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Rawhn

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Posts posted by Rawhn


  1. I'm fixing up a issue we have where the vehicles that can't be spawned correctly (due to missing markers in the code).

    This is more like putting a bandaid on cancer, but the vehicles gathering up in the debug zone is rather unwanted.

    This trigger(that I can't post picture of, I just joined) deletes any vehicles in the debug zone.http://hostr.co/file/WyQuIYqbFpc9/Capture.PNG (152 kB)

    In the "On Act" field i wrote in this:

    {deleteVehicle _x} forEach thisList;

    For some reason this does not delete destroyed vehicles.

    Since the vehicles are sent to an area in the water, only the amfibius vehicles are deleted, as the rest are destroyed.

    This isn't a huge problem considering the amfibius vehicles where the biggest issue, but if anyone knows how to delete the rest of the vehicles, that'd be great!

    What's actually worrying me is that the trigger also stops executing the command.. It deletes the first batch of vehicles when the server starts, but anyone past the first execution will just stay.

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