feldmaus
-
Content Count
72 -
Joined
-
Last visited
-
Medals
Posts posted by feldmaus
-
-
But i am not the Mission developer. In this case i am only client. How can i bind it without changing the Server Side?
regards
-
Good Evening,
i want to bind the option "activate collision lights" of my chopper to a key or button. I didnt found any possibility to bind this option to my input devices, so how can i do this?
regards
-
I can not spell this, but i can give you a link to a ballistic table of the 408 Bullets http://www73.zippyshare.com/d/9476652/25183/.408_CheyTac_1013.25mb.pdf
Have fun and enjoy this table. :cool:
-
Good evening,
to simulate a perfect sniper Training area i Need to setup the temperature. How can i set the temperature to a specific value in my mission?
regards
-
I mean the Attribute presence. I can set it up in object properties. I still set the presence atribute for all my target objects to false, so that they are not shown, but how can i reverse this?
-
Hello All,
i have a Trigger area, where if my Player goes into this area, an object shall be set from unavailable to available. How to?
The object is a simple sniper Training range target. It shall only be available if my Player stands at a specific Location.
regards
-
Hello all,
i want to add earplugs+Kestrel to my Player, but cant find the classname for it. How is it called now? Do i have to use <additem> and <assignitem> for it or <addweapon>?
regards
-
Hello,
i want to place a simple sign in my mission in front of my training Shooting range and put a Text on it "100m" . How to label my sign?
regards
-
Thanks for the good links, i added
[player, nil, nil, nil, nil, nil, true] call hyp_fnc_traceFire;
to the init of my player and it doesnt happen anything. Is hyp_fnc_traceFire a script i have to download?
EDIT:
I found the Link to the Script, but where do i have to save this? In my Mission Folder?
YES
And do i have to rename it to <init.sqf>?
YES
-
Good evening,
i am a total noob in making Arma 3 mission. However i try to make a single player mission, where i can make my own sniper rifle range tables.
Therefor i want some sniper stations from 100m to 2500m. I want some simple training range targets, where i can see my shots. I tested some simple training range targets, but they dont show me where i did hit plate. Further on i need to see where my bullets are flying. In some scenarios i played there were a red line showing the flight path of my bullets. And i need a camera which is showing me my simple training target from close, so that i don't have to use my binocular.
Any hints or good links for me?
regards
-
Hi,
is there a way to trigger self-made functions/scripts on my Arma 2 client by external programs? Howto? Hints? Links?
regards
-
Good morning,
i want to make a script for a client, which checks if there is an intersection between two players. Therefore i want to use the function<terrainIntersectASL> on my Arma 2 client to check this case. Does this function use my internet connection to ask the server or will this case be checked by my client only?
regards
-
Functions i would love to see:
1)Radio functionallity.
2)AI's react on nearby conversations, so it should be better to use hand-signs in danger zones or stop talking.
The 1) should be possible without touching the performance of the server, but i would love to use the arma functions <lineIntersects> or <terrainIntersects> to check who is in direct sight of the transmitter-radio, the problem is probably that i need to communicate with the server.
Another solution would be to calculate on the client by mumble(addon) which object is in direct sight to each other. Therefore these Arma functions(<lineIntersects> or <terrainIntersects>) must be exported to mumble. I need to know if these functions need to communicate with the server?
The 2) point needs surely a connection to the server. This means also an mod for the server. But this would be just fair in opposite to non mumble-ACRE users.
Also i need to collect some informations about the radio-range.
regards
-
Thanks zsawyer,
i got your code by using the command <git clone git://git.withsix.com/mumblelink.git>.
