it as we know its causing alot of issues for our players.
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Yes, maybe you can make it where there isn't just one of each non-caucasian head.
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in cfgammoairFriction=0;
-> no bullet drop and decrease in speed.
This is what I have it set to and the rounds still drop after some time.
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BTW what happened to the stalker mod on your channel ?Nothing, all the files are still on my P: drive. I just have to re-rig all the skeletons which takes WAY too long. so its on standby for now.
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This + Operation Trebuchet = PERFECT MOD O_oWe looked at that back during TEI. Unfortunately performance and all was just too bad for it to be feasible.
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Well I'll be leaving these forums. Looks like I been causing problems without noticing and I rather not cause problems, so the best solution I can think of is just not cause any problems by not allowing myself to cause issues in the 1st place. Sorry for any trouble I caused. Good luck all. It was fun ^^Uh, ok. Will you still be posting on reddit?
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its an energy weapon with a slow moving "bolt"
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It is a bullet, but I also need a similar job done for a rocket projectile.
[WIP] Halo Covenant
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
Lol, its okay man, we all gotta start somewhere. Tbh, apply the same material thats on the VR Entities and itll look good.