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Sealife

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Posts posted by Sealife


  1. Hi ,

    Is Ai Totally fucked to Arma 1 standard or my own brain went back in time ?

    Seems whether Addwaypoint , Domove (moveto in FSM) , (here modeltoworld [0,0,0]) and many fucking more these stupid assed Retarded Ai will not got within 5 meters , it take me back to 2006 all over . I thought it was Meter accurate or even less ?

    EDIT

    Forget this i just saw you spent a whole 6 month developing a module that allows me to make flash of lightning to place the thick bastard where i need him , no more need for AI waypoints , i wondered what that tool was for , you need to rename it , Just when you you thought a thick fuck Ai ruined your mission KABOOM FLASH Zues is here to save you. ZAP and the Ai is back on track .

    I have Entry for MANW in the mean time WANKZ : based on a true story of an AI that only wanted to get to his destination that wasnt a Building POS :).

    Cheers


  2. The first real shot is fired :

    Gazprom will end discount to Ukraine in April , we begin to see the real rewards for such a strange set of events , European gas prices will almost definitely rise as a result , this will threaten very fragile recovery of western economies .

    Really big connotations for the domestic bill payers in europe will come to the fore , I can already hear the big 4 in uk crunching their proffit calculators.


  3. At the moment it is simple positioning for oligarch wealth west and east each backing their favoured oligarch , UK particularly has major ukranian oligarch money invested in thier banks as other western cities ,

    However in coming days there is chance to see dramatic twist , now we see unarmed ukrain soldiers peacefullystand off against armed russian army and navy , tomorrow or day after we will see shots fired not from these peoples at first but sparked by Ukrainian and Russian nationalist groups , this is the point at which it will require sensible communications or there will be terrible consequences for the poor average person as they will then become involved in a thing that was started on their behalf but not in their interests .


  4. Hi

    it might not be thE RTM itself but the positioning in the model of a memory point , check the points of the Trigger and things are in the correct place in the model.

    also Hanggrips are Mask of cerain parts of the body with certain strengths applied to them parts it could also be this from which you inherit is wrong but i doubt you inherited so far back it will matter here.

    Finally when you save an rtm you must never save it from a full character model window or the Pivot points will be off. try loading your animation to the memory lod and export the rtm from there thats if you cant find a good A3 skeleton p3d . it should only be three frames long RTM -5.00 , 0.00 and 1.00 IIRC. and always place the Model.cfg in the same folder as the .rtm when binarising

    alternitviely if not already use Blender and Alwarrens tools with Macsers A3 rig (maybe Alwarren already has one too i duuno)

    hope some of this helps.


  5. remember tot test the correct problem

    Vehicles drive on geometry or Physx in A3 and not Roadway lods This problem is non existent for these types regarding size

    the Old problem was a Creature could not stable its footings beyond 25m from an objects centerpoint on a Roadway lod and when viewed from accute angle object would dissapear .

    it would be good news if they have indeed fixed it .


  6. Wow ,

    today i saw so much incompetence in the dev branch i have to wonder if its really true there is a QC or not ?

    Zues has brought more complications to an already growing list of unsolved problems absoulutely ridiculous BIS , please sort it out , its one thing to say

    "it might not be playable"

    but to subject people to senseless use of bandwidth for school boy errors more and more frequently is no way to show professionalism .

    How can we defend against "all your Devs are belong to Dayz" or " all your resource belong to VBS3.exe" when we see a poormans quality control like this ?


  7. Wrong. The ai will ony respond/move in direct correlation to what was predetermined in Crysis. Have a go at the editor and see for yourself.

    As far as my postcount, well I enjoy the series and have been here a while so it makes sense. To come here daily and get all estro bummed without relent is just beyond me. Hell I paid 10x the price for vbs, felt cheated, said my piece and left. Loved farcry 1, yet recently bought 3 and call out foul, barnyard odor...baby diaper. But would feel pretty childish to go complain on their forums everyday on why the AO are now so small and contained.

    Simple mate, like it play it..hate it leave it. Life is short.

    Wrong , ive been chased by the AI in cryengine all week without any waypoints or anything stop trying to fuel a none existent Arma vs other game AI with bullshit .

    They only react to a pre determined direction haaaaaaa what a weak lie .

