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KproTM

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About KproTM

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  1. Also reminds me, if anything add Digital Molecular Matter to the physics of the world as well!
  2. KproTM

    Future ARMA games

    Ah true, I guess I underestimated the creativity of ARMA's modding community. It appears, when you put it that way, that massive online modes already exist in ARMA, they're just from 50 to around 200 in each server and instead of having an established goal to reach you get to create whatever goal you wish. ---------- Post added at 14:07 ---------- Previous post was at 14:04 ---------- That is exactly what I was thinking! If it was powered by a Real Virtuality 5 or 6 game engine, if it were created by the end of the decade, I imagine it would be an interesting concept.
  3. Seeing realistic dynamics between vehicles and the environment, environment deformation!
  4. KproTM

    Future ARMA games

    Hey guys, I'm kind of new here and ARMA caught my eye after watching a few videos of ARMA III. I continued to watch more vids and was really impressed with the realism that this game is achieving towards, to the point where I shouldn't even call it a game and instead refer to it as a "combat simulation" in respect. The scale of what BIS is going at is astonishing and I have to say you ARMA players are a lot more respectable, decent, and serious-but-fun type of players I have seen. But before I say what I want to ask, I had to read over the Forum and understand what type of players you guys are so that I can better understand what you guys are wanting out of ARMA as to not make myself appear ignorant to the fanbase. After reading through the Forum, I've noticed that the reason most players of ARMA like it is because of the Single-player *And it's incredible modding community*. Most topics I've read through appear to give me the impression that you guys play ARMA for a SP experience and not a Multiplayer one. In fact, I wanted to make sure I wasn't seeing this wrong, but after reading more it seemed to me that if anyone suggested expanding more towards the Multiplayer experience that the idea would generally get flamed or looked down upon. Now, I'm not a CoD fan. That game is too arcadish for me and there's too many 7-12 year olds cursing crap I don't even know what to me. Battlefield, on the other hand, had a bit more tactical and realistic approach than CoD that drew me into that franchise. And while I am excited for BF4, looking at ARMA III, I can't help but think to myself, "Maybe I should join the PC master race and upgrade my PC to play ARMA III when it comes out", and that just expanded the slew of ideas that came out of my imagination of what the Future of ARMA is capable of. So I ask you, how would you feel if BIS made an ARMA game in the form of a persistent massively multiplayer online first person shooter? Now before you start thinking the negative, let me bring up Planetside 2! Yes, I know it's science fiction, however when I looked through several videos of that game I noticed these amazing events when hundreds of friends in multiple Outfits organized offensive assaults to attack enemy bases, and the way they do it was so well organized and tactical that I imagined a version of such in the form of a Future ARMA title that would be, well, extraordinary! Please, help me understand what ARMA is truly about, why it's unique above Battlefield and CoD franchises, and why Big-Multiplayer modes is sometimes looked down upon for ARMA.
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