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AveryTheKitty

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Everything posted by AveryTheKitty

  1. AveryTheKitty

    Contact Expansion Asset Feedback

    Texture issue on the RPK-12's stock. It is only present on the black variant. As you can see, it's not present on the camo variants. Slugs are firing mortar shells. Also the Kozlice still doesn't have muzzle flash.
  2. AveryTheKitty

    Contact Expansion Asset Feedback

    The AKU-12 needs to have its eye memory point shifted down slightly since the front sight is lower than the default AK-12's. Also, I could be wrong but - if those are supposed to be tritium sights - could we get tritium sights that glow properly like other vanilla weapons - the Mk20 for example?
  3. AveryTheKitty

    Contact Expansion Asset Feedback

    Any particular reason why the RPG-7 is currently using a model from the Enoch files instead of the Apex files?
  4. AveryTheKitty

    Contact Expansion Asset Feedback

    Nice! I'm very excited to see the muzzle flashes and such being updated and I'd love to see all of the weapons brought to the same level as the Promet. I did some digging and saw new classes like "MuzzleSlot_65", "CowsSlot_Rail", etc., and they're configured very similarly to ASDG JR. Are we getting joint rails capability in vanilla? 🙂
  5. AveryTheKitty

    Contact Expansion Asset Feedback

    Will all weapons receive the same sounds and muzzle flash treatment as the Promet or will it be made to fit in with other weapons better?
  6. AveryTheKitty

    Contact Expansion Asset Feedback

    Both Koclize shotguns don't have muzzle flash proxies. Promet's muzzle flash is very different (but better) than other vanilla weapons' muzzle flashes. Hopefully it receives a new reticle too.
  7. AveryTheKitty

    Contact Expansion Asset Feedback

    First I'd like to say thanks for the new update! I'm very happy to be able to provide feedback for Arma 3 Contact and watch it develop. Now, for my feedback. The new weapons' sounds are good. Really good. Too good compared to other weapons, which makes me hope for some sort of audio upgrade. There is some level of inconsistency between them and vanilla weapons, for example the Promet GL's UGL shoot sounds compared to vanilla UGL shoot sounds. The Kozlice has the "sgun" cursor while the Promet SG's underbarrel shotgun has the regular "arifle" cursor. The MRD (Black)'s texture is incorrect and it has the wrong UI picture. What's the difference between the DMS / DMS Kir, and ARCO / ARCO AK? Different cursors or ranging? LDF, Spetsnaz, AAF, and CSAT IR strobes have no visual difference from each other. Will we get a UAV terminal for the Spetsnaz? Viper Stealth suppressors are available to the Promet. The RPG-42 (Green) is missing the "Alamut" part in its text. RPG-42 (Camo)? 🙂
  8. AveryTheKitty

    Contact Expansion Asset Feedback

    Is there any chance we will receive new bunker, sandbag, or H-barrier retextures for the new setting?
  9. AveryTheKitty

    Contact Expansion Feedback

    DZSA doesn't have an editor afaik and isn't built around scenarios like Arma 3 is.
  10. AveryTheKitty

    Contact Expansion Feedback

    I much prefer having empty houses since it lets missions designers set things up how they want to instead of having to design around default furniture. Not only that, but it improves performance because there's less draw calls and stuff to render of course.
  11. AveryTheKitty

    Arma 3 Aegis

    I'll look into it. No promises. But I agree the Rhino's tan is a lot nicer than the ugly grey-tan we see on prior units.
  12. AveryTheKitty

    Contact Expansion Asset Feedback

    The new burnt barrel has some floating pixels
  13. AveryTheKitty

    Arma 3 Aegis

    No plans for conventional uniforms in Tropic for CTRG's forces, I'm afraid, though you can always use the urban uniforms; it's not like the arid ones blend in either. 😄 No plans for a desert uniform either but it's still something that can change. Well the Spetsnaz aren't part of CSAT either, so it wouldn't really mess with anything canon. 😉 Also, both Russia and Spetsnaz would be OPFOR factions and they would still have minimal differences between one another beyond some equipment and visual changes; I'm planning on using some of the new gear for the regular Russian forces, vaguely inspired by this: 5.45 mm chambered AK-12s, Gorka uniforms, the new CSAT spinoff helmets, and some sort of plate carrier, possibly the LDF's vest but reskinned. Unsure about camouflage. They are going to be usable anyway in Arma 3 but mostly designed for Livonia's locale.
  14. AveryTheKitty