    Read it , hate it , dont reply to it , leave it . But never bullshit to deny it ;)


  8. Of course Arma's AI need travelway lod and nodes, all games do. Did you miss the autonomous? And of course there is no such thing as true autonomous AI, only relative to other gameplay experiences. My point was in reference to those espousing that 'Cryengine is the future' as implying, the future for the type of gaming we like here. Arma's AI pathways and nodes are built in over the entire Island so yes, they are more limited in fine motor skill type actions but are also drop, plop and play with potentially hundreds of AI that can go pretty much anywhere being only limited by the more intensive terrain that the series presents and terrible driving habits. I have yet to see any Cry titles capable of this and am waiting with credit card in hand...

    And stating that CS AI is progressing is just funny, they seem eerily the same as that game I picked up all those years ago. Progressing imo, would involve extremely large terrain and having to compensate for things like, oh I don't know, actual bullets...? Wonder if you guys go to CS forums and cry about why can't it have x,y,z from Arma - doubt it as why complain about a Big Mac not having more variety?

    Yup. And that would be an utter shame and is one of the reasons I speak out and advocate a flawed autonomous AI over joining the legion of mediocrity and yawn.

    Dont come in and shout all hail Arma Ai the only AI that does what it does and no other can come close and then make comparisons right after declaring Arma to be unique . AUTOMINOUS ?? Ha dont make me laugh , just because its already scripted for you as opposed to being able to do it yourself via java or lua or c in an sdk doesnt make it better , it means you have to add a 3rd layer of fsm when the stubborn AI goes to shit and create even more resource hogs .jesus do you know anything about what your comnenting on ?

    The problem you dont see is or selectively ignore as I pointed out on many occasions is : Arma Cannot do any of the things it is designed to do efficiently or consistently , its flawed beyond comparison that is the only thing it is unique , all the others do what they are designed to do better so dont compare , its silly we here to state facts of inadequacy with Arma not other games .

    Here is the one and only fix I ever saw since ofp regarding this games game breaking flaw :

    Problem : AI cannot / will not drive over a bridge

    Solution : Remove all bridges


  9. Ok, that makes so little sense you probably just ignored my last post as much as you did with the ones you were supposedly referring to earlier. Way to contribute to the discussion at hand, by the way. That's enough crazy for me now, have fun telling your mom about the giant rat monkeys I was frothing about earlier.

    Dont worry , most people who enter a discussion and try to be dictatorial and have no counter arguments of substance always end with a denail of understanding post ;)

    You came here to tell people the things they are already are aware of there is no women, thats easy because its a fact , you then proceeded to mix facts with your own POV about why there are no women and why there own requirements for women are wrong and or unsubstantiated , you knew you couldnt lose or so you thought and at the point you realised that your only contribution was to defend the status quo and not actually contribute to the thread in which the OP and many others have given substantial evidence to change the status quo , you fell back to the old " i will just call them stupid and deny the fact they have a point "

    I hope you dont get too emotional , we have all seen the light of our own selfishness at some point , it goes away .

    Just incase my posts are too complicated for a mind that thinks about Giant Rat monkeys i will make it very simple in summary ;)

    Your resposne to the thread should be to play your combat scenarios without women and continue to be happy that whether BIS add women or not has absolutely no consequence to yourself at all .

    For me why i am here and contributing , i belive BIS should add women but i wont come here and just rely on it i will get off my laurels and morals and help at least make a stop gap and hope to help those waiting .

    http://i.imgur.com/K9UpdON.jpg


  10. How about you read what I've posted and then start putting words in my mouth, buddy. Reading the OP would be a good idea, too.

    the OP

    For me this is quite devestating, as I plan to use female characters as part of a future campaign.

    your denial of someone elses wishes that wont affect you in any shape or form and a response to your request in the OP that you didnt read obviously .

    For example: BIS didn't priotize civilian variety, and I haven't seen one mission in the series where civilian diversity mattered. There were civs here and there, and that's it. Remind me how it was important in those games? Or tell me a practical application of gender specific civilian in infantry/combined ops fighting scenario? I'm having a hard time coming up any for VBS too...
    because if BIS did add females to the series it would not affect your ability not to add them or not .

