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Everything posted by scorch_052
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Hidden Identity Pack V.2 *WIP
scorch_052 replied to Cunico's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is actually very possible using the animation from the LHM goggles mod and a simple swapping of goggles. Perhaps reach out to LordHeart and see if he's willing to cooperate with you. -
Have you played the Night Showcase that comes with the game. A pretty central part of that mission is to capture an enemy vehicle and sneak around behind enemy lines. I remember playing that in Beta and being amazed at how well the stealth aspect worked (relative to ArmA of course).
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A2 and before maps run much better than Altis and Stratis because they are (mostly) smaller than Altis and dont use as many objects, foliage, etc. Actually, even ArmA 3 mod maps that use A2 content run better.
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Halo 3/4, Killzone 3(Although that was scripted), GTA(did it in III without PhysX), and I'm sure theres more. Other games have done it before, but I think ArmA's physics just aren't up to the standards necessary to achieve this type of physics simulation. I certainly agree with you that a static shooting position from a vehicle would be preferable solution, but even that isnt really good considering you cant look around using ALT like you could in ArmA 2.
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N'Ziwasogo A3 terrain (Released)
scorch_052 replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alright, I'm sorry to hear that, but I respect your decision and look forward to the full finished product. An archipelago definitely sounds interesting and I've always thought the Mekong Delta would make an awesome battlefield. Perhaps new terrain editing tools (whenever they come) will allow you to do this more efficiently, -
I wasn't sure if this belonged in the modelling section since this isnt actually my model and I'm not actually modelling anything. Regardless, my issue is that a vehicle I am trying to port to ArmA 3 spawns properly, but has no textures. Pic 1 I would really appreciate some help.
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N'Ziwasogo A3 terrain (Released)
scorch_052 replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Makhno, love the map and the general atmosphere. The jungle environment provides a great atmosphere for 'Nam-esque missions. I only have one request and that is: Could you make the map an actual island with water surrounding all sides? I'm planning a campaign in which USMC invade from the sea, but the way the map is designed, the only real possible approach is from the south. Thanks! -
AV_IndUs (US Army inspired units)
scorch_052 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So, I just realized that the RIS M4s have handguards on the side RIS rails that would block any side attachments (i.e. PEQ-15s, torches, etc.). I assume these are there own attachments or something, yes? -
MRAP Maxxpro-Light armoed Vehicle
scorch_052 replied to lincolnlou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
NZX, don't you have a WIP MATV w/ exposed gunner that you were working on from ArmA 2. I vaguely remember seeing something like that in one of your HMMWV packs. I would love to see something like that ported. -
Re-texture of vehicles breaking the model?
scorch_052 replied to n_icomach's topic in ARMA 3 - QUESTIONS & ANSWERS
Well, you stated that you wanted to apply textures to the vehicle so you could see how the texture fit over the model. This would be the ideal way to do that because you can simply plop your texture in a mission folder, add the above code and observe. Its not the permanent solution, but you said you dont even have the unbinarized version of the vehicle (which, in retrospect, you really shouldnt need if you're only doing retextures), so this method will allow you to get to work on the textures at least while you wait for those files. -
AV_IndUs (US Army inspired units)
scorch_052 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The M40A3 is a sniper rifle and its US Army counterpart is the M24/M24E1. Perhaps you are confusing it with the SMAW? -
Re-texture of vehicles breaking the model?
scorch_052 replied to n_icomach's topic in ARMA 3 - QUESTIONS & ANSWERS
Also, doesnt that Humvee have hiddenselections by default? Unless granQ removed them from the config, you should be able to just do this SetObjectTextureGlobal [0,"New_Humvee_Texture.paa"]; -
modules that are missing from arma 2 that were GOOD
scorch_052 replied to Tyl3r99's topic in ARMA 3 - QUESTIONS & ANSWERS
-First aid is technically no longer needed, as a medical system, albeit a lackluster one, is in place by default -There is actually no surrender whatsoever in the game, which is quite perplexing. They very well could have just copy-pasted the surrender animation from A2, but they didnt. Very strange. -AFAIK this is handled differently in A3 but I'm not sure how. I vaguely remember reading that there are now different modules that do the same thing as SecOps. -I agree that Ambient Civilians should be there, but they certainly need improvement from A2. Ambient Civilians should have actual tasks and things to do, rather than just standing around and maybe walking around for a few seconds. -I think they somewhat tried to replicate Ambient Combat with modules like the Tracers one, but I agree that it would be much cooler to have actual AI vs. AI forces duking it out independently of players. Its actually surprisingly entertaining watching the AI go head-to-head in, say, an urban environment. -
AV_IndUs (US Army inspired units)
scorch_052 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
M4s look phenomenal! Cant wait to see what you pump out next. (Fingers crossed for that M320) -
Improve the 3rd person view of all vehicles and some other feature.
scorch_052 replied to lao fei mao's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does the muzzle smoke effect interfere with Blastcore at all? -
I am very excited to hear that. Keep up the amazing work, guys!
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The walls are awesome, but, honestly, I'm MUCH more interested in that whole IED-wired-to-truck deal. Please elaborate.
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Is it possible to change the keybinding to 2xV instead of 2xC?
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AI Caching and Distribution System
scorch_052 replied to naught's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does this script work for ALL AI in a mission or just a specific side? Also, could this script theoretically be used to handle civilians that populate towns as players move in/through them and then go away as necessary? -
=ATM= Third Person in Driver [A3]
scorch_052 replied to pokertour's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't understand. So, it just forces the player to look in third person at all times? -
Jump MF - basic mod to unlock vaulting animation
scorch_052 replied to das attorney's topic in ARMA 3 - ADDONS & MODS: COMPLETE
good rule of thumb I use is: if you can sprint, you can jump -
Toadie's SmallArms WIP thread
scorch_052 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know you probably don't want to hear requests for every cool thing from For Hire, but I've got to ask, are you planning at all to make the Valanx JLTV for ArmA 3. Obviously it would probably require a bit of a remodel(interior,anims,etc) but I think it would be really awesome. -
[WIP] USAF Air Asset MOD
scorch_052 replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
:D I am so excite!!!!1!!1! -
[wip] more civilian ports
scorch_052 replied to tinemem's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
:( I was really looking forward to this -
Single Player Intro
scorch_052 replied to Kydoimos's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
Yep, according to that rule its all good considering you've got permission. I'm gonna take a wild guess and say its Icewindo's News Reporters.