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fake

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Posts posted by fake


  1. Hey guys,

     

    some of you may know the original BattlEye remote console.

     

    While running it from Windows is there any possible way to store the

    output of the application console to a file like in batch mode with > operator?

     

    20p2l5s.png

     

    To start BERcon with the parameters host, port and password allows instant

    connection without typeing in. Would like to store the live console log into a

    log file.

     

    I know console.log file is exiting and BE log files, too.

    But imagine the BERcon is on a separate dedicated server.

     

    Anybody has an idea?

     

     

    Greetings


  2. Hello guys,

     

    I'm trying to fix a problem for another guy.

    He has the same stupid memory crashs in Arma3 MP like a lot of other people, too.

     

    - Windows 10 is up to date

    - drivers also

    - tryed already change cmd line -malloc

     

    Nothing worked.

    He's been able to play like 10-20 minutes and than the game crashs all the time.

     

     

    dxdiag:  http://puu.sh/pVFOv/9e54784d7e.png

    rpt & dump:  http://www.megafileupload.com/77c0/Arma_3.rar (no panic its a real .rar)

     

     

    Maybe you can figure out what the problem is.

    We tested so many troubleshoots and read that much posts you wouldnt belive.

     

     

    - FakE


  3. Hello guys,

     

    Arma3 crashs randomly while joining a server or when playing on one.

    Most times no message appears, it hard closes the application.

     

    Since the last update I'm not more able to join a server. Every game

    type or mission is loading and the game crashs almost at the same time.

     

    armafehler7iu2b.png

     

    It's almost the same failure structure only the hexcode is different.

    (Well it a RAM error for the non-German guys - but not all the time)

     

    This game sux so hard and every update makes it a litte bit more worse, but

    well if it works some kind of day, its fun, so I want to fix this issue.

     

    Has anyone of you an idea?

     

    ---

     

    Software and hardware were up to date and absolutly modern.

    Steam failure searching brings no application error on sight.

    Delete the old mission files and all tmp shit, doesn't help, too.

     

     

    So whats the next step to get this ... working again?


  4. Hello guys!

    I've just a short question to you.

    Is it possible (at the moment) to import the mission file of Altis life RPG in 3D alpha editor?

    Do you know a way or what I can do, that I can edit the mission in the editor?

    I searched so much sites and forums and can't find any help.

    Before, let me say thanks for every helpful post!

    Greetings -> FakE


  5. Don't know if it is relevant, but check lines 21 and 31:

    /*
    File: fn_broadcast.sqf
    Author: Bryan "Tonic" Boardwine
    
    Description:
    Broadcast system used in the life mission for multi-notification purposes.
    */
    private["_type","_message"];
    _type = [_this,0,0,[[],0]] call BIS_fnc_param;
    _message = [_this,1,"",[""]] call BIS_fnc_param;
    if(_message == "") exitwith {};
    
    if(typeName _type == "ARRAY") then
    {
    for "_i" from 0 to (count _type)-1 do
    {
    switch((_type select _i)) do
    {
    case 0: {systemChat _message};
    case 1: {hint format["%1", _message]};
    case 2: {titleText[format["%1",_message],"PLAIN"]};  //  fixed - brace and semicolon were reversed
    };
    };
    }
    else
    {
    switch (_type) do
    {
    case 0: {systemChat _message};
    case 1: {hint format["%1", _message]};
    case 2: {titleText[format["%1",_message],"PLAIN"]};  //  fixed - brace and semicolon were reversed
    };
    };

    Also, starting a new topic for this is bad form. Keep it in the Altis Life topic.

    Moved to a more appropriate location.

    As for your problem, you must save the file using UTF-8 encoding.

    WOW! Your two guys are my heros!

    Both of your tipps had solved the problem of the whole script.

    Now I have to work and edit all files of Tonic useless encoding type.

    I THANK YOU BOTH! :notworthy:


  6. Just download the standard Altis Life RPG mod.

    Edit on file maybe the "core/session/fn_syncData.sqf".

    Edit the hint messages when the player saved his data.

    hint "Syncing player information to the server.\n\nPlease wait up to 20 seconds before leaving.";

    Maybe edit to the followring...

    hint "!?§$%&/()=?`´*#+~-.,;: _ SPECIAL CHARS : Ä ä Ö ö Ü ü";

    Than look what happend...

    This is a shit bug an Tonic won't help... :confused:


  7. Yes I had done and I could see all special chars in all functions (systemChat, hint and titleText).

    I have a script where I can see special chars ONLY if I pressed Z (only in the main dialog).

    But I can't found this god damned function or declaration, which replace them.

    TAW_Tonic don't answer since days and I don't know how to solve.