    Practice what you preach , however seeing your already dictatorial posts , i wonder if its harder for you to do that than it is for someone to request something they wish to have in the game on here ;)


  11. Or tell me a practical application of gender specific civilian in infantry/combined ops fighting scenario?

    Some players are Female and have been in the Armed forces and would like the same sense of simulation that males get whilst playing the game , similarly some males when playing with females would like there female clan members to be represented visually to match the voice they are hearing in TS :)

    Stop being so selfish , there are 100 resons for females for every one of yours against it , whetehr females ebter this series or not has no impact on your experinece whatsoever as you have already stated , you are simply here with no other reason than to deny someone elses needs and or wishes , there is no other reason for you entering this dicuission , because if BIS did add females to the series it would not affect your ability not to add them or not .


  12. The future is Green not Nuclear Green but artificial leaf Green :)

    http://www.ibtimes.co.uk/artificial-leaf-breakthrough-brings-energy-efficient-hydrogen-fuel-step-closer-reality-1437232

    it wont run Power plants but could bring the source of energy closer to the homes themselves and reduce the need for multiple powerstaions and Grids which obviously is the biggest problem with Energy thinking , nobody wants us to be off the Grid and be independent do they .


  13. Another spot on post. CS bots are good in their tight environments but there's also a reason they've been playing on 'Dust' for 15 years...Would love to see those bots bunny hop 5 or more miles thru the jungles of Nam without needing travel nodes.

    As far as Cyengine, try playing with just 1 ai in their editor, you have to literally manually block out every wall you dont want them to walk into,every piece of furniture, and every possible travel path. I do admire it's ability to make objects cover material especially indoors but this would he a tough feat to resemble anything remotely autonomous ai needed for the scale of an arma. The enginevseems geared for very specific and controlled scenarios and firefights

    The fact is Cryengine s and CS AI do what they are designed to do and more and more they progress to do it better , Arma AI not only cannot do what it is designed to do , it has taken several steps back anyone who wish to dispute that only has to look at the number of bridges in the modern game in comparison to OFP .

    Just because you dont place FSM,s and Invisible pathways that are in buildings and roads and sidewalks doesnt mean that there are no pathway nodes in arma too. Just because in Crysis and other games you can switch off and on the ability for an object to block AIs path in a 3d editoror view doesnt make it worse than armas permanently non editable View geometry properties that perma block Ais paths and or vision ,it just mens the former method is more flexible and will help with resource in a dynamic scenario in a game world .

    In addition many have noticed more and more scenario based sqf and fsm based scritping on Ai in recent campaign on top of the engine based fsm and cpp defined scripts it already has , so maybe even BIS recognise advantages of event and scenario specific AI too.


  14. Corridor shooter AI will always LOOK better then arma AI, but if you could actualy put those AI on open terrain like arma they would be dump as hell.

    Hi firstly , if you are here to derail the fact that AI is a problem by justifying there inadequacies as "OK" because of Scale and complexity then your in wrong place at wrong time , we already know why and what ,we are saying its time to re evaluate and find solutions obody needs to reaffirm the known that is a loop we have been in for 13 years.

    Secondly , At least corridor AI do what they are designed to do well and are not a resource hog , Arma Ai are neither efficient on resource and even though designed to do several things ,they do them all poorly , Arma Ai in CQB and inside buildings speficially are poor , Ai in open field = find cover loop in FSM are poor and need to be cmpensated with some OTT accuracy .

    at the end of the day its like purchasing the Electric Teasmade that will boil the water ,fill the cup and sound the alar its rubbish at all 3 , sometimes its better to have only an Alarm set 5 miutes earlier so you can goto the kettle and Tea and make it properly :).


  15. AI in general is the toughest part to develop, because there are zero frameworks and standards. Plus, the stack-and-tack way of developing it so far has led to it having become unwieldily complicated. I think this AI, by any standard is among the most complex and extensive AI systems in use in games today.

    To my knowledge, there are no other games where the AI is asked to do this many things in such varied environments. Other games develop maps and gameplay to fit the AI, where it is used, and where it doesn't work they have it cheat. With Arma it is the other way around: the devs put down a world and open up gameplay completely, and then go in to make the AI work with that. Putting down a four room apartement is something the AI's of other games have been written entirely around, with each level meticulously designed to fit the capabilities of the AI to deliver the best player-AI interaction possible. Again, not so with Arma (I know I am repeating myself here, but this point needs to be emphasized I think.), where the world is placed with at best minor attention to the AI's ability to work inside it. (Alone changing the compass direction of approach can change a certain terrain's tactical significance so much that there is no benefit to trying to optimize the AI for any given location on any map.) Then the AI is built with the goal to make it perform good, on average, across the entire map and the entire range of situations that they might find themselves in.

