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Everything posted by blackjacktom

  1. blackjacktom

    Lighting Tweaking (dev branch)

    Not sure if this belongs here but can we get some sort of interior lighting in vehicles passenger areas when they have their lights off? Makes being a passenger a bit more interesting and would fit with the no nvgs.
  2. blackjacktom

    General Discussion (dev branch)

    Yes, seems that all sounds have ~1 second delay on them in the AH-9. Same in the MH-9.
  3. blackjacktom

    elaboration about how to improve effects

    Its a small thing, but it would be nice to see belt links ejected.
  4. blackjacktom

    General Discussion (dev branch)

    I think so. In arma 2 most of the vehicle weapons had red tracers.
  5. blackjacktom

    General Discussion (dev branch)

    Has the zeroing for smoke grenades with the UGL always been off?
  6. blackjacktom

    General Discussion (dev branch)

    The new collision works well, couldn't get stuck in doorways no matter how hard I tried. Longer weapons like the MXM do still clip and so do suppressors (I assume they haven't received collision yet). Rotating on stairs moves you up and down but I actually like the way it feels, like you are actually using your feet to turn around. Not sure if this is new or I just found it because I was looking, but if you move backwards into a wall while aiming up and freelook behind you you can see through the wall.
  7. blackjacktom

    Night is too bright after 0.55 dev

    This is called darkness. It happens at night.
  8. blackjacktom

    General Discussion (dev branch)

    If you play as a gunner with an AI commander they will only assign targets when you switch to rockets.
  9. blackjacktom

    General Discussion (dev branch)

    From the changelog: Remotely controlled turrets on new APCs have no hatches (so crew cannot turn out from them) Does this mean that none of the crew can turn out from the APCs or that just the gunners can't?
  10. blackjacktom

    General Discussion (dev branch)

    Except that you can get the same fire rate as full auto by using the burst. Why not model the breaking of suppressors if that were the case.
  11. blackjacktom

    Helicopter physics impressions - simplified

    I haven't tried it with a joystick throttle but it works with my controller fine.
  12. blackjacktom

    Helicopter physics impressions - simplified

    Both the collective controls are analogue, the one that is labeled analogue just seems to not be centered on 0 movement up or down with 0 input resulting in a value close to the minimum.
  13. blackjacktom

    Weapon Sway Tweaking

    Hold breath last 6 seconds. This is long enough for me to get 4-5 shots on a simple target at 300m while standing and using an RCO. You only have to wait 6 more seconds to recover. This means that you can spend 1/2 of your time with a relatively stable aim. I don't see how this is a problem, if anything it is too easy. EDIT: Have you tried rebinding your hold breath key? I have it as left shift.
  14. blackjacktom

    General Discussion (dev branch)

    The dev build replaces files so every time you switch you have to either re-download the dev files or the standard release files. I guess you could copy the files in your arma folder and then when you switch move the files back into it and click 'verify integrity of game files' in steam but that sounds like more effort.
  15. blackjacktom

    General Discussion (dev branch)

    No difference, it looks like one of the floodlights never turns off.