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Posts posted by tinter

  1. I'm trying to create a overlay for a helmet item, but I'm running into problems quickly. I managed to get my dialog to display, but it's fullscreen and obscures the ingame HUD. I also do not have mouse control. I can get around this by using cutRSC, but I'm just wondering if this is intended for dialogs.

    Is there any way to display it sort of underneath under the HUD?


    And as a bonus question, what's the best way to control this by an item? A looping script seems to be the only solution.

  2. Pls read Q&A first post.



    For what reason is it not modular? It seems it would very well help out with developing the mod as it would just facilitate keeping a logical data structure, for example having vehicle weapons as part of the vehicles instead of weapons. I don't see when you would ever use vehicle weapons without vehicles, so it doesn't make much sense to me.

  3. I just hope that we will some day get AI that can maneuver under fire. Setting up a proper hit and run attack is impossible at the moment, as the AI will not run, but keep firing at the target. The most success I've had with this is using disableAI for FSM and TARGET, but it seems to have problems on dedicated servers.

  4. And another thing I remember, being able to edit coordinates of multiple objects, but only one coordinate. The way it is now is that you have to tick the edit position button, but if you want to keep the objects' X and Y coordinate intact then there's nothing to really do.

    But then again this is mostly because the rotation widget is not yet implemented, leading to their rotation resetting when you raise them up and down.

  5. The 2D editor is largely made redundant with this new 3D editor. This is lovely, but it's use remains for niche cases, like with the ship you mentioned and what other bugs we will see that affect the 3D editor but not the 2D one. If BI however can fix these issues, then the added ease of having to only maintain one editor is worth it. For this reason, I'm personally not bothered by it.

  6. What I personally would like to see.

    Bring the camera in line with the splendid camera, instead of the way that Zeus does it. The sensitivity based on height above an object is unreliable, especially when zooming in on objects.

    Involve classnames in searching somehow. Either by default or allowing a toggle between classnames and displaynames. If I specifically want to find something from RHS, I could add RHS to the search field to filter out most things that don't have RHS  in their name.

    Also the ability to see classnames of stuff you're placing or editing, like in the 2D editor. Having it show up somewhere would be nice.

    Other than that, basically what other people have said.