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AveryTheKitty

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Everything posted by AveryTheKitty

  1. AveryTheKitty

    Arma 3 Aegis

    Developed in partnership with the 2035: Russian Armed Forces mod. Check them out here! Art by Mr.Mustache Steam Workshop Discord Patreon Made possible thanks to the support of my wonderful patrons. ❤️ Heliotrope, Bran Flakes, Renegade_Jonesy, Slav_Man_Shae, GeneralKong David - Mustache, CommanderCharms, Andrew Dietz, Scott Reijnders Ezzy, Florian Noé, Spess Mehreen, Pheasant-One, Krijn Lakeman, YonV Ravenholme, Buttista, Takaostar, Schuyler P Jarrett, Krytera, coolscout09 Corvid, Itsme M, Elliot Taylor
  2. Hey! These are my templates for units I've been working on for the past few months since Beta. Currently I have NATO, FIA, and CSAT templates done, and AAF should be up soon. Each template group contains their in-game types, such as divers, recon, etc. *NOTE: THESE ARE SCRIPTS, NOT AN ADDON* Contents * NATO Templates (Divers, Infantry, Recon, Independent, Snipers, Support) * CSAT Templates (Divers, Infantry, Recon, Snipers Support) * FIA Templates (Infantry) Changelog * Release, 1.0 To-Do-List * Create NATO template variation using only BI Clothing * Obviously finish AAF forces * UGV Cargo * A few other tweaks * NATO variations armed with MK20 Rifles Requirements * AV IndUS - http://www.armaholic.com/page.php?id=21361 (Optional, needed for Independent NATO templates.) * MK18 Pack - http://www.armaholic.com/page.php?id=21096 (Optional, needed for Independent NATO templates.) * US Army Infantry Re-Texture - http://www.armaholic.com/page.php?id=19319 * Community-Based Addons ArmA 3 - http://www.armaholic.com/page.php?id=18767 * REV1 Flashbang - http://www.armaholic.com/page.php?id=21139 Download Download 1.0 To use this, put the script in your Initialization field for units in the editor. Credits * BI for their amazing new title, ArmA 3! * AlexVestin for his outstanding IndUS mod! * ardvarkdb for his epic MK18 Pack! * Sabre for his awesome retextures! * CBA Team for their excellent mod! * super-truite for his cool Flashbang mod!
  3. AveryTheKitty

    General Discussion (dev branch)

    The Kitbag backpack has a Camo selection in its shadow LOD, resulting in shadow artifacts when hiddenSelectionsMaterials is used. Can this be fixed please?
  4. AveryTheKitty

    Arma 3 Aegis

    Arma 3 Atlas includes the Horizon Islands Military Forces (HIMF). 🙂
  5. Right now I am working on a couple of things for my mod that require some changes to models/new models. I just started Object Builder today and I've seen the manual and it doesn't help. I'm having 2 issues: 1. How do I add textures in Object Builder? I am trying to port over the US Backpack to replace the Tortila/Carryall on the BLUFOR side. Right now I don't know how to do anything and help would be much appreciated. 2. I'm not using Object Builder for this, but I am trying to change out the normal map and SMDI map on a BI model, which is binarized. I've changed the paths to the textures I wanted to put in using Notepad++, but so far I've had no luck. Please help, Thanks.
  6. AveryTheKitty

    General Discussion (dev branch)

    https://feedback.bistudio.com/T153805 Respawn bags can't be moved around - you will always spawn at the first place you deployed it.
  7. AveryTheKitty

    Arma 3 Aegis

    Hey y'all - new update out! Check out the thread for images and links:
  8. Could someone please create a title card for me? 10 Seconds long, and how BI makes theirs look like. It will say: "Night515 presents," and then it will do the "blur" transition used by BI to "Operation Aegean Shield". With my skills, I am unable to do this, so this would be a big help, and you will be mentioned in the Credits & Thanks. PM me if you want. NOTE: Make sure the font is Purista!
  9. AveryTheKitty

    General Discussion (dev branch)

    AK-74U aka 5.45 magazine has missing camo selections in its 2 LOD(?). Also, can we get a camo selection for the signs texture on the Xi'an (and Blackfish if it doesn't have them)?
  10. AveryTheKitty

    General Discussion (dev branch)

