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tinter

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Posts posted by tinter


  1. Get an array of all blufor players, then run the check to make sure all counts of blufor in the trigger is the same as the count of blufor in the array.

    ---------- Post added at 12:30 ---------- Previous post was at 12:26 ----------

    Code example:

    BluforArray = [];
    { 
    if (side _x == blufor) then {
     BluforArray = BluforArray + [_x];
    }
    } foreach playableUnits;
    

    Ah yes of course you can use playableUnits instead of all units.

    Trigger condition.

    count thisList == count BluforArray;
    

    Something like that. You'll have to do something else if there's more blufor units than the players.


  2. As I see it, the holster is not that detailed and the performance gain from removing it is negligible, take into account that you would have to make someone do it, and it's kind of a waste of resources. And while sidearms in holsters would be nice, it's probably just a low priority for them. In any case I'm sure it might be a good idea to put it on the feedback tracker.


  3. 1. All factions have the same type of mortar.

    2. Yes.

    3. Yes, but you can also point it somewhere and range it yourself, either using the data coming up on the display or get a range chart and try your hand at that. It can also be disabled per mission.

    4-5. It's not an outright supported feature, but there are many work arounds afaik.

    6. It is not.


  4. That video is interesting...you can still hear the shot report pretty well after the sonic crack, though. Problem right now is I can barely hear the gunshot at all. I can see that being the case for a silenced weapon, but right now it's practically impossible to discern where the shot is coming from.

    I always use JSRS in ArmA 2 and it doesn't seem to suffer from this issue there.

    I mean, JSRS for ArmA 3 is in alpha, so that's fine, I'm just trying to confirm whether it's unfinished or I'm going crazy in this particular case. :p

    Perhaps you can upload a mission in which you get this issue, then I can make a video and see if it's the same as what you get.


  5. I've heard someone say(Take it with salt), that BIS' decision to not have women in the game has something to do with wanting to avoid conflicts about having women fighting in a video game.

    ---------- Post added at 10:35 ---------- Previous post was at 10:34 ----------

    Doesn't make any sense about why they would add women in Arma 2 though.

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