

Baconeo
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Everything posted by Baconeo
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Now that would probably help, cheers!
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For some reason when using the unbinarizined version (and then binarizing it) no sound comes out of the C130?
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Yeah, just found the sneaky bit of code that activates for cargo versions! Cheers for the help, also are you ok with me slimming down the pack for my unit (I won't release publicly) as we only require the C130 and C130 Cargo.
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Nice release! I believe it is because the seats count as an object within the scripts logic so even if you were bypass that it would mess with the plane because those seats are objects still technically. "(count(nearestObjects[ _target modelToWorld [0,-9,-5.4], IL_Supported_Cargo_NonVeh_C130J, IL_SDistL + IL_SDistL_Heli_offset]) > 0) && (abs(speed _target) <= IL_LU_Speed) && ((IL_Can_Inside && (driver _target == _this)) || (IL_Can_Inside && ('Turret' in (assignedVehicleRole _this)) && (vehicle _this == _target) && (_target getVariable 'can_copilot')) || ((_this in (nearestObjects[ _target modelToWorld [0,-9,-5.4], [], IL_SDistL + IL_SDistL_Heli_offset])) && (_target getVariable 'can_outside'))) && (_target getVariable 'box_num' > _target getVariable 'slots_num') && (_target getVariable 'can_load') && (((getPos _target) select 2) <= IL_LU_Alt) && (_target animationPhase 'ramp_bottom' == 1) && (_target animationPhase 'ramp_top' == 1)"
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Deltas Mega Release Thread [Github]
Baconeo replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fair enough, although from a recent post from an ACE dev he said they hadn't found a suitable replacement just yet so we shouldn't expect it in the next few updates. Is there any chance the fast rope version for the wildcat could be included? We have started reusing AGM fast roping in conjunction to ACE so it would be greatly appreciated! -
Deltas Mega Release Thread [Github]
Baconeo replied to deltagamer's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome releases DG, any reason why the wildcat has had it's AGM fast roping removed? EDIT: Also you have the base version of the wildcat available in zeus that if tried to spawn crashes your game. -
The Username Change/Merge Thread
Baconeo replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
Wondering if it is possible to have my username changed to simply Bacon Thanks -
Hi guys, just wondering if it would possible for me to get the source for private edits (within unit and not released publicly) to the BFA ammo so I can make it act similarily to the A2 version with the ringing sound when hit and the blood effects etc. Thanks.
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War Chronicles WW2 Modification
Baconeo replied to n_icomach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I see you don't have the British planned? Is this for any reason in particular?- 594 replies
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- World War 2
- Complete Modification
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RHS Escalation (AFRF and USAF)
Baconeo replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would it be at all possible for the RHS C130 to be split into its own separate downloadable package? Reasoning is that this C130 is one of the best in the community currently available with the walk inside and the built in cargo attaching and for units that aren't US based it is a great deal of space for the whole mod to be added for just the C130. If the RHS team is too busy to undertake it themselves I personally don't mind doing. Thanks for the work!- 16525 replies
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- Weapons
- Accessories
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FHQ Firearms and Weapons Pack
Baconeo replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Serjames please don't tempt me like that... -
FHQ Firearms and Weapons Pack
Baconeo replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The L119A1 is very similar to the M4 with a few key differences, it has a car 15 style stock with a buttpad, the 16 inch version has a reinforced barrel and the CQB version has the bayonet lug removed. see these pics: https://www.flickr.com/photos/60610213@N03/6548421039 http://www.airsoftireland.com/forums/uploads/gallery/album_165/med_gallery_167_165_265558.jpg https://upload.wikimedia.org/wikipedia/commons/1/16/43-commando-hr.jpg -
FHQ Firearms and Weapons Pack
Baconeo replied to Alwarren's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would it be possible to create the L119A1 for this pack? Current weapons are amazing quality. -
I figured out the problem, MRT functions was causing it to not switch properly. By removing MRT it fixed the issue.
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If you are doing some work, would you consider changing the cargo variant so it is its own model? Mainly because scripts such as igiload don't recognise currently the seats not being there so it sort of defeats the point of a cargo variant. Cheers!
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Yeah this is running ace3, I get the prompt but it just stays on flashlight if I have the flashlight model equipped. Like everytime I press Ctrl-L it just pops up with flashlight etc.
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Don't know whether it is just me but your LLM does not switch versions correctly, when pressing Ctrl+L it just stays the same type as it is.
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No, the MC-130J is a special operation variant of the C130J. The C130J Cargo is literally a standard C130J but the seats in rear are removed.
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No seats in the back so that scripts such as igiload can be used to parachute vehicles and so out?
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Are the new launchers ACE compatible? Javalin with top down attack etc and ILAW and NLAW disposable? EDIT: Ignore this post, did not read read the post on the other page, my bad.
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Is a cargo variant coming?
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Community Upgrade Project - CUP_Terrains
Baconeo replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would have a thought that a modular approach would be similar to how it is done with HLC weapons, when you want to add more you just add the pbos to the same folder. -
Limit mods users can run without signing server?
Baconeo posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
Hey guys, so some members of the community that I run/manage the server for run additional mods such as Blastcore and JSRS which are known offenders for poor server performance. I would like a way to either call these players out on the chat so I can kick them until they change their modline or have this done automatically. However the kicker is I can't sign the server as a few of the mods we run have had to pbo's edited by myself as mod authors have gone afk with errors that have meant we can't use them but I have fixed the config without the source files. So is there a way I can do this without signing the server? I am imagining something could be put in the player init that calls them out? Appreciate any help! -
Limit mods users can run without signing server?
Baconeo replied to Baconeo's topic in ARMA 3 - SERVERS & ADMINISTRATION
Oh well that is strange as it would not let me resign them? Maybe I need to try again in that case. -
Limit mods users can run without signing server?
Baconeo replied to Baconeo's topic in ARMA 3 - SERVERS & ADMINISTRATION
I can't sign them as the fixes I applied were to the original pbo's source files (it's config) so I can't generate new signatures. The mods aren't maintained by the owner and have not replied to my PM asking for the source files but at the same time we wanted the mod in our community.