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mac7

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Posts posted by mac7


  1. #define westSoldierClasses ["US_Soldier_TL_EP1","US_Soldier_Medic_EP1","US_Soldier_LAT_EP1","US_Soldier_EP1","US_Soldier_GL_EP1","BAF_Soldier_TL_DDPM","BAF_Soldier_Medic_DDPM","BAF_Soldier_AT_DDPM","BAF_Soldier_GL_DDPM","BAF_Soldier_MG_DDPM","US_Delta_Force_TL_EP1","US_Delta_Force_Medic_EP1","US_Delta_Force_MG_EP1","US_Delta_Force_EP1","US_Delta_Force_Night_EP1","USMC_Soldier_TL","USMC_Soldier_Medic","USMC_Soldier_LAT","USMC_Soldier_AR","USMC_Soldier_GL","GER_Soldier_TL_EP1","GER_Soldier_Medic_EP1","GER_Soldier_Scout_EP1","GER_Soldier_EP1","GER_Soldier_MG_EP1","FR_TL","FR_Corpsman","FR_AR","FR_Assault_R","FR_Assault_GL"]

    i ve changed classnames of soldiers to be

    #define westSoldierClasses ["OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD",

    "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD",

    "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD",

    "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD",

    "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","GOSCERMIKE_RANGERS_MCADD",

    "OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD","OSCERMIKE_RANGERS_MCADD"]

    and changed groups units in mission editor

    problem is

    853386317.jpg

    and then nothing (mission doesnt start)


  2. iam using this

    ----------------------------------------------

    class CfgMusic

    {

    tracks[]={73};

    class 73

    {

    name = "73";

    Sound[] = {"\Music\73.ogg", db+5, 1.0}; //

    };

    };

    class CfgSounds

    {

    sounds[] = {cover,radio};

    class cover

    {

    name = "cover";

    sound[] = {"music\cover.ogg", db-20, 1.0};

    titles[] = {0, ""};//

    };

    class radio

    {

    name = "radio";

    sound[] = {"music\radio.ogg", db-10, 1.0};

    titles[] = {0, ""};//

    };

    };

    --------------------------------------------------

    to play music and 2 sounds but one sound which is "cover" works fine and the other one shows this message

    2sfv7.jpg


  3. I remember that i played domination WEST where was few PMC slots but the mission was mainly BLUFOR anyway.

    But you can edit the mission the way you want Just change all playable soldiers to Independent and Change respawn points to guerilla.

    I never edited multiplayer mission except missions i made myself so dont take my word to the word, but i dont thing editing domination would be too different from editing singleplayer mission.

    ok

    thanks alot


  4. i made outro with no scripts

    just a soldier moving by waypoint

    works fine when i olay it as single player

    but when i make a server to play multiplayer

    intro doesnt work !!

    if u can solve it

    can i also make a simple outro like the intro i made and works when mission ends (with no notebad scripts)

    if cant

    can anyone then tell me how to do that with scripts ?

    thanks


  5. ok

    last step done

    now do the same with

    "sleep 150;

    _pos = position Center;

    _pX = _pos select 0;

    _pY = _pos Select 1;

    while {not (isNull Center)} do

    {

    sleep 32;

    _dX = (random 250) - 125;

    _dY = (random 250) - 125;

    _pX = _pX + _dX;

    _py = _pY + _dY;

    _bum = "ARTY_Sh_105_HE" createVehicle [_pX,_pY,100];

    _bum setVelocity [0,0,-300];

    }"

    then name it arty.sqf ?

    and shouldnt i write anything in the game to activate the script ?

    mean it will just go when i start game without putting code in init of any object ?

    appreciate your help and sorry for asking alot

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