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feldmaus

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Posts posted by feldmaus


  1. Hello,

    i wanna buy the Saitek pedals and have some questions about these pedals.

    Are they precise?

    Does Saitek have a controller-manager-software to save different profiles?

    Can i load different profiles during playing?

    Which pedals are the better choice, the "Saitek pro pedals" or "Saitek combat pedals"?

    Is there an independent controller-manager-software working with the Saitek pedals, where i can setup my X-/Y-/Z-Axis non-linear?

    Currently i own the Logitech G940 Flight-System(Joystick/Throttle/Pedals) and all is working fine, only dislike i have is that i cant setup my controllers non-linear and further the pedals are imprecise.

    Any further hints?

    regards


  2. Thanks for the good links, i added

    [player, nil, nil, nil, nil, nil, true] call hyp_fnc_traceFire; 

    to the init of my player and it doesnt happen anything. Is hyp_fnc_traceFire a script i have to download?

    EDIT:

    I found the Link to the Script, but where do i have to save this? In my Mission Folder?

    YES

    And do i have to rename it to <init.sqf>?

    YES


  3. Good evening,

    i am a total noob in making Arma 3 mission. However i try to make a single player mission, where i can make my own sniper rifle range tables.

    Therefor i want some sniper stations from 100m to 2500m. I want some simple training range targets, where i can see my shots. I tested some simple training range targets, but they dont show me where i did hit plate. Further on i need to see where my bullets are flying. In some scenarios i played there were a red line showing the flight path of my bullets. And i need a camera which is showing me my simple training target from close, so that i don't have to use my binocular.

    Any hints or good links for me?

    regards


  4. Good morning,

    i want to make a script for a client, which checks if there is an intersection between two players. Therefore i want to use the function<terrainIntersectASL> on my Arma 2 client to check this case. Does this function use my internet connection to ask the server or will this case be checked by my client only?

    regards


  5. Functions i would love to see:

    1)Radio functionallity.

    2)AI's react on nearby conversations, so it should be better to use hand-signs in danger zones or stop talking.

    The 1) should be possible without touching the performance of the server, but i would love to use the arma functions <lineIntersects> or <terrainIntersects> to check who is in direct sight of the transmitter-radio, the problem is probably that i need to communicate with the server.

    Another solution would be to calculate on the client by mumble(addon) which object is in direct sight to each other. Therefore these Arma functions(<lineIntersects> or <terrainIntersects>) must be exported to mumble. I need to know if these functions need to communicate with the server?

    The 2) point needs surely a connection to the server. This means also an mod for the server. But this would be just fair in opposite to non mumble-ACRE users.

    Also i need to collect some informations about the radio-range.

    regards


  6. Thanks zsawyer,

    i got your code by using the command <git clone git://git.withsix.com/mumblelink.git>.

    Dabei habe ich folgende Daten erhalten:

    .
    └── mumblelink
       ├── doc
       │****** └── screenshots
       │******     ├── mumble_settings_optional_1.png
       │******     ├── mumble_settings_optional_2.png
       │******     ├── mumble_settings_optional_2_short.png
       │******     ├── mumble_settings_required_1-3.png
       │******     └── mumble_settings_required_4.png
       ├── LICENSE.txt
       ├── natives
       │****** ├── apiExportHelper.h
       │****** ├── build_WINx32
       │****** │****** ├── MumbleLinkExtension.dll
       │****** │****** └── MumbleLinkExtension.lib
       │****** ├── build_WINx64
       │****** │****** ├── MumbleLinkExtension_x64.dll
       │****** │****** └── MumbleLinkExtension_x64.lib
       │****** ├── LICENSE.txt
       │****** ├── LinkAPI.c
       │****** ├── LinkAPI.h
       │****** ├── make.bat
       │****** ├── make_osx.sh
       │****** ├── make.sh
       │****** ├── MumbleLinkExtension.cpp
       │****** ├── MumbleLinkExtension.h
       │****** └── README.txt
       ├── natives_test
       │****** ├── build_WINx32
       │****** │****** ├── RVExtensionTest.dll
       │****** │****** └── RVExtensionTest.lib
       │****** ├── build_WINx64
       │****** │****** ├── RVExtensionTest_x64.dll
       │****** │****** └── RVExtensionTest_x64.lib
       │****** ├── make.bat
       │****** ├── RVExtensionTest.cpp
       │****** └── RVExtensionTest.h
       ├── release
       │****** └── @MumbleLink
       │******     ├── addons
       │******     │****** ├── mumblelink.pbo
       │******     │****** └── mumblelink.pbo.MumbleLink_b3.bisign
       │******     ├── keys
       │******     │****** └── MumbleLink_b3.bikey
       │******     └── MumbleLinkExtension.dll
       └── sqf
           ├── LICENSE.txt
           ├── MumbleLink
           │****** ├── config.cpp
           │****** └── scripts
           │******     ├── fnc_initMumble.sqf
           │******     ├── fnc_start.sqf
           │******     ├── fnc_updateMumble.sqf
           │******     └── init.sqf
           └── squint
               └── mumblelink.sqt
    

    regards


  7. Thanks,

    i got the follwing message now:

    git clone git@git.withsix.com:mumblelink.git

    Cloning into 'mumblelink'...

    The authenticity of host 'git.withsix.com (81.30.150.242)' can't be established.

    RSA key fingerprint is cb:65:bf:e5:28:34:d2:f2:72:3b:c9:4a:e0:29:d7:66.

    Are you sure you want to continue connecting (yes/no)? yes

    Warning: Permanently added 'git.withsix.com,81.30.150.242' (RSA) to the list of known hosts.

    git@git.withsix.com's password:


  8. Thanks,

    git clone git@git.withsix.com:mumblelink.git

    Cloning into 'mumblelink'...

    The authenticity of host 'git.withsix.com (81.30.150.242)' can't be established.

    RSA key fingerprint is cb:65:bf:e5:28:34:d2:f2:72:3b:c9:4a:e0:29:d7:66.

    Are you sure you want to continue connecting (yes/no)? yes

    Warning: Permanently added 'git.withsix.com,81.30.150.242' (RSA) to the list of known hosts.

    git@git.withsix.com's password:


  9. I tried to receive a copy of your code, but got an error message:

    git clone git://git.withsix.com/mumblelink
    Cloning into 'mumblelink'...
    fatal: remote error: access denied or repository not exported: /mumblelink
    

    OR

    git clone http://git.withsix.com/mumblelink
    Cloning into 'mumblelink'...
    fatal: http://git.withsix.com/mumblelink/info/refs not found: did you run git update-server-info on the server?

    Any idea? As it is written on your side, Anonymous have sometimes the right to just read from git. Can you check this?

    regards


  10. Good afternoon,

    i am playing Arma 2 Ace and don't understand how the MK82 and the GBU's in Arma 2 Ace are working. Can somebody give me Documentations for the CCPR and CCIP System which is used in Arma 2 Ace to aim the targets?

    Or just post detailed information's here to understand how its working?

    When i switch to Mk82 or GBU's i get a vertical line with 2 circles at both end's. What do i have to do now to hit tanks?

    regards

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