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Everything posted by AveryTheKitty
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Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
A Western version of the Neophron would be very welcome, indeed. For those unaware, a Western version of the Yak-130 is produced in Italy, known as the M-346 Master. It is used by Poland, Italy, Singapore, and Israel. I'm sure it wouldn't be too big of a change, the MFDs are already English so you would just have to add a hiddenSelection for the interior to replace the blue paint and Russian text. Can we at least get the hiddenSelection for the interiors, for modders? 🙂 -
It's a meme.
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Even then, CSAT's helmets are loosely based off Russian Altyn helmets. The Avenger helmet could even be a precursor to the Protector / Assassin / Defender helmets used by CSAT.
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AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
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AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Oh please, not another faction using generic Western weaponry. While I'm not a fan of the carry handle personally, the Promet is an MSBS - rechambered to 6.5 mm - which is the future service rifle of Poland irl. It makes a lot of sense for the LDF to use it, and if not the Promet, at least give them some Polish AK instead. -
Can we get a hidden selection for this ammo box? Then we could have the correct colors for each faction. e.g., white for AAF, dark green / grey for LDF, sage for NATO, etc.
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AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Yes but vehicles are needed for scenarios like Dynamic Recon Ops, Warlords, or Zeus, else you'll spawn these vehicles with the wrong crew. Also, some of the Russian combat patrol units are lacking optics, including the Marksman. The Team Leader has 3GL grenades instead of GP-25 compatible ones. -
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AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
The (Tropic) suffixes should be removed from the flatbed / cargo HEMTT, as none of the other NATO Pacific HEMTTs have such suffixes. No different textures for the different faction variants of the ED-1D/E? The lack of vehicles for NATO Woodland and Spetsnaz (Kajman, Orca, Quadbike, Qilin...?) is extremely disappointing. No armed LDF offroad? Arid NATO / CSAT on Livonia Warlords is also extremely disappointing. Love the moving antennas on the Offroad (Comms), I wish we could see this tech applied to other vehicles in the sandbox. Lack of unique textures for the LDF SAM and Radar turrets is very disappointing, again. -
I really really really wish this wasn't the case. Countless times when I've played with friends, they have gotten incredibly confused trying to figure out what is premium and what isn't. And it leaves a sour taste in their mouth when they assume "Bipods have a DLC icon. I guess I can't use those..." even though they're free assets, for example. If they want to know where the content came from, they can check the DLC catalog (Shift+P or whatever). It makes the base content look even smaller when free additions from platform updates are also given DLC icons despite not being a premium asset.
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British Armed Forces deploy to the Livonian Nadbor region.
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So I made a randomization script for my troops: class EventHandlers: EventHandlers { init = "(_this select 0) execVM "JointOps\SF\BLUFOR\British\scripts\gear_randomization.sqf";"; }; However, whenever I bin it and binarize, it get these errors: File c:\users\night515\desktop\jointops\SF\BLUFOR\British\config.cpp, line 210: '/CfgVehicles/B_BAF_Soldier_F/EventHandlers.init': Missing ';' at the end of line Error context SF\BLUFOR\British\scripts\gear_randomization.sqf";"; File c:\users\night515\desktop\jointops\SF\BLUFOR\British\config.cpp, line 210: '/CfgVehicles/B_BAF_Soldier_F/EventHandlers.JointOps': '\' encountered instead of '=' Config : some input after EndOfFile. Error 3 while parsing Error in config c:\users\noah\desktop\jointops\SF\BLUFOR\British\config.cpp ..\El\ParamFile\paramFile.cpp(891) : Class destroyed, but still locked File c:\users\night515\desktop\jointops\SF\BLUFOR\British\config.cpp, line 210: '/CfgVehicles/B_BAF_Soldier_F/EventHandlers.init': Missing ';' at the end of line Error context SF\BLUFOR\British\scripts\gear_randomization.sqf";"; File c:\users\night515\desktop\jointops\SF\BLUFOR\British\config.cpp, line 210: '/CfgVehicles/B_BAF_Soldier_F/EventHandlers.JointOps': '\' encountered instead of '=' Config : some input after EndOfFile. Error 3 while parsing I have no idea how to fix this.
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Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Adding onto this, can we get a hiddenSelection to hide the cover? -
LDF is independent for Warlords is my guess.
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The helmet is yes, but with less technology compared to the CSAT ones. The Gorkas themselves are oversuits so there could be armor under them. However, the Russians lack the neck protection, air conditioning, and data cable that CSAT troops have so I'm not sure if they're supposed to have armor.
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AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
New vests do not have a "ghillie_hide" selection, same for the Kipchak. Thus they clip through the full ghillie uniforms. I'm very happy to see that woodland items (and MTP CBRN + MTP radio pack) have been darkened to match each other. Can tropic / MTP items receive the same treatment to avoid this? Currently: Modified: LDF Uniforms Box is named "Uniform Box" instead of "Uniforms Box" like every other Uniforms Box. "Looter (Rifle)" unit has an extra space in its display name. Russian Spetsnaz use both the CSAT arid hex laser designator (JTAC) and the NATO khaki laser designator (Recon JTAC). Maybe add a unique green retex of the CSAT designator? -
Depending on whether or not BIS provides a lore reason, I'll probably strip the Gorkas of their armor level and make them akin to any other uniform. ION has received some drones and UAV bags. They might receive the ED-1D, but not the ED-1E. Russian regular infantry. Russian special forces. Full Ghillie and sniper equipment. Tank crew apparel and equipment. Russian pilot equipment and apparel. Russian diver equipment and apparel. The weird greenish blue texture for the Tactical Backpack (Green) was replaced so it could be used by the new factions. Russian officer and his trusty RSh-42 .50 AE.
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I'm playing with ideas for the Russian forces now. Infantry: 5.45 mm chambered AK-12s in black Olive LDF plate carrier rigs Covered helmets Recon: 7.62 mm chambered AK-15s, also spray painted Kipchak harnesses Uncovered helmets and balaclavas Thoughts or suggestions?
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Contact Expansion Asset Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Loving the new gear so far! I'll post some feedback in a big list soon. For now... ❤️ -
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AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
Lush / Arid skins for the Kir and Rahim (and a black texture for the latter) would be nice and would help round out the Russians. -
Yes, but they're releasing content in stages. If the stringtable is anything to go by (and other config references), there's a lot of content they haven't talked much about or shown at all. Looter faction, Offroad (HMG)'s with armored shields for the gun, static M2 HMG, and Track Suits to name a few things.
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They hid Viper when Apex was being presented. 😉
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Contact Expansion Livonia Feedback
AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
It's abandoned. -
I think some sharp edges should be added to the Rahim. It looks really bad right now.
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Could we get a proxy mag of the Rahim's proxy magazine? Would love to use its magazine model in other weapons like SVDs or even make an SVD-12 using the new Contact RPK-12 as a base.
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AveryTheKitty replied to DnA's topic in ARMA 3 - DEVELOPMENT BRANCH
All muzzle flashes are still too bright compared to the Promet's. I'm not 100% sure, but I think the MBT muzzle flash and GM6 muzzle flash haven't been recolored yet.