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scorch_052

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Everything posted by scorch_052

  1. scorch_052

    SC Mini-Mods and Projects

    Its for the weapons as well. I may make a version in the future that isnt dependent on it.
  2. scorch_052

    SC Mini-Mods and Projects

    I get all the others (some of which are already fixed) but what do you mean by this? Do you mean it should have a larger area of rotation?
  3. Rather than keep track of several different threads, I've opted to just combine all my projects into one thread. This thread will only be for smaller, simpler projects, and the more complex stuff will still be getting its own thread. Complete / Released SC SCAR Port By Scorch052 Description: This pack contains several different variants of the SCAR-pattern weapons system by FN Herstal. The models have been ported from ArmA 2. As such, they were created by Bohemia Interactive, and I take no credit for anything but the configuration and porting of the actual weapons. DOWNLOAD Version - 1.1 Requirements HLC/NIArms AR15 Pack Credits Bohemia Interactive - All models and textures FN Herstal - FNH Logo and weapon design SC RHIB Port By Scorch052 Description: This pack contains two variants of the RHIB used by the USMC in ArmA 2. The models have been ported from ArmA 2. As such, they were created by Bohemia Interactive, and I take no credit for anything but the configuration and porting of the actual vehicles. DOWNLOAD Version - 1.0 Requirements RHS US Forces Credits Bohemia Interactive - All models and textures
  4. scorch_052

    Scorch's Inventory Items

    Check here for future updates https://forums.bistudio.com/topic/195114-sc-mini-mods-and-projects/
  5. scorch_052

    SC SCAR Port

    Check here for future updates https://forums.bistudio.com/topic/195114-sc-mini-mods-and-projects/
  6. v0.14 is out! Here's a trailer to celebrate and get you hype!
  7. scorch_052

    SC SCAR Port

    Updated to 1.1 - Fixed error messages
  8. scorch_052

    Scorch's Inventory Items

    Yeah I'll see about putting on workshop when i stop being lazy and release the new version.
  9. Can anyone point me to any form of reference on how to create and configure my own muzzle flashes. I can't seem to find any documentation or info on it anywhere.
  10. Newest UPLINK posted to reddit Goes over some of our new incoming assets, recognizes some of the people who have helped us get this far, and highlights some exciting community contributions.
  11. scorch_052

    SC SCAR Port

    Sounds from the NIArms for the -L variants. Vanilla sounds for the -H variants.
  12. scorch_052

    SC SCAR Port

    I've ported these myself. Its mainly created for people who don't want to use either of those, but, would still like SCAR-pattern rifles. I also haven't just directly ported them, I've made some minor changes (e.g. the tactical variants).
  13. Newest Uplink posted on Reddit It goes over some new developments and discoveries we've made that'll vastly improve productivity, as well as some new scripted systems and improvements on old ones.
  14. 2 years later and still not fixed. FFS
  15. scorch_052

    BloodLust (Version 2022.04.13)

    I would forgo dismemberment (missing a leg, arm, etc.) entirely as that doesn't seem very feasible or gameplay-friendly to begin with. For gibs, I would stick to smaller gibs for anti-material rifles, autocannons, and grenades. Save large gibs and severed body parts for explosions that vaporize the victim, like satchels, cannons, and bombs. Oh also, out of curiosity, would it be possible to model decapitation using setFace and your existing EH setup? I'd imagine all that would need to be done is a head configured that's model is just empty/mutilated. lol I feel fuckin twisted describing this stuff
  16. This occured with OPTRE for several vehicles we had. The issue turned out to be improper conversion to .paa format. try renaming the file to blood_ca.png or something THEN converting it to a .paa. If that doesn't work, do the same thing, but, with .co instead.
  17. Newest Uplink posted on Reddit It goes over the reasoning behind the long delay on v0.14, what we've been working on in the meantime, some updates to First Contact, and a WIP changelog for v0.14
  18. If its a custom model, you can remove the vest proxy, however, the unit will still be able to hold items in the vest.
  19. So, working on the Operation: TREBUCHET mod, we've noted that the custom sounds we have created and converted to .wss sound very faint at a distance, making it near-impossible to hear them at 300m+ away. Is this intended behavior, and is there any way to fix/mitigate it? Here is an example config for the firemode of one of our weapons A video showing the issue can be made, if necessary.
  20. scorch_052

    Halo 3 Marine and Bravo-Kilos

    You can just make the physical model larger, you dont have to make a whole new skeleton
  21. Hey guys I know we've kinda neglected these forums, but here's a small update video for the Longsword https://www.youtube.com/watch?v=9qVaYTckbEc
  22. scorch_052

    Halo 3 Marine and Bravo-Kilos

    The brute can just use the human skeleton, as they are basically the same. BTW, if and when you finish these, we would be more than happy to add them as official content to Operation: TREBUCHET/First Contact, with your approval of course.
  23. scorch_052

    Share Mods Presets

    It is, but it is a very good idea. I have a feeling once the launcher is updated with the server browser we'll see this functionality, or something similar.
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