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tinter

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Everything posted by tinter

  1. I made my own version of Escape From Stratis using this. I was just wondering, is it possible I can take out the part of the script that despawns units once they get too far away from their zones? I want it because if a player steals an enemy vehicle, it'll despawn and that's very bad if a player is using a boat to escape the island. I was thinking if I took it out, I could just use the simulation manager module to make sure enemies aren't taking up resources. ---------- Post added at 21:51 ---------- Previous post was at 21:48 ---------- Also is it possible to fill the assault boats and vehicles? I was just thinking since it sometimes spawns the Zamak and HEMTT transports, they're kinda useless if they're empty.
  2. I'm very willing to try. Just need to know what files to edit, but it looks like I can figure that out myself. Want me to report back if I have any luck? ---------- Post added at 22:32 ---------- Previous post was at 21:05 ---------- So I tried. Don't know how functions work, but I just replaced BIS_fnc_relPos with BIS_fnc_findSafePos in line 96 and 106. Got some errors, caught these two. Don't know what to make of this. If I had to make a guess, it looks to be something with the function itself. ---------- Post added at 22:35 ---------- Previous post was at 22:32 ---------- A quick google, it expects a boolean, but isflatempty returns an array. Zero divisor? Never heard of it.
  3. Oh is this something I can possibly add myself?
  4. Love this script. There's just the problem that it seems vehicles sometimes spawn inside buildings or stuff like that. Then they explode.
  5. @Kju That is correct. I'm not lone in this issue as it happened to my friend too. It was only for pistols, all other weapons worked fine. ---------- Post added at 14:58 ---------- Previous post was at 14:56 ---------- Also I can see others have reported the issue of the Javelin and Metis aiming backwards, as in through the computer, but still firing forwards. Not to mention it seems that when you actually fire the computer of the launchers disappear.
  6. Here's my rpt. I deleted about 58,000 lines complaining about bones not existing. It's down to still 1,200 lines. Sorry. http://pastebin.com/Pg4nk88a Also, I should be running the very latest, cleanly installed version. I'll try to rename it and download it again. Also, running a clean, newly download .bat. ---------- Post added at 20:10 ---------- Previous post was at 20:00 ---------- Please ignore my issue. It got fixed when I ran a whole new clean mod folder. I'm sorry for any confusion. ---------- Post added at 20:48 ---------- Previous post was at 20:10 ---------- So through the scientific method, I have concluded the cause of ironsights being broken for pistol was because I had moved the AiA_ActivateA3Models.pbo and .bisign files.
  7. I read somebody had a similar issue and it didn't work for my friend either. I don't suppose you could take pictures?
  8. That's odd. I specifically tried without any mods.
  9. I'm saying that the pistol ironsights don't work in that when you try, the weapon does not move and the crosshair just dissappears and a slight blur appears. It's broken for all pistols, Arma 2 and Arma 3. Were you not aware of this?
  10. I guess it's no secret that pistol ironsights don't work. Does anybody know why, and can it be fixed? It's all pistol ironsights including Arma 3.
  11. I'm using the FDF mod and it works fine, but the sound is many kinds of messed up. On the RK-95 there's no shooting sound. The pistol just make a weird little click and the helicopter is just terrible. Does anybody know what can be the cause of sounds not working correctly?
  12. @.kju I've found out that the overlay used differs from mission to mission and doesn't show anything when I just preview in the editor. The mission I showed was the Zargabad Life showcase. I also tries PMC Showcase which was even worse since I couldn't even see anything when flying a helicopter, but I'll just steer away from these missions. If there's anything you do want to know, then ask me and I'll be happy to provide.
  13. I hope this isn't some known issue that I know nothing about, but it seems that on Arma 2 maps there's this color overlay which looks ugly and drops my fps down by 10. It doesn't show in the options screen and I couldn't find any option that helped with the problem. Comparison pictures. Has anybody encountered something like this? Also I'm glad you devoted your time to make this, I really appreciate this mod. ---------- Post added at 22:29 ---------- Previous post was at 22:29 ---------- It wouldn't let me post links without having posted a post first, so I hope it's alright I put it in a second reply. http://i.imgur.com/IclNduS.jpg http://i.imgur.com/gz1THf9.jpg
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