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Everything posted by AveryTheKitty
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Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Texture issue on the RPK-12's stock. It is only present on the black variant. As you can see, it's not present on the camo variants. Slugs are firing mortar shells. Also the Kozlice still doesn't have muzzle flash. -
Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
The AKU-12 needs to have its eye memory point shifted down slightly since the front sight is lower than the default AK-12's. Also, I could be wrong but - if those are supposed to be tritium sights - could we get tritium sights that glow properly like other vanilla weapons - the Mk20 for example? -
Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Any particular reason why the RPG-7 is currently using a model from the Enoch files instead of the Apex files? -
Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Nice! I'm very excited to see the muzzle flashes and such being updated and I'd love to see all of the weapons brought to the same level as the Promet. I did some digging and saw new classes like "MuzzleSlot_65", "CowsSlot_Rail", etc., and they're configured very similarly to ASDG JR. Are we getting joint rails capability in vanilla? 🙂 -
Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Will all weapons receive the same sounds and muzzle flash treatment as the Promet or will it be made to fit in with other weapons better? -
Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Both Koclize shotguns don't have muzzle flash proxies. Promet's muzzle flash is very different (but better) than other vanilla weapons' muzzle flashes. Hopefully it receives a new reticle too. -
Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
First I'd like to say thanks for the new update! I'm very happy to be able to provide feedback for Arma 3 Contact and watch it develop. Now, for my feedback. The new weapons' sounds are good. Really good. Too good compared to other weapons, which makes me hope for some sort of audio upgrade. There is some level of inconsistency between them and vanilla weapons, for example the Promet GL's UGL shoot sounds compared to vanilla UGL shoot sounds. The Kozlice has the "sgun" cursor while the Promet SG's underbarrel shotgun has the regular "arifle" cursor. The MRD (Black)'s texture is incorrect and it has the wrong UI picture. What's the difference between the DMS / DMS Kir, and ARCO / ARCO AK? Different cursors or ranging? LDF, Spetsnaz, AAF, and CSAT IR strobes have no visual difference from each other. Will we get a UAV terminal for the Spetsnaz? Viper Stealth suppressors are available to the Promet. The RPG-42 (Green) is missing the "Alamut" part in its text. RPG-42 (Camo)? 🙂 -
Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Is there any chance we will receive new bunker, sandbag, or H-barrier retextures for the new setting? -
DZSA doesn't have an editor afaik and isn't built around scenarios like Arma 3 is.
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I much prefer having empty houses since it lets missions designers set things up how they want to instead of having to design around default furniture. Not only that, but it improves performance because there's less draw calls and stuff to render of course.
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I'll look into it. No promises. But I agree the Rhino's tan is a lot nicer than the ugly grey-tan we see on prior units.
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Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
The new burnt barrel has some floating pixels -
No plans for conventional uniforms in Tropic for CTRG's forces, I'm afraid, though you can always use the urban uniforms; it's not like the arid ones blend in either. 😄 No plans for a desert uniform either but it's still something that can change. Well the Spetsnaz aren't part of CSAT either, so it wouldn't really mess with anything canon. 😉 Also, both Russia and Spetsnaz would be OPFOR factions and they would still have minimal differences between one another beyond some equipment and visual changes; I'm planning on using some of the new gear for the regular Russian forces, vaguely inspired by this: 5.45 mm chambered AK-12s, Gorka uniforms, the new CSAT spinoff helmets, and some sort of plate carrier, possibly the LDF's vest but reskinned. Unsure about camouflage. They are going to be usable anyway in Arma 3 but mostly designed for Livonia's locale.
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Who knows. Doesn't seem like BIS even knows and they're just making up things as they go. 😛 They are getting gasmasks in Contact but the lack of a CBRN suit was explained as "their suits are CBRN capable".
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You could argue that the HMD / HUD stuff in the Combat Goggles, Tactical Shades/Glasses, CSAT Helmets, and definitely the Fighter Pilot Helmets are projecting the in-game HUD plus things like the GPS. Regarding CSAT's armor, my personal theory is that the top is a two-piece suit: camouflage cover and the more functional part with kevlar (?) armor, cooling tubes, wires, Air Conditioning / CBRN filter (the thing on the back, confirmed by devs), etc. The pants probably have *just* armor sewn in with the fabric, which would explain why CSAT officers have armored legs but not armored arms or torsos.
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Arid is planned for sure! I just haven't gotten around to it yet. 😛
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You've played to much Arma when:
AveryTheKitty replied to Gunter Severloh's topic in ARMA 3 - GENERAL
More mod than play, but... ...When you remember classnames and where they're located in the files off the top of your head. -
Eagerly awaiting Arma 3 Contact's release! For now though, I am busy with exams and graduation. 😄 A little progress in the mean time: • CTRG equipment has been scrubbed of any and all flags. • CSAT has a new T-shirt variant of the light fatigues (flavor content, not used by any units yet.) • CSAT Pacific's diver gear has been recycled for the Russians; CSAT Pacific divers will continue to use standard CSAT equipment I'm not entirely sure how to tackle Russian forces with the new Spetsnaz faction. Should I keep them separate (Russia & Spetsnaz), combine them (Russia), or...? Keep in mind Russia is not CSAT *yet* so I can't do CSAT (Russian) / CSAT (Woodland). If I combine them then the existing Spetsnaz forces will be recycled into Russia's recon units (classnames will remain unchanged). Any and all ideas or suggestions are welcome.
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Every stringtable.xml IDs
AveryTheKitty replied to POLPOX's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Some interesting things to note from Enoch: - Looter faction - M2 HMG .50 static weapon + shield, and shield for armed Offroad - Extraterrestrials (just CTRL+F it) - ARCO AK - Green 4-five - Green RPG-42 - Camo RPG-42 - Black Mk200 - Forest rangers textures - LDF Military Police Van - LDF ambulance - DMS (Old) - Cargo and flatbed HEMTTs -
Not sure if it's too early to touch on campaign details but is it linear or non-linear? Will we have choices?
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Would it be possible to get a selection to hide the shemagh too?
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Contact Expansion Livonia Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
It is possible to fall through the floor in a part of this building. Open the front doors and go forwards to the wall. Turn around and start walking side to side along it, against it, etc. Around the area I shot in the above pic, it is possible to clip through the floor and take damage. Pic of me falling through. These have some weird lighting issues (the poles) (Same without flashlight on) AO from grass is going through the pole. -
Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
@DnA Minor issue with the Gorka / Granit Suit's textures. On the camouflage version, the camo is in the wrong area. It should be where the dark green is. Blue arrow shows where flat green should be. Red arrow shows where camouflage should be. Please note that the camouflage is in the wrong area across the uniform, not just on the pants. -
Contact Expansion Livonia Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Which faction will take up OPFOR's side in the Warlords scenario for Livonia? -
Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
After digging through the cfgFactionClasses stuff I have to ask, why are the LDF (IND_E_F) independent if they're a NATO member state? This also means they can't fight the looter faction. EDIT: Extra space after "used" in the 2nd sentence.