Dabei habe ich folgende Daten erhalten:
. └── mumblelink ├── doc │****** └── screenshots │****** ├── mumble_settings_optional_1.png │****** ├── mumble_settings_optional_2.png │****** ├── mumble_settings_optional_2_short.png │****** ├── mumble_settings_required_1-3.png │****** └── mumble_settings_required_4.png ├── LICENSE.txt ├── natives │****** ├── apiExportHelper.h │****** ├── build_WINx32 │****** │****** ├── MumbleLinkExtension.dll │****** │****** └── MumbleLinkExtension.lib │****** ├── build_WINx64 │****** │****** ├── MumbleLinkExtension_x64.dll │****** │****** └── MumbleLinkExtension_x64.lib │****** ├── LICENSE.txt │****** ├── LinkAPI.c │****** ├── LinkAPI.h │****** ├── make.bat │****** ├── make_osx.sh │****** ├── make.sh │****** ├── MumbleLinkExtension.cpp │****** ├── MumbleLinkExtension.h │****** └── README.txt ├── natives_test │****** ├── build_WINx32 │****** │****** ├── RVExtensionTest.dll │****** │****** └── RVExtensionTest.lib │****** ├── build_WINx64 │****** │****** ├── RVExtensionTest_x64.dll │****** │****** └── RVExtensionTest_x64.lib │****** ├── make.bat │****** ├── RVExtensionTest.cpp │****** └── RVExtensionTest.h ├── release │****** └── @MumbleLink │****** ├── addons │****** │****** ├── mumblelink.pbo │****** │****** └── mumblelink.pbo.MumbleLink_b3.bisign │****** ├── keys │****** │****** └── MumbleLink_b3.bikey │****** └── MumbleLinkExtension.dll └── sqf ├── LICENSE.txt ├── MumbleLink │****** ├── config.cpp │****** └── scripts │****** ├── fnc_initMumble.sqf │****** ├── fnc_start.sqf │****** ├── fnc_updateMumble.sqf │****** └── init.sqf └── squint └── mumblelink.sqt
regards
-
Thank you,
USER@CLIENT:~/Private/Dokumente/projekte/Arma-MumbleLinkAcre$ git clone git@git.withsix.com:mumblelink.gitKlone nach 'mumblelink'...
git@git.withsix.com's password:
Permission denied, please try again.
-
Thanks,
i got the follwing message now:
git clone git@git.withsix.com:mumblelink.gitCloning into 'mumblelink'...
The authenticity of host 'git.withsix.com (81.30.150.242)' can't be established.
RSA key fingerprint is cb:65:bf:e5:28:34:d2:f2:72:3b:c9:4a:e0:29:d7:66.
Are you sure you want to continue connecting (yes/no)? yes
Warning: Permanently added 'git.withsix.com,81.30.150.242' (RSA) to the list of known hosts.
git@git.withsix.com's password:
-
Thanks,
git clone git@git.withsix.com:mumblelink.gitCloning into 'mumblelink'...
The authenticity of host 'git.withsix.com (81.30.150.242)' can't be established.
RSA key fingerprint is cb:65:bf:e5:28:34:d2:f2:72:3b:c9:4a:e0:29:d7:66.
Are you sure you want to continue connecting (yes/no)? yes
Warning: Permanently added 'git.withsix.com,81.30.150.242' (RSA) to the list of known hosts.
git@git.withsix.com's password:
-
I tried to receive a copy of your code, but got an error message:
git clone git://git.withsix.com/mumblelink Cloning into 'mumblelink'... fatal: remote error: access denied or repository not exported: /mumblelink
OR
git clone http://git.withsix.com/mumblelink Cloning into 'mumblelink'... fatal: http://git.withsix.com/mumblelink/info/refs not found: did you run git update-server-info on the server?
Any idea? As it is written on your side, Anonymous have sometimes the right to just read from git. Can you check this?
regards
-
Hi zsawyer,
can you give me your source-code and structur? I wanna make a "@MumbleLinkAcre" Addon, so that the needed informations for radio-communications are ready to use for mumble.
regards
-
So the GBU is also an unguided Bomb?
-
Good afternoon,
i am playing Arma 2 Ace and don't understand how the MK82 and the GBU's in Arma 2 Ace are working. Can somebody give me Documentations for the CCPR and CCIP System which is used in Arma 2 Ace to aim the targets?
Or just post detailed information's here to understand how its working?
When i switch to Mk82 or GBU's i get a vertical line with 2 circles at both end's. What do i have to do now to hit tanks?
regards
Saitek Pedals in Arma 3 with AFM
in ARMA 3 - QUESTIONS & ANSWERS
Posted
Hello,
i wanna buy the Saitek pedals and have some questions about these pedals.
Are they precise?
Does Saitek have a controller-manager-software to save different profiles?
Can i load different profiles during playing?
Which pedals are the better choice, the "Saitek pro pedals" or "Saitek combat pedals"?
Is there an independent controller-manager-software working with the Saitek pedals, where i can setup my X-/Y-/Z-Axis non-linear?
Currently i own the Logitech G940 Flight-System(Joystick/Throttle/Pedals) and all is working fine, only dislike i have is that i cant setup my controllers non-linear and further the pedals are imprecise.
Any further hints?
regards