    Basically, they are attempting to make a non-random code that can address a completely chaotic, non-predictable environment with chaotic distribution of tactically significant points and avenues, and then make this system appear as if it is felling clever decisions in the situations it faces. And contrary to you, the human, this code has less brainpower than your average worker ant.

    Consider the amount of different processes and filters you are running in split second timeframes when felling tactical decisions in gameplay. For example:

    Cross a street: Enemies are nearby, none are currently seen. There is a wreck in the street, and open road left and right, with buildings and doors to backyards for a hundred meters in each direction. There are windows observing the street, and there is gunfire nearby.

    As a human, you know all this, you will check your benefits of being on the other side versus the risks (Sniper observation, likelihood of enemy contact based on memory of enemy location, direction of gunfire, terrain knowledge and reasonable extrapolation of enemy movement, again based from memory and experience, mines, cover, different routes with similar cycles to consider, etc, etc, etc) and you will also be able to dynamically filter ALL of those information based on your training and mental threat response level down to things that only matter, right now.

    Note that I am presupposing the posession of the knowledge, and discarding the fact that first you also need to -aquire- this information and sort it for what is relevant and what isn't relevant. In terms of AI, memory cycles.

    At the end of all those processes, usually within one to five or so seconds, you will have felled your decision, either crossing the street and coordinating with your squad, or staying where you are. And you will reevaluate what you are doing at every moment from then on as your senses pick up new information.

    Now imagine all this has to be done by a silicon chip incapable of simultaneous processing as our sensory apparatus is, that is using a very different way of analyzing and prioritizing this information (hand-written too!) and which has to do this not for one "person", but potentially hundreds of them, all at the same time, each with their unique tactical situation. That includes different weapons, worn gear, optics, protection, presence of friend or foe, vehicles, silencers, etc, etc, etc.

    The more I learn about AI and also about both Human and non-Human animal perception, the more I respect the fact that the AI is functional at all. Maybe it even is easier than I imagine it to be now, but at this point the only hope I think is that somebody calls some important EU Universities AI departement and begins a doctoral work with developing a completely new and revolutionary AI system using cutting edge code and tech for the RV engine.

    Because I fear that the limitations of the AI in many respects are not limitations of code and ability, but of technology.

    And that is the problem , Game players don need Simulation Grade Ai , it seems more we are testing extreme AI for another group of people ,i base this on the fact that the AI is over thinking for a game scenario half the things it does simply doesnt need to be done , it would be nice to have CQB AI , VEHICLE AI ... In essence an AI that is focused on the role it is slotted to do , even real players in clan are Slotted and sterotyped , if players cannot be all things to all men then why should AI ?

    For me having played and seen my own frustrations posted in the Ai thread ci come to conclusion the Goal is not to produce Gameworthy Ai but Simulation worthy AI and only one group of people really benefit from that .

    my 2 cents


  16. A bit too far maybe,

    However i do find it somewhat disturbing that in Uk we have some 2 million + on welfare and not working , however we have snow on airports that stop planes , leaves on railway lines that stop trains and water in fields that stop those that do work from paying taxes .

    I think there are potentially better ways to HELP the jobless and homeless at least experience what it is that creates the magical cheque that feeds them when they habd it to the Post office and they get currency in return.

    I would start with Local councils organising weekly Litterpicks and chewing gum removal from the streets and work upwards from there , if you dont want to do it then a saftey net of Soup kitchens and community centers should be in place .

    hmm sounds harsh but i think its beneficial for all as long as its all done in a good humaine manner .

    My 2 cents


  17. Yes, the male-replacement models are easy, but they are full of so many shortcomings that BI have said they dont want to do it that way. The animations being the key problem, because (as I have said for the 356235232th time now) the engine is NOT set up to deal with 2 different animation sets using the same skeleton. It just doesnt work.

    Lol ya dont need two skeletons though thats the point , you are aguing something that hasnt been written :)

    The main reason for Women using Ofp2man skeleton is its the only recognised Ragdoll skeleton , so anybody apart from Bis would be silly spending any time doing anything with a new skeleton .

