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Everything posted by aronh17
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Toadie's SmallArms and Animations for Arma3
aronh17 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Toadie probably would've had them in originally, but as he said he didn't want to delay the SAWs any further. Creating them took longer than expected but the attention to detail was worth it. He does have the Maximi/Mk48 on the sideburner list, they'll arrive eventually. -
Toadie's SmallArms and Animations for Arma3
aronh17 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Toadie's gun list will be updated very soon when he tidies up the other packs. From what I know next is the StGW 57 series, then the ACR family. The Accuracy International AWM he was working on may fit in somewhere, it's almost done. -
Toadie's SmallArms and Animations for Arma3
aronh17 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the information, very helpful. -
Toadie's SmallArms and Animations for Arma3
aronh17 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks for the report. I've found that the MP5 9mmAR throws out an error and will let Toadie know. If you use -noLogs startup parameter on the server and client side it should keep you from being unable to connect. Is the MP5 9mmAR the version the slots had? -
Toadie's SmallArms and Animations for Arma3
aronh17 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I don't think that's an HLC function, but it sounds like you're using either Robert Hammer's accessories or SMA's optics pack. Either way with MRT accessory functions and the latest CBA you'll want to go into Arma, then go to your options >controls and at the bottom there is configure addons. Use the drop down box to find MRT accessory functions and change the "next optics state" to whatever hotkey you want. Should work then. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
aronh17 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is true, maybe just a bigger outline for the words because I really like the clean look of no background. Just seems so streamlined. -
Toadie's SmallArms and Animations for Arma3
aronh17 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's great that you found the problem, I was going to suggest seeing if another mod was the source of the issue. -
Toadie's SmallArms and Animations for Arma3
aronh17 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Toadie does have a G36 on his work list. It is #74 on there. -
Toadie's SmallArms and Animations for Arma3
aronh17 replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The G3 works fine for me. Latest HLC guns, core and CBA. ---------- Post added at 15:40 ---------- Previous post was at 15:38 ---------- The AWM has been put on temporary hold due to some new things for Toadie to work on. It may be cycled in soon but no guarantee. -
Nice, thanks a lot.
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Hey Lecks, not sure if you know but the new Marksmen DLC has a new slot for bipods and ASOR Gear Selector does not have this slot on it so you cannot select them. Even if you work around this and try to save with it pre-attached it will not stay saved.
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Stance adjuster modifier key removed? You mean CTRL + W and CTRL + S to do the different stances? Mine never changed.
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Yes that version.
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I was playing earlier and saw tons of mortar fire but did not actually hear any of them firing off. Not sure if this is known or not but I'm still on RC5.
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I will say on RC5 I do not like the new bullet hit sounds when you or another soldier is hit. Unless it's bugged and is blocking the default sounds, it just sounds like a bullet tearing through paper and it's very hard to hear. I really like the default sounds as it made it very distinctive that you or someone else was hit.
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Is it difficult to get factions from Leight's OPFOR pack into one of the missions? Specifically his 0.6 version.
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The only major issue I encountered was the new thunder sounds not really playing. Mostly very distant sounds and it almost sounded like vanilla audio. Other than that I'm definitely digging the new sounds overall, and the sonic cracks are nicer as well. I play in limited scenarios with infantry usually. The MX sounds incredible now.
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(SMA) Specialist Military Arms
aronh17 replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you have any teasers for the ACR I'd like to see them. I'm interested in these new optics though! -
Ah, okay. I see. Thanks for the reply and help, much appreciated.
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How do you mean not broadcasted? The way I confirmed their aim was doing local host then seeing what it reported since I was the host. Also I thought the configs were made to put the units in their respected classes for ASR such as Marksmen, Regulars, Insurgents, etc. I mean I could just make a different config file with ASR for the units we play at the time and swap them back and forth since it uses the Regulars class for aim.
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By the way Robalo, people want the Leight OPFOR config because some of the units like ISIS use the values of regulars (CSAT and what not) although they should be around militia level. Also I've found that for some reason CAF Aggressors have amazing aim no matter what. That seems to be my issue with our server. All other units, even Leights OPFOR pack work fine. And ASR was taking over CAF Aggressors with the config active but their aim doesn't seem to change. I guess it's because of how old the units are, they haven't been updated since March of last year.
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I did, I'll be trying it out later. I appreciate the help.
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What I meant was my own script I use can only be run on global so I cannot get the server values of the AI. Yes the debug on ASR worked but even when I hard locked their skills to 0.10 accuracy the RPT still reported 0.30 on CSAT. Also I was just wondering if those AI configs took the skill values from the userconfig or not, because if not they're not worth using if I'm setting up the AI skill values myself.
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I'm not sure how to read the script from the server and it does not come up in the RPT. Side question: Do the AI configs for RHS and CAF Aggressors only have the unit types read from ASR's userconfig settings? Or are their settings set inside of the pbos?
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Hey man looks like your link is acting up. The link on the RHS forums page works but this one asks for a decryption key.