blackjacktom
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Everything posted by blackjacktom
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Not sure if this belongs here but can we get some sort of interior lighting in vehicles passenger areas when they have their lights off? Makes being a passenger a bit more interesting and would fit with the no nvgs.
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Yes, seems that all sounds have ~1 second delay on them in the AH-9. Same in the MH-9.
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elaboration about how to improve effects
blackjacktom replied to NordKindchen's topic in ARMA 3 - GENERAL
Its a small thing, but it would be nice to see belt links ejected. -
I think so. In arma 2 most of the vehicle weapons had red tracers.
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Has the zeroing for smoke grenades with the UGL always been off?
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The new collision works well, couldn't get stuck in doorways no matter how hard I tried. Longer weapons like the MXM do still clip and so do suppressors (I assume they haven't received collision yet). Rotating on stairs moves you up and down but I actually like the way it feels, like you are actually using your feet to turn around. Not sure if this is new or I just found it because I was looking, but if you move backwards into a wall while aiming up and freelook behind you you can see through the wall.
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Night is too bright after 0.55 dev
blackjacktom replied to sofianebilal's topic in ARMA 3 - BETA DISCUSSION
This is called darkness. It happens at night. -
If you play as a gunner with an AI commander they will only assign targets when you switch to rockets.
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From the changelog: Remotely controlled turrets on new APCs have no hatches (so crew cannot turn out from them) Does this mean that none of the crew can turn out from the APCs or that just the gunners can't?
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Except that you can get the same fire rate as full auto by using the burst. Why not model the breaking of suppressors if that were the case.
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Helicopter physics impressions - simplified
blackjacktom replied to v8_laudi's topic in ARMA 3 - GENERAL
I haven't tried it with a joystick throttle but it works with my controller fine. -
Helicopter physics impressions - simplified
blackjacktom replied to v8_laudi's topic in ARMA 3 - GENERAL
Both the collective controls are analogue, the one that is labeled analogue just seems to not be centered on 0 movement up or down with 0 input resulting in a value close to the minimum. -
Hold breath last 6 seconds. This is long enough for me to get 4-5 shots on a simple target at 300m while standing and using an RCO. You only have to wait 6 more seconds to recover. This means that you can spend 1/2 of your time with a relatively stable aim. I don't see how this is a problem, if anything it is too easy. EDIT: Have you tried rebinding your hold breath key? I have it as left shift.
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The dev build replaces files so every time you switch you have to either re-download the dev files or the standard release files. I guess you could copy the files in your arma folder and then when you switch move the files back into it and click 'verify integrity of game files' in steam but that sounds like more effort.
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No difference, it looks like one of the floodlights never turns off.