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DenyWilCo

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Everything posted by DenyWilCo

  1. DenyWilCo

    Marine Expeditionary Force Mod

    I feel very happy now that I've found that out...
  2. DenyWilCo

    Marine Expeditionary Force Mod

    Good to hear Matt, good luck. Really wondering what bird you're bringing us. -Regards, Deny.
  3. Sounds interesting. I've got pretty good skills in the editor and I'm willing to help out. On the other hand my imagination is non-existent...
  4. The CITV idea was pretty damned amazing. If something like what you are saying could be done in the ArmA engine, that would be pretty amazing.
  5. Bucklehead owns the internet for today people, just to make sure everybody understands that :D
  6. DenyWilCo

    [WIP] Cabayanos island

    Looks lovely mate, good luck. -Regards, Deny.
  7. DenyWilCo

    Tonal Island for Arma 3

    I know mate, just wondering since there wans't any news on this for quite a while. Good to see that you're back in action mate :D. Good luck mate. Regards, Deny.
  8. DenyWilCo

    SR-25/EC Release!

    Hang on, gotta continue the tradition. Its to thin mate >D
  9. Thanks for the quick reply good sir. Regards, Deny.
  10. Quick question for all you guys. So, theoretically, if someone was to remake Survive, Adapt and Win with mods, i.e. replace NATO with US, CSAT with MSV and so on and so forth, would they be legally premitted to release that remade campaign to the public? Or would that be a legal infridgement to BI? Regards, Deny.
  11. DenyWilCo

    Make units dissapear

    I actually did go for lockCargo, and, well, not quite. I mean I could check the word "legends" in the dictionary, but I'm pretty sure being dead isn't a requirement :P Thanks again guys. Regards, Deny.
  12. Alright, so, I've been making this mission, and for some reason, when I spawn in a empty Humvee (I am using the RHS mod, but I don't think that really matters) and move a driver and gunner into it using the "moveInGunner" and "moveInDriver" commands, the rest of the squad tries to fit in, even tough I didn't tell them to do so in the editor. So since I could figure that out, I decided to fill the other three seats up as well, but make those units disappear on mission start. Any suggestions on how to do that? Or even a solution for the original problem? -Regards, Deny.
  13. DenyWilCo

    Make units dissapear

    Got answers from two ArmA 3 legends.... Oh hell yes :P Thanks for the suggestions guys, trying them out now. ---------- Post added at 21:55 ---------- Previous post was at 21:53 ---------- Just tried it, works like a charm. Thanks a lot guys. -Regards, Deny.
  14. I should have probably put "smoother" instead of "properly" there shouldn't I? Anyway, good luck with it, loving it so far.
  15. Oh hell yes we want it to work properly. I've been wanting this big bastard in the game since ArmA 2 :D.
  16. DenyWilCo

    Tonal Island for Arma 3

    Still going on? Here's hoping :D
  17. I have this sneaking suspision that this is dead... I really hope its not...
  18. DenyWilCo

    USS Iowa

    I really hope this project isn't dead. Well it probably isn't since it got into the finalists, but anyway. "The Big Stick" is a valuble asset to ArmA 3. Good luck with it, and I'm still unable to relise how to make Unit 16, or whatever the Altilery Computer slot is, I haven't played for a few months with this, I forget, anyway. I still can't figure out how to make him playable. -Regards, Deny. Post Scriptum: You did it! You didn't say "mate" once in this sentance :P
  19. Sooo....I'm guessing your gonna continue working on Old Salt (the Nimitz)....Maybe...Hopefully...
  20. DenyWilCo

    Wiki's creations [ArmA 3]

    Here they are, I'll try and get some more cinematic ones later today. Pic1 Pic2 Pic3 Pic4 Pic5 Pic6 Pic7 Pic8
  21. DenyWilCo

    Wiki's creations [ArmA 3]

    Alright, I transformed the Altis Airbase to use RHS units and vehicles, and it looks absolutely great. But goddamn it took a while :D. Anyway I can post some pics if anyone wants to see it. Wiki, I'm not sure if the ArmA community would be the same without you, thank you for everything you did to make this game even better. Well, this and ArmA 2. Maybe even ArmA 1, I'm not sure. Wasn't around back then. -Regards, Deny.
  22. DenyWilCo

    [MP] The Dark Ones - Horror Sandbox [DISCONTINUED]

    Alright, so from last nights session I can got a lot more insight into the whole mission. The one thing I feel this mission is missing, is TFAR. The fact that all the talking goes trough TS3 kinda spoils a fraction of the experience. The mission is very fun, and it got me staring at the screen wondering if something is gonna pop out and obliterate me in a second. The ArmA AI still manages to sod it up somehow. Its just not that interesting when your driving trough a town like a madman after seeing a priest teleport in and out in a split second, and a random ass AI just runs out into the street out of nowhere. Still it was a good idea to get a ambulance, since it look real. And the AI was a cop, so free uniform :D. All together, great mission, much fun. Many sleepless night if played right.
  23. DenyWilCo

    F.O.B. Valhalla

    Heey finally something about Bosnia. Thanks for the release, looks great. Keep 'em coming. -Regards, Deny.
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