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-ghost-tf

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Everything posted by -ghost-tf

  1. Will the Sitrep come today or tommorow?
  2. -ghost-tf

    Fatigue effects

    People like you need to start reading the past posts... Unless you really believe that preventing players from carrying over 100kg is ULTRA REALISM, people here are not asking for forced walk after 100m sprint with 30kg on your back. Only thing we need is acceptable weight limits, with proper punishments if you carry too much, just to prevent this game from turning into some dumb rambo fest, with onemanarmys sprinting all over the place carrying cows and shit. If you like carrying cows, you team up and share the weight, sounds weird eh? This game is about teamwork *suprise*. Are you out of your mind??!! You want real-life load limits for players into a game series that has been focused on simulating real-life stuff for years? You might upset all the new guys for making the game "ULTRA REALISTIC" because then you cant sprint with cows on your back.
  3. -ghost-tf

    Fatigue effects

    You were never able to sprint forever in arma 2, you would still do the sprinting animation but your speed would decrease to jogging speed or even slower then that (weight). Have you never seen people just run past you while you are sprinting?
  4. -ghost-tf

    [Poll] What are you waiting ArmA 3 for?

    Looking forward to ACE.
  5. -ghost-tf

    Fatigue effects

    Hello people, I decided to do a small test with arma3's fatigue system: Light soldier, no equipment at all (other then a map, radio, compass and a watch). Weight: ~1kg 00:00:42 - Soldier starts slowing down from sprinting to jogging speed. 00:01:41 - The blur effect starts. 00:04:06 - The soldier reaches the end of the runway. While the soldier is standing still at the end of the runway it takes 11 seconds to recover from the blur effect, after those 11 seconds I could sprint again. Normal soldier, basic/default rifleman gear (Rifle + 10 mags, 1 pistol + 3 mags, few grenades/smokes and a first aid kit). Weight: ~25kg 00:00:26 - Soldier starts slowing down from sprinting to jogging speed. 00:01:01 - The blur effect starts. 00:04:28 - The soldier reaches the end of the runway. While the soldier is standing still at the end of the runway it takes 19 seconds to recover from the blur effect, after those 19 seconds I could sprint again. Also note that it is very easy to aim as long as I hold my breath (even while im standing). Heavy soldier, aka rambo loadout (Rifle + 7 mags, pistol + 3 mags, Titan MPRL launcher + 5 AT missiles, 2 smokes and 5 grenades). Weight: ~70kg 00:00:16 - Soldier starts slowing down from sprinting to jogging speed. 00:00:38 - The blur effect starts. 00:04:31 - The soldier reaches the end of the runway. While the soldier is standing still at the end of the runway it takes 17 seconds to recover from the blur effect, after those 17 seconds I could sprint again. I only have to go crouched (prone even better) right click to hold my breath and my aiming is perfectly fine. I decided to do the same tests in ACE and somewhat compare the results because: The "light soldier" in arma 3 switches to jogging speed to early, especially considering he has no gear/equiptment at all, like people have already said before, these soldiers are trained for this stuff and should be able to sprint longer then 42 seconds (was about 300m ingame). The blur effect kicks in way too early (1minute 41 seconds). And also the recovering of the blur effect is too fast (11seconds). In ACE the light soldier (same weight and equipment) can sprint much longer, its hard to see the transition from sprinting to jogging because of the clunky animations. Still the soldier can sprint/run for 2 minutes and 25 seconds after which the first effect starts, the heartbeat. The second effect is the blacking out, which can be compared to the current blur effect in arma3. In ACE the blacking out starts after 4 minutes and 58 seconds, which is a more acceptable time for any "heavy effects" to kick in. After 5 minutes and 40 seconds you fall down on the ground and cant run any further, I guess you could call this the forced walk. Recovery of the blacking out takes ~25 seconds (heartbeat still continues for a while). The "normal soldier" in arma 3 switches to jogging speed to early, especially considering the sprinting is not too much different from the jogging, atm he can sprint for 150meters that is not much. If it was a very fast powerfull sprint then 100-150m would be acceptable. The blur effect kicks in way too early (1minute). And also the recovering of the blur effect is too fast (19seconds). In ACE the normal soldier (same weight and equipment) can sprint longer, the soldier can sprint/run for about 2 minutes and 15 seconds after which the first effect starts, the heartbeat. The blacking out starts after ~4 minutes and 20 seconds. After 4 minutes and 50 seconds you get the forced walk. Recovery of the blacking out takes ~35 seconds (heartbeat still continues for a while). The "heavy soldier" in arma 3 should not be able to sprint at all with 70kg of equipment, he should either be forced to walk, or limited to jog only with proper punishments starting after short time of jogging. Atm the biggest problem is that you run with jogging speed forever with no proper punishment at all, aiming gets easily fixed by holding your breath which shouldnt be possible to do properly after running/sprinting a long distance. I personally like the blur effect, even tho I find it very very annoying. But that is good, if it was not annoying I would not mind at all carrying 70kgs, so this effect is a good punishment and forces you to manage your equipment and plan your movement (resting along the way, making transport more important etc). But the problem is the effect starts way too early and needs to be tweaked a bit for the weight you are carrying etc, if it gets properly tweaked it should not be a problem for people that get a headache from it etc. Because for example the ACE blacking out effect, I am playing ACE missions weekly with my community (mostly without transport just foot patrol missions) and I never even get the blacking out effect because I never cross the line of being an one man army. So unless you are that guy it should not be a big deal, but if this blur does get removed, I would not mind at all as long as they replaced it with better punishments. Sorry for the wall of text, and I hope that the fatigue system gets "fixed". ---------- Post added at 00:29 ---------- Previous post was at 00:28 ---------- needed posts >1 to post video.
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