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tinter

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Posts posted by tinter


  1. Does that happen in any particular circumstance?

    I played on southern sahrani a couple hours ago and had no problems with it.

    Also, i don't know if it's related to AiA, but since last patch i get an "error empty config.bin etc etc" error from time to time.

    It doesn't seem to be a universal error, it could very well be related to our setup. We're just not sure what about our setup that would cause this to happen.

    Atleast, it doesn't seem to happen when playing missions that have no ai.

    ---------- Post added at 18:27 ---------- Previous post was at 17:08 ----------

    When playing a mission in a role that gives me the M40A3 from Trixie's rifle pack, I crash instantly. Playing a role without the weapon delays the crash for about 7 minutes.


  2. I think you've misunderstood the roll-over explosions ;). It's not that we think the helicopters should explode on small collisions or when rolled over.

    It's more of an technical issue and as far as I can tell a limitation of the AFM simulation vs. collisions, detection and physx. Simply put - you enter the geometry with a part of the helicopter, physical simulation detects it and gives you an adequate response.

    Our engine and config guys are trying to tackle it.

    I realize I might've put it in too simple a way and it's more advanced than just "taking out the explosions", but I assume from your response that BIS is also not satisfied with this behaviour and are looking to change it then?


  3. In regards to helicopter damage modeling I watched last night helicopter crashes on youtube.About 90 precent

    ends up with broken twisted metal pretty much like car crashes.Exception was crashes from really high

    altitude/with tremendous force.

    So would it be really stupid to take out explosion for helicopter collision?I don't think so.Something to think about.

    In my opinion, all the explosions in arma are mainly really silly. Things in real life don't explode as often as in Arma. If you want realism, take out the explosions from helicopter except if you're crashing into the ground, and increase crew damage to still make it lethal. From a gameplay perspective it'd be nice if they just took out the explosions, since auto-rotations are too hard when you end up exploding if you fall on the side.

    ---------- Post added at 08:20 ---------- Previous post was at 08:17 ----------

    Also am I the only one completely unable to auto-rotate in the blackfoot? As my engine cuts out, my nose starts dropping as I go straight into the ground, or I level out and get a descent rate of -30 which doesn't slow down with increasing collective.


  4. Any idea when/if this will be implemented? We love using AGM on our server but unfortunately 6 x 5.56 rounds against AI is causing quite a riot. The only alternative is to set the damage modifier back to 1, but this results in almost insta-unconscious states for players (which doesn't suit our public server play-style).

    Many thanks!

    Is there no inbetween value that works well?


  5. A thing actually relating to helicopter flight models. I've noticed getting into VRS a lot and trying to recover, normally increasing collective feeds the vortex and in real life when you want to recover you actually lower it. Ingame this "feeding the vortex" behaviour is missing. So if you're in VRS you do not want to lower collective unless it is somehow at max.


  6. Is the implementation for retreating blade stall final(RBS)?

    I'm asking this a bit cautiously as I'm not sure this is right.

    At the moment, RBS seems like a rare encounter, I can only recall it happening when diving at high speeds but I haven't tested it recently and I might even be wrong on that.

    From my understanding the speed limit of helicopters should not be how much the engine can push it, but rather in the area of velocity never exceeded, where going faster would result in RBS.

    I can fly the ghosthawk at a speed of 360kph and sustain forward flight just fine. Pulling a turn didn't do anything either.

    Is RBS perhaps not even implemented? It was in TKOH.

    http://helicopters.takeonthegame.com/technology-checklist/

    I'd be glad to hear other people's thoughts on this or info on RBS.


  7. We're getting the exact same issue with AiATP 1.2.1 on Sahrani. As soon as a player spawns (on first launch), the dedi server crashes (and all players lose connection). RPT reports the following issue:

    https://www.dropbox.com/s/p8zer94j3pzfa9f/error.txt?dl=0

    Edit: Just tested a mission on Altis and Takistan, server does not crash - Sahrani seems to be the issue.

    I'm afraid to say what the culprit is, but the facts I have so far are that the frequency of the crashes was reduced when I removed all vehicles from my mission, not counting static weapons. Other than that the crashes stopped when I moved the mission to Altis.

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