tinter
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Medals
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Medals
Posts posted by tinter
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Have you changed the suppressor sounds yet? They're simply the worst.
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In what context are you running this?
You could always name the unit and run "removeuniform unit" from a script instead.
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I might very well try to convince my group to use this mod, just because it exists. As a piece of criticism, it seems that for the hello kitty clad soldiers, you have made even their radios pink. I'm not sure if this is intended, but I thought I'd tell you just in case.
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Is the speed constant?
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There's a command called SetVelocity. If you fiddle with that, you might find something that works.
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Seconding that possibly yes.
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Also I'm getting more than a few undefined variables, I'll get pics of them as I spot them.
---------- Post added at 17:04 ---------- Previous post was at 17:02 ----------
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I think for TPW_CARS, it would be cool if you set the fuel of the cars to be random.
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You could check the damage of the engine instead of the whole vehicle.
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If you look back to my original post, I mentioned that. My point was that you could do it, but it would be much more welcome if you didn't have a dependency for an object that doesn't exist.
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I think you misunderstand me.
If I load up a mission with this mod, place a jet and fly around for a bit, but then remove it again and save the mission. When I load the mission after having unmounted the mod, it won't load the mission and give the error that this mod is required.
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The problem with taking a medkit with us, is that at the start of this mission, all players gear is removed, and new gear needs to be found. I'll probably end up moving back to the old system.
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I just played my own mission using this script. I like the overall idea of this script, but the execution could use some work and overall we all found it kinda annoying. When riding an atv and hitting a fence to pass through it, I would start bleeding and need to bandage myself, and give myself morphine and a bloodtransfution. After all that I would also need a medkit.
And when I went on a slide and jumped down, I ended up blacking out because I didn't have 3 FAKs to heal myself. Also, after reviving someone they walk slow, but it can be bypassed by shooting them and then giving them the whole treatment.
In short, our complaints come down to; it takes a lot of first aid kits, injuries happen too easily and the limping is kinda annoying, and it would be nice to see some other way to compensate for getting revived instead of patched up.
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Do you know that missions where the jet has been spawned and removed again, still list this mod as a dependency in the sqm file. I can always remove it manually, but it would be for the best if it could be avoided altogether.
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I love having the animals module on and going around Altis, just on a hunting trip. Too bad the animals don't really care about guns. War changes people I guess, and animals are people too.
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I'm making my own mission, I'm just waiting for someone to play it with. It is of course not easy with a lot of people having school. Including me.
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Actually it seems even if I go slow on flat terrain I can't reliably find out how to trigger them without getting damaged. Q speed or tapping the button to hit them as slowly as possible.
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AT mines as well, we disarmed a whole AT minefield last night with the Bobcat, was very fun! :DReally? Maybe my definition of "disarm" is wrong, but I just drove it over a bunch of mines and it took like 5 before it wasn't usable anymore.
---------- Post added at 21:31 ---------- Previous post was at 21:27 ----------
Tried it again and I can see you're right now. You just need to be going really slow.
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It's very mine resistant. Use it to clear minefields by driving slowly over the mines. They'll detonate but mostly not harm the Bobcat.That's only antipersonnel mines. I'm a bit sad I can't lower the plow. We get no tractor and we can't even drop the plow on this. Arma's agricultural side is completely dead it seems.
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Does it do anything special?
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Are you running any mods? I've had mods interfere with artillery and the like.
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^^ You mean to say you DIDN'T read the rules when you clicked OK on joining ? Shame. Yeah you can't bump threads.I'm sure we will get the goodness SoonTM.
Don't blame me, I'm too used to ignoring text walls when signing up and just agreeing. I will look for the rules then.
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Link is broken.
"Legacy of Cold War" aircraft models pack
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
I guess all these problems with "laddr down", guns not working since they're using arma 2 ones and pilots not sitting in their seat but on top of the aircraft, can be fixed with config editing?