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tinter

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Everything posted by tinter

  1. Ah yes just saw that you left a comment on the thread I made.
  2. Are there any plans to change the morphine overdose effects?
  3. Hey X, are you considering adding responses after treating someone? So giving someone blood is like bandaging them and it says how they feel so you don't have to keep checking them. It gets tedious. ---------- Post added at 18:33 ---------- Previous post was at 18:30 ---------- Also I saw this when I tried to defibrilate a dead unit. ---------- Post added at 19:12 ---------- Previous post was at 18:33 ---------- I'll register on that feedback tracker and put stuff in this post on there.
  4. tinter

    @A3MP - ArmA 3 Map Pack

    Have you been looking into the odd wall physics?
  5. Have you considered making tutorials to allow people to join this project even without a lot of background knowledge on how to port stuff? I excuse if this already exists.
  6. Well this thread has 80 pages and 800 posts. I don't think you can blame them.
  7. It'd be nice if you could put people into vehicles though, also when you go into vehicles while carrying someone, you don't automatically drop them. They don't follow you though. Then when you go out again and use the drop option, you have to play the carrying animation and then the dropping animation.
  8. Carrying people and going into vehicles is kinda buggy. The carry animation is so long it isn't really good for anything too.
  9. tinter

    @A3MP - ArmA 3 Map Pack

    Aldruic, can you comment on this issue?
  10. tinter

    @A3MP - ArmA 3 Map Pack

    From what I can tell from the search function without going through all 68 pages. Driving over some walls and fences results in weird physics behaviour of the models. They clip through the ground and rotate around, ending up in weird positions even though their hitbox does not follow and you can still drive through them.
  11. Also the gunner position in the BTR-60 has no sights. He can only zoom in on the sight model, but that does not help much :p
  12. A nice map, although it looks fairly flat with no mountains of any kind or even hills.
  13. How does this work with larger zones now?
  14. I really think this mod could do with some max values. If someone goes down due to a ton of damage, you're gonna have to spend several minutes just jabbing him with syringe after syringe after syringe.
  15. Maybe just adding an action to the sandbags that attaches it to the player, forcing walk and putting them into an animation.
  16. tinter

    J.S.R.S. 2.2 Soundmod

    I'd prefer if the readme would recommend the ingame expansion menu as it just seems simpler.
  17. tinter

    Blastcore A3

    That is some extremely sexy effects. You sure know what you're doing.
  18. Use bis_fnc_mp? And I don't see what you mean by the first point.
  19. Isn't it possible to add the action to helicopter when a vehicle is picked up? Once the attach option is used that is.
  20. Hmm, just noticed I died but I couldn't click the respawn button. The counter was ticking down though.
  21. tinter

    (STI) A-10 for ARMA 3

    You can trust that the mod makers will update their threads when they have an update. It's not unusual for threads to be dead for a while. Spamming like that only spams the top of the forum with threads that bring nothing new.
  22. How does the shaking work now? I've tried different ways to trigger it, by jumping off a small height, using explosives and also tried the functions, but none of these seem to trigger it still. Does it not work in singleplayer?
  23. tinter

    JSRS2.0 WIP Thread

    I think he means either if rain affects other sounds, or if the rain sound changes depending on the environment around and if so, to what degree.
  24. Could use some railgun. Since we never got that railgun tank.
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