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tinter

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Everything posted by tinter

  1. Are you aware of all the buildings that are placed wrong on Sahrani? Tall apartment buildings float up in the air, short ones sink into the ground, bar gates are rotated 90 degrees.
  2. Are all ironsights the same as in A2? Specifically curious about the RPG-7 myself, as it seems to never really be done properly.
  3. tinter

    Titan Warfare Pack .2b

    It would be nice if you could post links to screenshots of these permissions.
  4. The server doesn't have any .rpt and the mission has a lot of addon dependencies. I'll send them to you anyway, but I'm not sure if it'll be of much use.
  5. I have a vague bug report here. I have made a mission on Rahmadi and Southern Sahrani, but once trying to load them in MP after the initial loading screen is done, a second one shows up that'll never complete and will leave your game unresponsive, despite still running. You can't cancel or type anything in chat. I'm not entirely sure about when this happens, but having moved a mission to altis, by changing it's name and therefore nothing in the mission files, those missions didn't show any issues. Making just an empty mission doesn't appear to provoke with problem though, and since the servers is running some mods, it's hard to really be sure about this problem.
  6. tinter

    Niko's Uniforms Mega Packs

    Is it possible to make a simple looking helmet, for example a metallic all green with no strap. If you're going for some soviet soldiers there's not really any helmets to work with. Maybe just give it a plain texture, giving the strap and microphone no texture and changing the specular map?
  7. tinter

    Niko's Uniforms Mega Packs

    Can't wait for soonish!
  8. tinter

    Niko's Uniforms Mega Packs

    Sure am, let it be known that once you fix this I'm pestering a certain community manager about adding this to our modpack. ---------- Post added at 21:03 ---------- Previous post was at 21:02 ---------- Reading the rest of your post it looks like I won't have to actually.
  9. tinter

    Niko's Uniforms Mega Packs

    Absolutely can't wait for the next version Nikos. Especially if you're adding helmets. Which model are the textures gonna be on?
  10. I found a wall behaving oddly on Sahrani. http://i.imgur.com/1L1nGNO.jpg http://i.imgur.com/2hZ8N7O.jpg
  11. tinter

    STI Addons

    Are you aware that the grenades launchers from the launcher pack do not show up in Arsenal?
  12. Is it possible to have some files ignored when checking against a repository? In our community some files are optional but moving them from one folder to another shows as though the repo has updated because there's a different in the file tree.
  13. tinter

    STI Addons

    Is it possible you could change the reload animation for the M79? The current one has the hands clipping through. Perhaps you could use the revolver reload or the flare gun reload. While it'll have the right hand in the wrong position, the left hand which will be one in view won't clip through the gun and look like it's atleast loading the launcher.
  14. Helicopters behave oddly with this one building in particular, possibly more too. Getting too close will cause you to explode on contact. http://a.pomf.se/jumudv.mp4 Video here.
  15. tinter

    Trixie's Release Thread

    Can the grenade launcher on the L85 be used now? It used to not have a working sight for the launcher making it very hard to aim. ---------- Post added at 16:25 ---------- Previous post was at 16:10 ---------- Also the XM8 doesn't have any backup sights. This pdf makes mention of folding sights. https://dev.withsix.com/attachments/9410/XM8outside.pdf
  16. unit setVariable ["TCB_AIS_agony", true] This will put the unit into the agony state.
  17. Is it possible to remove it? I've tried hiddenselections, but it doesn't have it's own selection it seems and I don't have a template to try reskinning. I thought maybe I could animate it, but looking through the config I haven't been able to find anything.
  18. Sounds like your mission needs respawn. https://community.bistudio.com/wiki/Arma_3_Respawn
  19. tinter

    Authentic Gameplay Modification

    0.9.3 milestone on the tracker has no current due date, but it's 94% complete with 10 tickets open. Dunno how much effort each ticket is gonna take, but take a look yourself. https://github.com/KoffeinFlummi/AGM/milestones/Version%200.93
  20. Also you should wrap the conditions that aren't the first one into {} code tags so it uses lazy evaluation.
  21. tinter

    Authentic Gameplay Modification

    Is it frowned upon to ask why my ticket was closed with wontfix? It's this one. https://github.com/KoffeinFlummi/AGM/issues/425 It seemed like it could very well be added and would be a nice feature.
  22. If you think that roof is unreachable, you are mistaken. There's a ladder on the opposite side of the one with the stairs.
  23. We don't use the medical module. I disabled AGM and I saw my fatigue decrease, but I couldn't test the double medpack thing by myself. I guess AGMs fatigue module just causes issues like that.
  24. Are you saying neither issue happened in your tests? I guess it could be that AGM is causing problems.
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