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Everything posted by scorch_052
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Feature Discussion: Simplified Gear texture management
scorch_052 replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I was under the impression that things were going to be this way from the get-go. But, yeah I think some sort of Gear Select option should be available. -
Kiory's WIP Thread "Current Task: Scar Mk13* (May possibly to requests later on)
scorch_052 replied to kiory's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You sneaky beaky! -
A List of Questionably Empty Promises
scorch_052 replied to UltimateBawb's topic in ARMA 3 - BETA DISCUSSION
There are game files for everything you listed minus the F-35 (which has been confirmed as a placeholder). ArmA 3 "releasing" was pretty bs since it really wasnt done yet, but I'm confident that all the things listed will be in the game at some point. Just be patient... -
Clothing Event Handler
scorch_052 replied to Polaris's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah I tried to make a script of this earlier today and was actually stumped. Mind you i'm only an amateur scripter, but still. Some sort of system does need to be put in place. Personally, I think a description.ext entry, such as "changinguniforms = 1/0". However, they'd need to make this in a way that uniforms could only be changed via scripting and nothing else. -
Sorry to hear about -E3-, hopefully ARC does well. I'm gonna try to look at the config and see if I can get the units working on 1.0 if thats alright.
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Clothing Event Handler
scorch_052 replied to Polaris's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm almost positive this is possible via scripting. Try a mixture of commands like waituntil and while do {}. -
A relaistic Modern OPFOR
scorch_052 replied to cross888's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
There were hidden russian textures supposedly in the alpha, but I doubt theyll be changing anything. -
WW2 Air Combat Unit emblems restored from wartime photos, for skin projects.
scorch_052 replied to spektre76's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd send these to the Invasion 1944 team if you really want to see them implemented in any mods. -
AV_IndUs (US Army inspired units)
scorch_052 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks like a Mk48 rather than an M249. If so it'd be best with 7.62. -
Retexture Issue - Weapons
scorch_052 replied to paranoid_giraffe's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Be careful with retexturing and releasing weapons. I seem to remember some people being contacted by BIS about this. -
If you actually read the interview: "It may be weeks or months - not before it’s ready!" as in its not ready yet.
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NATO SF and Russian Spetsnaz WEAPONS for A3
scorch_052 replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, any plans on adding support for FHQ Accessories? Check Shamwill's M16 Pack if you want to avoid creating dependencies. -
Do you think you could try to separate the mask from the face a little, or make it thicker? I'm trying to make a mission with the characters from the game, but I cant use a black face because of the clipping issues.
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Third-Person Limiter Thing
scorch_052 replied to outlawled's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I beg to differ. (though master might be being a little generous) ;) -
Third-Person Limiter Thing
scorch_052 replied to outlawled's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This sounded good from your description but the video makes it look 1000 times better. So long as you make it MP-compatible and iron-out any gamebreaking issues, this could become a must-have mod. -
US Army & USMC Infantry Textures
scorch_052 replied to sabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Indeed -
This is amazing. My only request is that you give us the option of using an addon or mission file.
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Advanced Cockpit Interaction
scorch_052 replied to Enricksolt's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well, I assume he's using some sort of addaction command for them, so he could integrate it to where if you like middleclick it will do the action or you can use the menu. -
Virtual Ammobox System (VAS)
scorch_052 replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
How do you restrict specific items? Nevermind, its in config.sqf for those wondering. -
Hey is this going to get updated for the beta? Or are you guys waiting for release to release some huge pack with vehicles and all?
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Honestly I dont understand why nvgs dont just go in the goggles slot now, but i guess thats offtopic.
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Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I went to disney world. Okay I see what your saying about the maps and radios and such, I can take a look at that. As for getting individual items, just do additem "sc_x" where x is the item (i.e. sc_bandage) -
Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just got back from vacation, and unfortunately my laptop(main pc) is broke. I'm in the process of try to transfer my data to my secondary pc. However, this pc does not have a DX11-capable GFX Card so i'm unable to continue work for the time being on this project. Sorry guys :( -
Modular Construction Mod by NerdMod
scorch_052 replied to nerdmod's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I have a suggestion for a feature. Make it where mission makers can put down a module and define variables within its init to determine its dimensions (height, width, entrances, etc.) and make it build a building based off of those variables. Plus, if the mission maker doesnt define any of the variables or some of them, they will be randomized. Maybe also make editor objects for templates like a wall segment or a small, one-story cabin.- 157 replies
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Scorch's Inventory Items
scorch_052 replied to scorch_052's topic in ARMA 3 - ADDONS & MODS: COMPLETE
A video of my most recent script for the items http://www.youtube.com/watch?v=4JJEc7mp38U&feature=youtu.be As you can see, its still pretty wip. I may release a little beta version if people want it. Also, I'm using some pretty ugly dialogs, as you can see. Thanks to Drongo69 and Larrow, however, I may be able to utilize a better system.