Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Everything posted by blackjacktom

  1. blackjacktom

    General Discussion (dev branch)

    Using the sprint key now takes me out of the sight view. I have sprint and hold-breath bound to the same button so can no longer hold-breath.
  2. You have to use the magazine type, ie. "32Rnd_155mm_Mo_shells" irrc. Just tested and it works.
  3. blackjacktom

    AI Discussion (dev branch)

    What happened to the set side module that was in the alpha? It seemed to work fine when i used it.
  4. Still happening, I made a ticket for it. edit: there is already one open, see shinkickers post below.
  5. blackjacktom

    Tanks tanks tanks...PROBLEMS!

    I can confirm this having just been shot down mid flight by a t-100 :).
  6. I was kinda hoping we would get a hud that follows your view like in the helicopters, so much easier to see than the tiny one. I guess they still have to get it to work properly first.
  7. blackjacktom

    Anyone else concerned about ARMA 3 launch September?

    Are the cockpits for the two attack helicopters still placeholders?
  8. blackjacktom

    General Discussion (dev branch)

    Maybe it has to do with the equipment they have. Always thought it was weird a group of rebels had their own rifle variants.
  9. blackjacktom

    General Discussion (dev branch)

    Any news on when nearestbuilding / nearestobject will be working?
  10. blackjacktom

    Helicopter miniguns issues

    http://feedback.arma3.com/view.php?id=1747 http://feedback.arma3.com/view.php?id=1834 http://feedback.arma3.com/view.php?id=9828 http://feedback.arma3.com/view.php?id=9805
  11. blackjacktom

    Helicopter miniguns issues

    There was another thread about this in General. The dispersion has changed since the alpha and the miniguns really need higher hit damage and some indirect damage to compensate for the low rate of fire.
  12. blackjacktom

    General Discussion (dev branch)

    They don't seem to take the movement of the helicopter into account. If you stop and just hover they will hit. Even then they can take ages to find a target that is just standing in the open 50m in front of you.
  13. blackjacktom

    General Discussion (dev branch)

    Agreed, especially after the much more subdued colours of the alpha and beta. I thought they would go with a dark red, like the links on this forum.
  14. blackjacktom

    Helicopter miniguns issues

    While the damage is low and the (lack of) dispersion is annoying i think the main problem is that the miniguns should shoot 8 times faster.
  15. blackjacktom

    Scripting Discussion (dev branch)

    Maybe it has something to do with the updated carry capacity in the dev build.
  16. blackjacktom

    RPG 42 range markers not accurate?

    The RPG scope used to work perfectly. From what I have read on the feedback tracker and here something changed that affected the distance the rounds travel and it is being fixed.
  17. blackjacktom

    There should be multiple jets in the release version

    It would be a good match for the airforce of a small country like Altis.
  18. blackjacktom

    Helicopter miniguns issues

    It's definitely not caseless, you can see cases being ejected. It's listed as: 2x M134 Minigun 7.62 mm If the engine can't handle more than one shot per frame then they should simulate more by adding splash damage, increasing hit damage and increasing the amount of ammunition used per shot.
  19. blackjacktom

    Helicopter miniguns issues

    In my game there is 0 dispersion on the miniguns, there used to be a lot in the alpha. In a fairly empty scene, landed on the ground i fired 1500 rounds in a minute. So each minigun would be firing around 750rpm. Just did a quick test, a rifleman can take 4-5 shots in the leg before dying, the same as the 6.5mm rifles. So the ah-9 miniguns are too accurate, shoot far to slow and don't do enough damage.
  20. blackjacktom

    General Discussion (dev branch)

    http://feedback.arma3.com/view.php?id=12981 The UAVs landing autopilot gets switched on and giving it a new waypoint doesn't turn it off.
  21. blackjacktom

    General Discussion (dev branch)

    I've had this happen. I think I accidentally put a land waypoint somewhere and after that no matter what waypoints i gave it it would always just go back to the airfield to land.
  22. blackjacktom

    Drone Controls

    Altitudes for the waypoints are: COPY GROUND - 20m LOW PROFILE - 50m TRAVEL - 200m HIGH -500m VERY HIGH -2000m would be nice to have an altitude between high and very high as the UAVs are quite visible at 500m and 2km is past my object view distance.
  23. blackjacktom

    General Discussion (dev branch)

    A loiter radius option in the UAV control menu would be useful, other than that the menu is very good.
  24. blackjacktom

    General Discussion (dev branch)

    He might mean in-game as something has changed and now rockets fall short of the ranges given in the sight.
  25. blackjacktom

    Lighting Tweaking (dev branch)

    I was thinking mainly low level lights in the APCs.