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Everything posted by Fushko
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Why are you using the parameters when the mod manager does it all on itself? Also, CBA should be moved up on top.
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The Marshall engine sound seems to stutter when it drives past you. Also, the hatchback doesn't seem to have the overhauled drive-by sounds.
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Interesting news, thought it was related: http://www.pcworld.com/article/2940470/hey-gamers-directx-11-is-coming-to-linux-thanks-to-codeweavers-and-wine.html
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Yes, but this is a game where sound must not be uncomfortable to your ears. Using that logic, we should have guns that gave us permanent hearing damage if we fired them. And we're pretty close to that already :P
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Tiny Sound Mod - Megas Sound, Sonic Cracks
Fushko replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't understand the need of the volume boost. Shouldn't your own gun be naturally louder when you are in first person, given that you are much closer to the sound source compared to 3rd person? -
I'm pretty sure they changed the sonic cracks to be a 3D sound instead of something that is played when a bullet flies past you. Not 100% sure though.
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Not really, it's just because they haven't figured out yet speed of sound for looped and moving sounds, according to megagoth's interview.
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The time at which sonic cracks played never felt right to me. This MIGHT be the cause.
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Tiny Sound Mod - Megas Sound, Sonic Cracks
Fushko replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could we possibly have quieter gun sounds? At least the most used ones? Anyway, this is very nice. -
Sounds bloody awesome, but the tire sounds reminds me of a jet fly-by at first. Maybe it's the lack of "muffledness" at range?
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Yeah let's not forget this is a game, and if a game simulated real life weapon loudness we would need ear protection to play. What we have is already too loud for a game. What we really need is range in the individual sounds, not just between multiple sounds. If you haven't watched it already, this video will explain what I mean (1:26 for the interesting part):
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Arma 3 uses CPU PhysX only, offloading it to another GPU should do absolutely nothing
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That would only be realistic if that happened when a bullet goes through your brain, though.
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I don't get your point. The ticket is not asking for you to have freelook when dying. It only requests that the camera should appropriately follow the head, and not sink into the ground, which results in seeing the inside of your neck everytime. And also, you are DEAD. I don't see how being able to see where your eyes are pointed is in any way bad. Without mentioning the fact that the camera is blurred for those few seconds.
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Hi, please, consider acknowledging this annoying and super old camera bug: http://feedback.arma3.com/view.php?id=15209. Thank you.
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Looks very fun. IMO there is no reason this couldn't be included in the game, seeing how polished it is.
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MER: Reshade tool - Depth of Field, realistic bloom, tonemapping (imagine sweetfx+)
Fushko replied to sqb-sma's topic in ARMA 3 - GENERAL
He has probably seen the FPS from the main menu. Performance is going to be pretty much the same in actual gameplay. -
Nice video. I think I largely prefer the smoke from the non-updated version. To me, the ultra dark smoke in the updated version looks kinda weird.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Fushko replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Automatic updates are nice. -
It's not that the enviroment is too quiet, it's actually the gunshots which are too loud. I'm in the same exact situation. It's driving me crazy and it's putting me off from playing. I have 0 experience and I'm seriously considering doing a mod that just reduces the ear-shattering loudness of all the weapon sounds.
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If what he says is true... I don't see how that was bad behavior.
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Blastcore Skies doesn't seem to download, tried both GameFront and armaholic. Is anyone else having this issue?
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Amazing. It looks absolutely gorgeous. They even added water reflections, just woah. Does anyone ever do anything for free? This "I demand shit for free" attitude is really stupid.
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For the Love of GOD please remove weapon selection from action menu (scroll wheel)
Fushko replied to MoreAgm's topic in ARMA 3 - GENERAL
When and where? -
I didn't like the previous animation, it didn't feel natural, but the current one is even worse to me, in that aspect.