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tinter

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Everything posted by tinter

  1. tinter

    TOH South Asia Map

    It's for you to decide. It's designed for helicopters so the ground detail is bad, it doesn't make ground forces impossible, but it does make it more ugly. For flying around with aircraft it is amazing. If I may, I'd recommend these mods http://forums.bistudio.com/showthread.php?191190-United-States-Air-Force%28-2015%29 http://www.armaholic.com/page.php?id=24024 http://www.armaholic.com/page.php?id=25974
  2. tinter

    TOH South Asia Map

    Seattle is included, the needed files should be in archive 7-11 and some required us files in 2. At the least, you can ignore 3-6 as those are the South Asia files.
  3. tinter

    TOH South Asia Map

    I was a bit concerned over that part too, but don't worry it clarifies here https://www.bistudio.com/community/licenses/licensed-data-packages "Please note that TKOH data are licensed for creating derivatives for both the Take On Helicopters and Arma games."
  4. tinter

    TOH South Asia Map

    I can't edit the map as I do not know how to. All I did was put the required .pbos in a folder.
  5. tinter

    New Map : GOS Al Rayak

    No I checked, assuming there are only 4 airfields then only the two have grass. Unless I missed an entire airfield.
  6. tinter

    New Map : GOS Al Rayak

    There's some problems with road alignment all over the map and there's grass on the runways of Al-Safyrah airport and Al-Tabqah airport (http://i.imgur.com/ijvZrTH.jpg), the one that is North of Al Vegh (http://i.imgur.com/9nuIi82.jpg). The grass continues outside of draw distance down the runway. On a final note, the dams are oddly placed, they don't really do anything. Dams are supposed the be blocking water but none of them really are. ---------- Post added at 23:56 ---------- Previous post was at 23:22 ---------- There's also an oddly placed boathouse south of Dayr-Hafir (http://i.imgur.com/IdIZoTe.jpg). Other than questionable placement, as I can't be sure what you imagined it'd be used for, it also clips into a tree. Flying around the map is gorgeous though. ---------- Post added at 00:40 ---------- Previous post was at 23:56 ---------- And if I may, some dirt paths would be great in establishing a bit of personality to your map, mostly the more traditional villages with no roads or parking space.
  7. I never understood why they went with some vague inbetween thing. How are you supposed to relate to it? Nevertheless actually calculate how much volumass the item you're making takes up?
  8. tinter

    Authentic Gameplay Modification

    Did all the devs stop working on it? Are there any devs willing to continue work on it?
  9. Time spent on coding proper holsters, is time spent not fixing that game breaking bug or adding that feature, everyone has asked for since OFP. There's lots of things to do with Arma 3, the most important is prioritizing.
  10. I think Toadie flipped the normals on the M60, most likely by accident.
  11. Will it be possible to customize the weapons on vehicles later?
  12. tinter

    Virtual Arsenal

    It is not a feature because units are defined as entries in the config. This can't be modified while the game is running.
  13. Now that I've managed to play this with no crashses, I must say it's an enjoyable map. Great job, really.
  14. Running only this and allinarma terrain pack makes my game hang around the windmills. I have a person who can back this up. .rpt says nothing useful. It might take a while for everything to load in, but I can reproduce this reliably, every time.
  15. I placed a unit in 155072 and my game frozen immediately when I went ingame. It must be a mod thing so I'll check those.
  16. Seems like this map locks up my game around grid 1507.
  17. When Bohemia implemented the changes to bis_fnc_mp to allow for execution of commands and not just functions, why did they decide to only allow certain commands? I don't really see what this accomplishes as any command can already be run using the bis_fnc_spawn function, just in a more roundabout way. Allowing certain commands only leads to complicate scripting for multiplayer where in some situations you want to run only 1 command on a machine but you have to either use bis_fnc_spawn or define a function to then use. Being able to allow commands is nice, but there's no easy way to allow all the commands currently allowed and then another one. Personally I see no reason to have this.
  18. tinter

    cfgRemoteExecCommands, Why?

    Does anyone know why this is in place? It seems like BIS should just remove it, honestly.
  19. tinter

    cfgRemoteExecCommands, Why?

    Yeah and that can still be done using bis_fnc_spawn like this: [{createVehicle ['B_quadbike_01_F',position player,[],0,'NONE']},"bis_fnc_spawn",TRUE,FALSE] call BIS_fnc_MP;
  20. tinter

    cfgRemoteExecCommands, Why?

    How is it a security concern? If you have access to bis_fnc_mp then the fact that spawn isn't allowed isn't gonna stop you from just using the function.
  21. tinter

    Authentic Gameplay Modification

    They're probably aware, they even said on the release of the climbing system that it was very buggy.
  22. tinter

    Niko's Uniforms Mega Packs

    I have a question about your MARPAT. I'm not very acquainted in camouflage, but the swatch used for MARPAT looks pretty red, compared to pictures I can see that show it more yellow/brown. ---------- Post added at 23:19 ---------- Previous post was at 22:45 ---------- Made a mockup of what I feel matches what I can find on the web. http://i.hizliresim.com/bgmE6Z.jpg
  23. tinter

    Zodiac CRRC - Assault Boat

    Pretty nice, it has useful features and I prefer the handling and speed over vanilla. Only problem is that there's no sound. I'll check if it's a mod conflict. ---------- Post added at 16:34 ---------- Previous post was at 16:27 ---------- Disabled all mods but this, still no sounds. ---------- Post added at 16:36 ---------- Previous post was at 16:34 ---------- If it's the wrong version, I downloaded it from Armaholic.
  24. You can uses _unit disableAI "fsm"; to make them behave less realistically. It's hard to figure out exactly what it does, but it does make them take cover less.
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