    Arma 3 DLC - CONTACT

    Who knows. Doesn't seem like BIS even knows and they're just making up things as they go. 😛 They are getting gasmasks in Contact but the lack of a CBRN suit was explained as "their suits are CBRN capable".
  15. AveryTheKitty

    Arma 3 DLC - CONTACT

    You could argue that the HMD / HUD stuff in the Combat Goggles, Tactical Shades/Glasses, CSAT Helmets, and definitely the Fighter Pilot Helmets are projecting the in-game HUD plus things like the GPS. Regarding CSAT's armor, my personal theory is that the top is a two-piece suit: camouflage cover and the more functional part with kevlar (?) armor, cooling tubes, wires, Air Conditioning / CBRN filter (the thing on the back, confirmed by devs), etc. The pants probably have *just* armor sewn in with the fabric, which would explain why CSAT officers have armored legs but not armored arms or torsos.
  16. AveryTheKitty

    Arma 3 Aegis

    Arid is planned for sure! I just haven't gotten around to it yet. 😛
  17. AveryTheKitty

    You've played to much Arma when:

    More mod than play, but... ...When you remember classnames and where they're located in the files off the top of your head.
  18. AveryTheKitty

    Arma 3 Aegis

    Eagerly awaiting Arma 3 Contact's release! For now though, I am busy with exams and graduation. 😄 A little progress in the mean time: • CTRG equipment has been scrubbed of any and all flags. • CSAT has a new T-shirt variant of the light fatigues (flavor content, not used by any units yet.) • CSAT Pacific's diver gear has been recycled for the Russians; CSAT Pacific divers will continue to use standard CSAT equipment I'm not entirely sure how to tackle Russian forces with the new Spetsnaz faction. Should I keep them separate (Russia & Spetsnaz), combine them (Russia), or...? Keep in mind Russia is not CSAT *yet* so I can't do CSAT (Russian) / CSAT (Woodland). If I combine them then the existing Spetsnaz forces will be recycled into Russia's recon units (classnames will remain unchanged). Any and all ideas or suggestions are welcome.
  19. AveryTheKitty

    Every stringtable.xml IDs

    Some interesting things to note from Enoch: - Looter faction - M2 HMG .50 static weapon + shield, and shield for armed Offroad - Extraterrestrials (just CTRL+F it) - ARCO AK - Green 4-five - Green RPG-42 - Camo RPG-42 - Black Mk200 - Forest rangers textures - LDF Military Police Van - LDF ambulance - DMS (Old) - Cargo and flatbed HEMTTs
  20. AveryTheKitty

    Contact Expansion Feedback

    Not sure if it's too early to touch on campaign details but is it linear or non-linear? Will we have choices?
  21. AveryTheKitty

    General Discussion (dev branch)

    Would it be possible to get a selection to hide the shemagh too?
  22. AveryTheKitty

    Contact Expansion Livonia Feedback

    It is possible to fall through the floor in a part of this building. Open the front doors and go forwards to the wall. Turn around and start walking side to side along it, against it, etc. Around the area I shot in the above pic, it is possible to clip through the floor and take damage. Pic of me falling through. These have some weird lighting issues (the poles) (Same without flashlight on) AO from grass is going through the pole.
  23. AveryTheKitty

    Contact Expansion Asset Feedback

    @DnA Minor issue with the Gorka / Granit Suit's textures. On the camouflage version, the camo is in the wrong area. It should be where the dark green is. Blue arrow shows where flat green should be. Red arrow shows where camouflage should be. Please note that the camouflage is in the wrong area across the uniform, not just on the pants.
  24. AveryTheKitty

    Contact Expansion Livonia Feedback

    Which faction will take up OPFOR's side in the Warlords scenario for Livonia?
  25. AveryTheKitty

    Contact Expansion Asset Feedback

    After digging through the cfgFactionClasses stuff I have to ask, why are the LDF (IND_E_F) independent if they're a NATO member state? This also means they can't fight the looter faction. EDIT: Extra space after "used" in the 2nd sentence.
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