tinter
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Everything posted by tinter
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Is there any ETA on the patch? Seems like it has been worked on for really long now.
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WARFXPE.bikey stops our server from connecting to the steam servers. Does any else have this problem? ---------- Post added at 23:37 ---------- Previous post was at 23:28 ---------- Note: It's a linux server.
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
tinter replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
On Takistan, rocks doesn't seem to offer cover nor concealment. I keep getting hit through the rock by ai, so they must be able to see me even through the rock. http://i.imgur.com/usYtinO.jpg [player, 30] call bis_fnc_traceBullets shows that my bullets pass right through, it's only 5.56. -
Community Upgrade Project - Weapon Pack
tinter replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Community Upgrade Project - Weapon Pack
tinter replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you considered retexturing some of the stuff? The attachments could look much better with some new textures. -
Authentic Gameplay Modification
tinter replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there any way to restrict line drawing to just squad leaders? -
Is it worth using "execVM" instead of "spawn" to save RAM?
tinter replied to Heeeere's johnny!'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't think it'd be worth it, as I doubt it'd make a difference, they both run code in a scheduled enviroment. Unless you mean saving ram from not having them loaded into memory? In which case I don't think it'd really make that much of a difference. Code doesn't fill a whole lot. -
L_armFatigue - Because keeping your weapon raised is a bad idea!
tinter replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Pretty cool concept although personally I don't think I could play with it. Dropping my two cents here to say that, as far as game design goes, you should never put the player in a situation where they can't shoot at all because they're too tired. I don't know if it already works like this, but I'd recommend that being at max would just have to be able to keep your weapon up as long as you're firing, but once you stop you end up lowering it again. -
Arma 3 modules: Easy editing for noobs
tinter replied to thelegendarykhan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Scripting is powerful, but it is also unintuitive. Especially when trying to get ai to do stuff. -
Community Upgrade Project - Weapon Pack
tinter replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it intended that some weapons can't fit attachments on them? Is there some mod requirement I'm missing? -
If I may make a suggestion, flares don't burn for very long in vanilla. You might want to make a parameter to increase their time? I've made a script before and flares burn for about 20 seconds, so if you just spawn another flare on top, it might be helpful! Also flares tend to have this annoying sink into the ground effect, if you're not already doing this, you might want to set their velocity to [0,0,0], maybe raise them a bit above ground.
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All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
tinter replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I do think the way it was done in the dlc was to place the pond object over the entire map though, rather than raise the sea level. -
Toadie's SmallArms and Animations for Arma3
tinter replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Toadie, I know this is highly opinionated and thus it's likely to get a big fat no, but I personally can't stand the shooting sounds for most of the FALs. It sounds so weird to me and I have trouble getting over it, I don't suppose you have any plans of changing it? -
Authentic Gameplay Modification
tinter replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sounds like it's a problem with locality, JIP players can sometimes cause scripts to run once again, for example something like a loadout script. -
Authentic Gameplay Modification
tinter replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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Authentic Gameplay Modification
tinter replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Problem is that I'd prefer if weapon switching had priority. -
Authentic Gameplay Modification
tinter replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to go back to the command menu of the old version? Where you could switch weapons with the numbers and just hold shift to use the commands? -
Bornholm, Denmark [Terrain]
tinter replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I believe that the yellow outline is actually supposed to be a centerline. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
tinter replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
As I said, there has been crashes when not using RHS. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
tinter replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Our server doesn't run with the Swedish Forces Pack and still crashes, so it cannot be the sole cause. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
tinter replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok so I managed to make a mission that crashes. It's just one blufor rifleman as the player and then an amount of RHS units, I don't know how many but here's a pic from the editor http://i.imgur.com/GT5MzDg.png . Playing this mission on a dedicated server will cause it to crash after around 5 minutes. Replacing all the RHS units with vanilla CSAT, will not crash within 5 minutes, if at all. RHS is unlikely to be the issue. Even if not tested thoroughly other mission not using RHS has crashed the server before. Another .rpt from a crash shows this error. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
tinter replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maps other than Sahrani and Takistan work fine. I know atleast Altis and Zargabad works fine. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
tinter replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It seems I was wrong in relation to Sahrani crashing. RDS static weapons is not the cause, it's just a catalyst that makes crashes happen more frequently when those objects are in the mission. ---------- Post added at 19:23 ---------- Previous post was at 17:30 ---------- Speaking of crashes on Sahrani, I have an .rpt from a server crashing. http://pastebin.com/Jg7uct8X -
It seems I was wrong in relation to Sahrani crashing. RDS static weapons is not the cause, it's just a catalyst that makes crashes happen more frequently when those objects are in the mission.
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The static weapons pack has a conflict between it and AiATP. When play Sahrani or Takistan, it'll cause dedicated servers to crash, but clients won't.