    What a shit situation...

    ---------- Post added at 15:30 ---------- Previous post was at 14:53 ----------

    Does anyone have an idea or could solve the problem? :confused:


  8. Nothing found!

    I've searched for the strings in every file.

    Nothing was sound, really nothing and I searched in mod without edit.

    Could there be a "problem" with the broadcast functions?

    /*

    File: fn_broadcast.sqf

    Author: Bryan "Tonic" Boardwine

    Description:

    Broadcast system used in the life mission for multi-notification purposes.

    */

    private["_type","_message"];

    _type = [_this,0,0,[[],0]] call BIS_fnc_param;

    _message = [_this,1,"",[""]] call BIS_fnc_param;

    if(_message == "") exitwith {};

    if(typeName _type == "ARRAY") then

    {

    for "_i" from 0 to (count _type)-1 do

    {

    switch((_type select _i)) do

    {

    case 0: {systemChat _message};

    case 1: {hint format["%1", _message]};

    case 2: {titleText[format["%1",_message],"PLAIN"];}

    };

    };

    }

    else

    {

    switch (_type) do

    {

    case 0: {systemChat _message};

    case 1: {hint format["%1", _message]};

    case 2: {titleText[format["%1",_message],"PLAIN"];}

    };

    };


  9. WTF? You didn't understand, right?

    I downloaded the mod as it is und start it as it is!!!

    If I only translate some text maybe at a dialog or a hint (function),

    I can't use special chars. Nowhere - notime!!!

    Just understanded?

    STANDARD SCRIPT - STANDARD START - NO SPECIAL CHARS SHOWN!

    ---

    an example:

    "Übersicht" (means overview) > has one SPECIAL CHAR > Ü ü

    SHOWN IN GAME: " bersicht"

    WHY IT IS SHOWN SO STUPIDLY???

    ---

    So how I can "activate" special chars or show them?


  10. Hello guys!

    I think a big amount servers are German servers.

    We're on of this so I translated the whole mission.

    After this I tested it and saw the script won't show special chars.

    I can't understand it because I saw special chars on other servers.

    So it appears that there have to be a function or declaration where I can control.

    But I can't found anything like this...

    Does anyone know how to activate special chars?

    For example in dialogs, at the chat, at the hind (top right) and so on...

    Some German "special chars" are Ä ä Ö ö Ü ü and ß.

    Guys I really need your help! Tonic isn't answering my message...

    Kind regards

    #FakE


  11. @ALL

    Hello guys!

    I'm very afraid because I translated the hall mod and could see at the end, that all special chars are HIDDEN!!!

    This is big shit because I finished translation.

    That couldn't be a bug because I saw the special chars on other servers.

    HOW ENABLE / SHOW SPECIAL CHARS???

    Really I need your help!!!

    The didn't work in dialogs, in _hint functions and so on...


  12. Hey guys!

    We're a German community so I translate everything in our language.

    Now I've found some strange error which I hate.

    Text in functions like _hint or generall in dialogs couldn't view special characters.

    But a bit dialogs und _hint functions view special characters and the most not.

    FOR EXAMPLE

    I used such special characters at the dialog "player_inv.hpp".

    If I pressed Z ingame and open the dialog all special characters are SHOWN.

    The same special characters I used in the dialog "gang.hpp".

    But if I klick to open this dialog all special characters are NOT SHOWN.

    Now I edit the hall language and saw this bug.

    I'm frustated. Did anyone know why it shows special characters there and otherwise not?

    special characters

    Ä ä Ö ö Ü ü ß


  13. First I have to say our server is everytime full with 60-80 players.

    Of cause, we've installed B.C.E.

    I configuraded everything as well.

    But we think the messages Battleye writes in chat are too much.

    So the question is, could I hide all These messages for example this ones which kick players who cant use reserved slots?


  14. In your servers configuration file you need to set it to 100 or whatever you want it at. It will show 64 until you get a couple people in the server, I'm not sure why it does that though.

    Does anyone know, how to fix this problem?

    Are there 100 slots usaable, if I configured them or not?

    The list is always shown 64 slots, not one more.

    Could more than 64 players connect or NOT?


  15. Good evening!

    I configurated the server and include the Altis Life Mod and

    we have a full 60 slot server with very wunderful permance.

    To expand the server we've edit the slots via. edit the config.

    Now there's the big problem!

    It's not possible, that the server get more then 64 slots.

    If i configurated for example 100 slots, the server will only

    have 64 slots (the multiplayer list is telling me).

    I could edit the slots downwards, but not upwards, higher than 64 slots.

    WE NEED HELP, AS FAST AS IT'S POSSIBLE!

    Kinds regards

    #FakE - Philip (German)

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