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Everything posted by scorch_052
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cool, cant wait
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Can you make these with shemaghs as well since the hoods dont clip well with non-caucasian faces.
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Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated to Version 0.3 -
Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Going to add a few more items, sign it, and further tweak weight values in the config. -
Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"Oh, no. Now not only do we have to worry about all the Charms you've eaten, but now Brad's just pissed off God." - Cpl. Josh Ray Person -
Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Terribly sorry about that guys, just woke up and added the link. ---------- Post added at 19:46 ---------- Previous post was at 19:44 ---------- Many Thanks, m8. Will be using your advice in the next update. ---------- Post added at 20:11 ---------- Previous post was at 19:46 ---------- Surprisingly, I can't find any good pictures of it. Scratch that. *Courtesy of protek* -
Hey guys, I'm going to make a pack full of combat-oriented inventory items for people to use in their missions and such. It will add everything from bandages and morphine to individual bullets and empty magazines. I hope to release many items through this pack. If you have ANY requests, post them and I may do them. Note: This will not include any actual models, sadly, as I have no modelling experience whatsoever.
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Scorch 's Inventory Item Pack
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Addon Released mods please lock/close/etc. this thread. -
Someone posted pics of that vest already in-game and semi-textured. Don't remember if it was R3F boys or someone else, though.
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Hello, I'm creating an addon that adds misc inventory items such as bandages, morphine, etc. However, I have no idea how to model and am not going to make any new models. So, my question is: Does anyone know the path for the generic magazine placeholder model? Its the model that almost all the items(map,watch,compass) use.
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ArmA 3 Placeholder Magazine Path
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks -
For those "Future Soldiers" out there: Additional Mods: NATO(SOC) by antoinefleming ; RHARD MK18s by aardvarkb
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Scorch 's Inventory Item Pack
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Alone they dont really have a purpose, no. But, I'm going to be using alot of the items for scripts in mission, and I'm going to release this so other scripters can do the same. -
ArmA 3 Placeholder Magazine Path
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Please help. -
Scorch 's Inventory Item Pack
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The items will be things you can pick up and put in your inventory. However, they will just look like a little MOLLE pouch(similar to watches,compasses,etc.) when they are dropped on the ground. -
what ammo box did you use? If you arent using a box then its just additem. EDIT: Just realized, the shemaghes and hoods are goggles, so to add them to a unit you would do addgoggles. not sure about boxes.
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
scorch_052 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Does this work for 0.72? -
_box addItemCargoGlobal ["shemagh_faceD", 1]; try that
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[SCRIPT] Explosive-To-Vehicle
scorch_052 replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Excellent! I'm going to try this out and if all works well add it to my mission. Many thanks. -
Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
scorch_052 replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd say thats not going to happen, but ArmA can be a cold b**** sometimes... Regardless, I'm sure you'll be able to put out something close to your hopes at least. -
Armatage - Sakai's Weaponry
scorch_052 replied to Sakai's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm loving the sound of the M16A1 (sounds similar to PR). Feel like the RoF needs to be a little lower tho. -
Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
scorch_052 replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This looks great! After reading your blog and resume, it's clear that you know what you're doing and how to do it. However, I feel like your enthusiasm and passion for this subject is whats going to make it great. -
^ that picture is SO tiny. Also, when a player is standing near a burning vehicle, they seem to get "burned". There's also several scripting commands such as isBurning. I could imagine creating "burning" points all within the blast radius or something like that, but I don't know how well that'd work.
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
scorch_052 replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, just a few sound related issues I have. -Explosives (IEDs, Satchels, etc.) have no sound at all -Most vehicles just play the engine noise and no driving noises (skidding, traction, engine revving, etc.) Are you aware of these issues and are they common, or is something wrong? -
NATO Special Operations Command [BETA]
scorch_052 replied to antoineflemming's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah that invisible man glitch is due to missing pbos. I had the same problem when i tried to just load GROM guys. EDIT: I assume SCO should work fine as well testing now.