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Sealife

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Everything posted by Sealife

  1. Discrete or NonDiscrete ? I will have to try my old addon with 200 bones and et you know. @ Abs ill take a look in the Mrning if you havent sussed it . but for now you can think outside box and maybe Animate the "panel" around so it can be where you need it , if you dont need all 24 panels animating at once ;) .
  2. what limit you think you hit ? make sure its not just a problem of the textures not being preloaded , this also causes the flickering and eventually they show after a few cycles. there is limits for animation/ bones of 100 per model but not heard of the Selection limit , would be interesting to know what the limit is if you have found it ;)
  3. Drawn = Graphics = GPU Terrain maybe you think of the HD streaming but still Drawn by GPU Building Lag comes from being not only Poly heavy when complex but configged Entity /Class that has material files / doors / hitpoints/ particle effects / ruins etc etc .
  4. you must upload with a lisence or there maybe trouble if someone download and use elsewhere http://www.bistudio.com/english/community/licenses Yor problem seems to be you have changed model.cfg and the cpp is not quite correct
  5. , but if they both equally well made then the SP mission will merit a win as much as the campaign , because for an SP mission with new game mode and dynamics will be just as deserving as a campaign , i see your literal logic thinking , but i think if you shake the salts of reality and dynamics of a judging panel with experience , you will see the likelihood is that all will be fair in MakeArmaNotWar ;)
  6. Sealife

    Chernarus port from samples

    well of course this is assuming the PBO binarised downloads which are also available does not have the data , i think what alduric is missing is that he can actually change then name of Chernarus and release and if the PBO contain the data then his new PBO wont affect them . which if he Gets a TAG would mean win win win for everyone
  7. But an SP mission that introduces a new kind of game mode would equally beat a Campaign , i think you are not only Speculating on others behalf too much , you are mis interpret the actual possibility of the whole SP , including how much more an SP scenario can allow for and how long a "Mission can take" , i know some mission that are not the same every tiem i play for instance , which could equally be as good as a campaign .
  8. Sealife

    Chernarus port from samples

    If textures are not in the files from BIS you cannot distribute under that license , so you must leave them out
  9. Be aware that some tools acutally require a P: such as visitor and Mat editor simplest way is to have two root folders and name them Armawork only when you want to work on that iteration so when you click P: drive it is only the contents of the root armawork folder that is Subst
  10. Sealife

    [Request] Simul Sky Sequencer

    Lol , i am loving all your posts , its kept my time here amusing last few weeks thanks for that even if you dont get your wishes of CraneX for forkLift trucks and the other OddballX simulations you flooded the FT with (HAAAAAAAAAAAAAAAAAAA) , you can rest assured i enjoyed reading
  11. Same tests on a terrain other than Altis or Stratis would be very much appreicated also , at this moment in time all things point to Altis and its number of objects and cell size negating any progress with ancillary fixes on the face of it . This would benefit those of us who wish to build arma3 terrain but not quite sure if the price for smaller cell size and thus subsequent data sets appplied to thos cells is a price worth paying . There are limited terrains to try but on Armaholic they have a few in a&m complete for A3 if you get a chance. cheers for your input so far its great to see some numbers put to the problem :)
  12. Sealife

    Reflector Help!

    well obviously lights consist of planes in the model res lod and entries in the sections of the model cfg too of course . i am remembering now you are trying to light like a Cabin maybe , maybe its this what is different for you and in this case the whole flare thing is not necessary , i have a plane from A2 i will try some things see if i can clarify also in A3 .
  13. Sealife

    Reflector Help!

    well here is actual config from bis so i would try that first and emliminate as necessary after that to be honest. as you see there are subtle differences that could plausibly be the reson your light doesnt work, aggregate part of config and the omission of a hardLimitStart = 30;hardLimitEnd = 60; and Bis as you say seemingly configging 2 lights via 3 points but im not ssure there is a sidelight main beam is there or ? however obviously because of limited insight its as always trial and error .
  14. Sealife

    Reflector Help!

    well maybe i am missing it with your .... but you have flare pos but not in the config , it should go from ( in your case) top down light_l_flare > Light_l > Light_l_end and in config for flare
  15. Why wouldnt you want to use memory points ? they dont have to be in the memory lod (steering and rpm etc are not in the mem lod) , i believe BIS use a cabin_light or Cabin_illumination already maybe try that which will be configged or if no joy then as you already suggest make a Light_addon and attach it
  16. Here is a list if the problems that will occur. Addon making is hard not easy even with source files , be warned its no mean feat to get them in game ;). How this problem could be solved TAG_youraddon and make sure it doesnt conflict with vanilla in the Arma.rpt and it will be accepted by all good resource sites and Clans alike .
  17. Sealife

    Help with binarized P3D files

    hi when A3 first come out i made simple script to help with memory points , it is not exactly what you need but can help i am sure and maybe Teach on the way :). put down empty vehicle in editor and call name myvehicle then make radio / blufor present or whichever trigger and on activation getem =[myvehicle] execvm "getmem.sqf" it will put some 10cm helpers at point at which it finds the axis or selection . if you change the item from a helper it will also show the name of the point when looking at it but for now i left as a helper. getmem.sqf : i never completely cleaned up the script so some known problems : Not all memory points are in the array but you can easy add along the way when diag_log to arma.rpt the array can be too big for all to go there if too many it wont make a point for each axis with same name so return pos will be center of two points . anyway have some fun and for you i suppose youcan simply diag_log the _entry and _selpos you need
  18. Sealife

    New Tools Problem

    exe is also a player as described in read me :) simply drag and drop the created .wss file back in the wav2wss .exe and it will play the sound ;)
  19. If you have new tools then honestly given your inability to understand and or look at what you have downloaded , take my advice and delete the model you have downloaded and converted and be a progamer not apoor modder , I mean that in all sincerity. If you havent downloaded A3 tools please do , you wont need any help for at least a week , I promise because in that download is all you need to know to get a gun in game alomg with advice here on forums and open source weapon from tba m16 and kiorysa80 Lastly saying you have search when you havent really is very very low and unrespectful to all them before you who have spent time to write help and make tutorials and given work so you may learn .
  20. Sealife

    PhysX Problem with ship

    make a shape that is very simple and fits outline of your need and then structure > convexity > somponent convex hull wehn happy try structure > convexity > find nonconvexities , if it finds some then fix
  21. Sealife

    PhysX Problem with ship

    All viewgeo firegeo geo and physx Geometry lod need to be convex and components found , physx gemoetry also need to be very simple in ships i imagine just the Hull one simple shpe and component but could be 3 or 4 if very necessay
  22. Sealife

    PhysX Problem with ship

    First thing to fix is : all geometries are inverted and not convex , so your ship has really no Geometry
  23. Sealife

    General Discussion on the new tools.

    Yep its now possible , no more 3ds workaround things > blender .fbx > o2 so great for thoise who uise blender. of course for Animations on characters i have been using this for blender > , i find it much easier to then tweak in BVHacker http://www.armaholic.com/forums.php?m=posts&q=25136
  24. Sealife

    Multiplayer dying fast??

    Thread title needs changing , there seems to be a lack of balls to say it so I will PvP and Life mods are all in good health and set to increase CoOp is dead that is all
  25. Sealife

    Battlefield 4

    You clearly didnt , but watching youtube and reading forums can make you believe you did Why am I so confident ? Cause your Arma vids even with all your added particles prove your pc wouldnt run BF3 like crap ;). Never ecountered more than 2 snipers a round in any game ever the maps didnt give enough protection whether on the mountain ridges or cranes , they didnt last long , the c130 and jets were a bastard tho .
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