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tinter

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Everything posted by tinter

  1. Couldn't get it to work, not really sure how the correct way to run it is.
  2. Does this mean if a Zamak or a transport chopper spawns, it will have units inside?
  3. Do you know if it could somehow be possible through an addon?
  4. tinter

    AC-130X for Arma 3

    I tried it out for Altis too, it works but gets stuck easily. You can jumpstart it with "vehicle player setvelocity [x,y,0]".
  5. You should tell the thread what you did to get it working.
  6. tinter

    Advanced Cockpit Interaction

    Checking this thread daily. Dying to get my hands on this.
  7. tinter

    Advanced Cockpit Interaction

    Just awesome, really hope to see it finished.
  8. This would be so great for my mission if it worked in multiplayer.
  9. I know a quick name to get new names is copy a marker called "Eos" and paste it so it becomes "Eos_2", paste it again it becomes "Eos_3". Also I love the idea of covering all of Altis, I did it myself for Stratis, of course it's a tad smaller.
  10. If I use the create task module and put in 'tsk1' in the Task ID field, it seems that it doesn't actually get tsk1 as it's ID. So using taskstate tsk1 doesn't actually do anything. This is a problem since I'm making a mission which has random tasks and I need to detect when the tasks have been completed. I would just use a trigger with the condition "!(taskstate tsk1 == "Created") && !(taskstate tsk2 == "Created")", but since they don't have any ID I can't do it that way.
  11. Haven't heard of them before. I'm still fairly new to creating mission and I just opted for the modules since it's easier for me to keep track of it all when it's something visual. I'll use this then. Thanks for saving the day Kylania.
  12. It's a know fault with the G36 how the trunion holding the barrel gets heated and starts to become soft. This is due to it being made of polymer. This is just a g36 thing and it doesn't happen with most other rifles.
  13. I have a mission in which all the playable units are sync'd up to a character damage module and in their init they have "removeallweapons this". Yet when I host a listen server, people say it's only me who's damaged and when people play recon paramedic or recon demo specialists, they have items in their inventory like medikit and FAKs, or in the demo's case, mine detector and toolkit. Yet when I play these classes my backpack is empty. Other people even say they can see the items in my inventory. Is it because I'm hosting a listen server rather than a dedicated one?
  14. It would only happen once right? If I were to load a mp save it wouldn't remove their gear again, would it?
  15. Grabbed the exact error message. It doesn't appear right away, but after a firefight has been going on for a bit. http://i.imgur.com/eipqAWs.png ---------- Post added at 09:34 ---------- Previous post was at 09:19 ---------- Seems it was fixed with a simple _dist = 0. I just put it in ata line 589.
  16. I can report that it fixed the damage portion. However, inventories are not consistent between client and host.
  17. Sounds very possible, and awesome. I think maybe sectors could be used for these, maybe some other module. You could add actions to get tasks from npcs, and make scripts for tasks. I'm sure there's a way to use the site modules cleverly, to change how strongly bases are fortified.
  18. Chances _apchnc=0; if (30>random 100) then {_apchnc=1} else {_apchnc=0}; ---------- Post added at 20:24 ---------- Previous post was at 20:23 ---------- But then it spawns in with all the other's. I'd want it to be a group of it's own.
  19. How would I best go about spawning a sniper team with this?
  20. tinter

    =BTC= Revive

    Drag still did not work. I can start dragging people, but after the animation is done I can't move. Of course turning the dragged person around still helps a bit.
  21. tinter

    =BTC= Revive

    I might have an old version, I'll try updating it.
  22. I don't know how the script interprets decimal values like 0.5, but when I tried to use random 0.5 or even as low and random 0.01, not much was changed. I tried setting up something like if (30>random 100) then {1} else {0}, but I'm not too familiar with scripting and I'm not sure how I would return those values, since I know that code needs to be executed for then and else. That's all I've tried and I'm not sure what else to try.
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