    And for everyone saying "oh but having manly women wont break our immersion" I simply can not believe that you will not be the same people who would instantly be complaining that BI did "a half assed job" if they added females this way.

    Oh and like i said but again you refused to remind yourself , only the walk anims would need changing and that only requires a simple inheritance in cfgmoves , like is already done for the new TC4 TC3 cargo positions .

    honestly DM let it go your really showing now that your knowledge is Ofp and Game2 specific and not Arma2 and later , its embarassing.

    edited for Offtopic stuff lol .


  18. DM still cant let go i see :)

    once he was admired has an integral part of a very much loved addon team , his coleagues moved on , i guess he becomes these days more know as the guy who used to know and do so much but now only suggests through badly advised posts that he is a rebel without a cause , such a shame to see a decline in a forum.

    Women need Voice Underwear model , combat model , vest and Head , the skeleton suggestion is lauaghable , simply use Ofp2manskeleton and cfgmovesmalesldr ,

    Bis can even scale using pivot model , i tried it it works but BIS would need to document how hand proxies should be managed .

    This is a female took 5 minutes to weight in blender using the available A3 skeletons around she shoots drives flies and dies with ragdoll because she uses OFP2man skel :), there is only one problem , The walk animations are too manly , i hear same even from VBS2 devs who tried same and i agree just walk anim looked a bit tooo manly on a woman :) ..

    anyway proof of not just any women but exceptoional womens take no time at all .

    Some very exceptional women in Arma 3 lol

    be careful here this may affect your eyes and mind for a long time click with caution ;)

    IMO all forum questions about performance , content and quality can be answered with obe very obvious and simple equation in terms of , "if i owned a business with 3 products (albeit one only uses the core engine but still an income and still requires joint devving ) right now where would i concentrate all my efforts and the answer would be :

    DayZ and VBS3 > A3


  19. i think that might be actually the precision thing that people like to bring up about cryengine. i think arma is suffereing from that too. something with distance to the 3d space origin.

    Hmm think you might be talking bout the game floating point accuracy mate ?

    http://en.m.wikipedia.org/wiki/Floating_point#Accuracy_problems

    Iirc that was around [100000000,0,50] back in arma 1when thing went tits up lol. ?

    The visitor thing is just an old prog that im sure bis will update one day , vis 3 actually accepts 8192 but again its pointless for now cause its designed for 2048s .


  20. Hi Milkman

    I dont recall bashing you in any post but i have recieved many from yourself , only you can resolve that part of your frustration.

    You probably dont understand the first sentence out of Blind Fury maybe i dont know , i thin going back yo your first post today and remembering what you wrote and why you wrote it and mostly what you were responding too will help you understand that first sentence maybe.

    I will stiop now as a promise, i dont like that you have emotions here that seem to be unstoppable because the core is mereley an agrevation by my posts

    Happy terrain making. see ya around .


  21. Quite possible but then again "their" version of v4 maybe different from "our" version of v4 but since the two old v3 versions shared the same bug I would venture to say it's been fixed.

    My one wish. Here it is. That they release v4 today so I don't have to listen to sealife complain anymore. Seriously. It's depressing me. I don't get you man. Why do you find the need to constantly put down other people in these forums who take time out of the day to help others who need it? It's disrespectful. I understand you want the new v4 to come out. Fine. But complaining, saying your going to leave the community, and bashing other people isn't going to make it appear any faster.

    how is this helpful when a guy wishes it to be fixed ?

    Since half a year or so Im not using anything else than a 4096 heightmap with V3 - no problems at all?

    Honestly , maybe its just i believe telling DEVS that eveything is A OK when it isnt doesnt help progress and you dont , its really that simple , its in every walk of life ther are those who wish to progress and those who wish to "Make do" .


  22. hmm i read that by the use of 4096x4096(no matter what cell size)

    that if i place a object, i cant select it anymore.

    Your correct thats why he selfishly said "I have no problem" , meaning you should have no problem placing with third party scripts (there are two 3D Editor missions now to choose from in game and exporting to .Vis and then going to bulldozer and again putting finite movement in there , very long winded and risk of crashing is hightened , I had several and got fed up with it . its not a good way to really do it

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