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OTScript

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About OTScript

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  1. Hi have you got a update for this script.
  2. Hi have you got an update for your script with the error fixed for MP respawn and dedicated server. Also have you got a link for the demo missions as the link does not work. Thanks for all your work to add to this great game.
  3. OTScript

    DMC Air Patrol

    Hi i still cannot see what's in these files our use it in the editor, it does look like broken download, its the first time this has happened with an Armaholic download.
  4. OTScript

    DMC Air Patrol

    Hi can you help? when i download your demo i try to open them and they are empty no code etc, also i put the demo mission in correct place and go to editor i can see the mission name it starts up but theres not a thing showing in editor. This is the first time this has happened to me, it seems when i've downloaded the file there empty?
  5. Hi thanks for the fast reply, Terox i copied and paste what you suggested from were you gave someone else those settings and it didn't make a difference. This how iv done it now. // AUTHOR : Terox (terox_@hotmail.com) www.zeus-community.net // LAST Edited : 7/4/2013 // MP MACHINE : Serverside // Called from : Zeu_ServerBriefing/init.sqf // Called using : []execVm // Time Called : Before Time 0 // Description : Defines AI skills // (Temporary or permanent fix for the inability to define your precision and skill settings in the .ArmA3profile) // It also gives you more control over the entire skill settings for AI // // COMMENTS skill array elements as follows // // select 0: aimingspeed // select 1: aimingaccuracy // select 2: aimingshake // select 3: spotdistance // select 4: spottime // select 5: commanding // select 6: courage // select 7: endurance // select 8: reloadSpeed // select 9: general // // Value range is between 0 and 1 _option = [10,5]; // 1st element selects the skill matrix option // 2nd element selects the randomisation matrix option // The randomisation is +/- from the core selected value // For example if you used the _option = [3,2] then the 0.45 core value will be randomised to a value between 0.35 and 0.55 _mode = 2; // 0: Addon module is disabled // 1: serverside only // 2: Server & Clientside // 3: Single player mode _debug = FALSE; // This will output the skill settings to your server .rpt for debugging purposes // The following is the core skill matrix _skill = switch(_option select 0)do { //case 0:{[ 0.2, 0.2, 0.2, 1, 0.2, 1, 0.2, 1, 0.2, 1];}; //case 1:{[0.25, 0.25, 0.25, 1, 0.25, 1, 0.25, 1, 0.25, 1];}; // case 2:{[0.35, 0.35, 0.35, 1, 0.35, 1, 0.35, 1, 0.35, 1];}; //case 3:{[0.45, 0.45, 0.45, 1, 0.45, 1, 0.45, 1, 0.45, 1];}; //case 4:{[0.55, 0.55, 0.55, 1, 0.55, 1, 0.55, 1, 0.55, 1];}; //case 5:{[0.65, 0.65, 0.65, 1, 0.60, 1, 0.65, 1, 0.65, 1];}; // case 6:{[0.75, 0.75, 0.75, 1, 0.75, 1, 0.75, 1, 0.75, 1];}; //case 7:{[0.85, 0.85, 0.85, 1, 0.80, 1, 0.85, 1, 0.85, 1];}; //case 8:{[0.95, 0.95, 0.95, 1, 0.95, 1, 0.95, 1, 0.95, 1];}; //case 9:{[1,1,1,1,1,1,1,1,1];}; case 10:{[0.5, 0.34, 0.5, 1, 0.2, 1, 0.6, 0.6, 0.6, 1];}; //default {[0.1, 0.45, 0.45, 1, 0.45, 1, 0.45, 