    ZSU-39 Tigris has a inverted handle on the turret hatch. The UH-80 Ghost Hawk's co-pilot stick is inverted in the 1st LOD. Kamysh and Tigris have driver / gunner / commander hatches which aren't part of the camo selection in distant LODs.
  11. AveryTheKitty

    Arma 3 Aegis

    This was answered over on the Arma 3 Aegis discord but for those wondering, Bohemia recently added a new hiddenSelection to the Zamak which Aegis uses to fix the white wheels on pre-Apex Zamak trucks. Simply add: hiddenSelections[] = { camo1, camo2, camo3 }; Or alternatively another texture path (ex: "\A3\Soft_F_Beta\Truck_02\Data\Truck_02_chassis_CO.paa") to "hiddenSelectionsTextures" to fix this.
  12. AveryTheKitty

    General Discussion (dev branch)

    Can "O_NVGoggles_blk_F.p3d" and "O_NVGoggles_blk_off_F.p3d" in "A3\Weapons_F_Exp\Binocular\" please be moved to platform? None of the other CSAT NVGs require Apex and this one isn't even available without mods. Cheers, Avery.
  13. AveryTheKitty

    Arma 3 Aegis

    Use the Steam Workshop. 🙂 Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1898751111
  14. AveryTheKitty

    General Discussion (dev branch)

    The Beret (Black) - headgear_beret01 - model has a camo selection in its shadow volume. Please fix. Thanks!
  15. AveryTheKitty

    General Discussion (dev branch)

    Kipchak Vest clips with the CSAT uniform. https://feedback.bistudio.com/T150037 The ghillie_hide selection is also broken for it, and it doesn't hide under ghillie suits. And again, can we please add hiddenSelections to all NVGs and Binocs for modders?
  16. AveryTheKitty

    Arma 3 Aegis

    Thank you! Something similar was considered in the past and might be attempted in the future. 😉
  17. AveryTheKitty

    General Discussion (dev branch)

    class NVGogglessdasdfsa: NVGoggles { hiddenSelections[] = {camo}; hiddenSelectionsTextures[] = {"TEXTURE HERE"}; class ItemInfo: ItemInfo { hiddenSelections[] = {camo}; }; };
  18. AveryTheKitty

    [Criticism] Arma 3 shouldnt exist?!

    Oh yeah, the AAF Crew Helmet is also from Arma 2, but none of the other helmets are. Also that first picture of the To-199 is from an Arma 3 mod.
  19. AveryTheKitty

    [Criticism] Arma 3 shouldnt exist?!

    And by 'most from A2' you mean the Cap and Shemag? Literally everything else is new. (accidental double post sorry)
  20. AveryTheKitty

    [Criticism] Arma 3 shouldnt exist?!

    Mora and Gorgon don't count. The Arma 2 Pandur is from a mod I believe, and has literally nothing in common with the Gorgon model down to the polygons. The Arma 3 Mora is a completely upgraded version of the Arma 2 Warrior with tons of new detail is completely re-UVed with new textures. Also, you forgot the Hellcat. 😛 The Merlin and Pawnee are from Take on Helicopters but I wouldn't count them because they're not from Arma 2 and still pretty different from that game considering... y'know, they're armed. tl;dr @Wonder_Bra doesn't know what he's talking about.
  21. AveryTheKitty

    General Discussion (dev branch)

    Hey. Can we please get hiddenSelections for binoculars and NVGs? It 100% works - no reason to use duplicates of models for retextures. NVG simulation - its retexturable: Binoculars simulation - its retexturable here too: PLEASE I AM ACTUALLY BEGGING YOU GUYS TO ADD HIDDEN SELECTIONS I JUST WANT MY GREEN LASER DESIGNATOR PLEASE. Look at how neat it looks, I just need one for infantry now. 😞 Ticket: https://feedback.bistudio.com/T148676
  22. AveryTheKitty

    Arma 1 & 2

    Imagine making an account just to shit on a game.
  23. AveryTheKitty

    General Discussion (dev branch)

    https://feedback.bistudio.com/T148354
  24. AveryTheKitty

    General Discussion (dev branch)

    Applying custom materials to the Ifrit via hiddenSelectionsMaterials or setObjectMaterial breaks the Ifrit's shadows. This issue seems to fix when you have two of the same models spawned, within range of each other for both objects' shadows to render. Also I think hiddenSelectionsMaterials breaks the glass hiding from damage too. PLEASE fix this.
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