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Baconeo

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Posts posted by Baconeo


  1. After some more testing and help from @Evrik, the problem occurs from the liftForceCoef being set at 1.5 which does not give it enough force to lift the Jackal. If the liftForceCoef was set to 2 then it would lift it fine (tested this), so you may wantto consider changing this in your base class or just the RAF version class. Obviously, it is your mod so your choice at the end of the day but that is what I have found from testing and with help from @Evrik.

    • Like 3

  2. I just tested with just 3CB vehicles and the Chinook mod running attempting to lift the Jackal with all three variants of the Chinook as well as testing the Jackal with nothing in the inventory. Each time it failed to fully sling load the Jackal, as described above it would 'skip' but the Chinook could not hold it.

    • Like 1

  3. Would it be possible to make the callsign set in the eden editor (right click on group and then attributes, allows you to set the groupID) display on the loadout screen? Seems like all the data is there when the mission is read to make it possible, thanks.

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  4. I think that 100% we should be able to sling the rifle on our front when switching to a sidearm however you should only be able to do it when walking or at combat pace. Anything above those levels of speed should require you to either switch back to your primary or place it on your back for storage, the same goes for when you are about to go prone it should either stop you from going prone or force a weapon switch.


  5. So, is there a list of features that are being worked on for implementation in the next update?  Just wondering if that is something put out, or if it's more "surprise! Updates!" ?

    If you guys don't like to talk about upcoming iterations that's fine.

     

    https://github.com/acemod/ACE3/milestones

     

    Click on the milestone you are interested in and then check out any open issues as well as any closed issues and that should answer your question.

    • Like 3
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