1, 0.45, 1];}; }; // The following is the randomisation skill matrix _rnd = switch(_option select 1)do { //case 0:{[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];}; // use this option if you do not want randomisation // case 1:{[ 0.5, 0.5, 0.5, 0, 0.5, 0, 0.5, 0, 0.5, 0];}; //case 2:{[ 0.1, 0.1, 0.1, 0, 0.1, 0, 0.1, 0, 0.1, 0];}; //case 3:{[ 1.5, 1.5, 1.5, 0, 1.5, 0, 1.5, 0, 1.5, 0];}; //case 4:{[ 0.2, 0.2, 0.2, 0, 0.2, 0, 0.2, 0, 0.2, 0];}; case 5:{[ 0.05, 0.05, 0.05, 0, 0.02, 0, 0.05, 0.05, 0.05, 0];}; //default {[ 0.1, 0.1, 0.1, 0, 0.1, 0, 0.1, 0, 0.1, 0];}; }; // return [_skill,_rnd,_mode,_debug]; As you can see i put // so these setting are not see, is this correct? i do not want to make the game harder than it his. Below is how it was setup before as you can see you suggested setting are there. // AUTHOR : Terox (terox_@hotmail.com) www.zeus-community.net // LAST Edited : 7/4/2013 // MP MACHINE : Serverside // Called from : Zeu_ServerBriefing/init.sqf // Called using : []execVm // Time Called : Before Time 0 // Description : Defines AI skills // (Temporary or permanent fix for the inability to define your precision and skill settings in the .ArmA3profile) // It also gives you more control over the entire skill settings for AI // // COMMENTS skill array elements as follows // // select 0: aimingspeed // select 1: aimingaccuracy // select 2: aimingshake // select 3: spotdistance // select 4: spottime // select 5: commanding // select 6: courage // select 7: endurance // select 8: reloadSpeed // select 9: general // // Value range is between 0 and 1 _option = [10,5]; // 1st element selects the skill matrix option // 2nd element selects the randomisation matrix option // The randomisation is +/- from the core selected value // For example if you used the _option = [3,2] then the 0.45 core value will be randomised to a value between 0.35 and 0.55 _mode = 2; // 0: Addon module is disabled // 1: serverside only // 2: Server & Clientside // 3: Single player mode _debug = TRUE; // This will output the skill settings to your server .rpt for debugging purposes // The following is the core skill matrix _skill = switch(_option select 0)do { case 0:{[ 0.2, 0.2, 0.2, 1, 0.2, 1, 0.2, 1, 0.2, 1];}; case 1:{[0.25, 0.25, 0.25, 1, 0.25, 1, 0.25, 1, 0.25, 1];}; case 2:{[0.35, 0.35, 0.35, 1, 0.35, 1, 0.35, 1, 0.35, 1];}; case 3:{[0.45, 0.45, 0.45, 1, 0.45, 1, 0.45, 1, 0.45, 1];}; case 4:{[0.55, 0.55, 0.55, 1, 0.55, 1, 0.55, 1, 0.55, 1];}; case 5:{[0.65, 0.65, 0.65, 1, 0.60, 1, 0.65, 1, 0.65, 1];}; case 6:{[0.75, 0.75, 0.75, 1, 0.75, 1, 0.75, 1, 0.75, 1];}; case 7:{[0.85, 0.85, 0.85, 1, 0.80, 1, 0.85, 1, 0.85, 1];}; case 8:{[0.95, 0.95, 0.95, 1, 0.95, 1, 0.95, 1, 0.95, 1];}; case 9:{[1,1,1,1,1,1,1,1,1];}; case 10:{[0.5, 0.34, 0.5, 1, 0.2, 1, 0.6, 0.6, 0.6, 1];}; default {[0.1, 0.45, 0.45, 1, 0.45, 1, 0.45, 1, 0.45, 1];}; }; // The following is the randomisation skill matrix _rnd = switch(_option select 1)do { case 0:{[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];}; // use this option if you do not want randomisation case 1:{[ 0.5, 0.5, 0.5, 0, 0.5, 0, 0.5, 0, 0.5, 0];}; case 2:{[ 0.1, 0.1, 0.1, 0, 0.1, 0, 0.1, 0, 0.1, 0];}; case 3:{[ 1.5, 1.5, 1.5, 0, 1.5, 0, 1.5, 0, 1.5, 0];}; case 4:{[ 0.2, 0.2, 0.2, 0, 0.2, 0, 0.2, 0, 0.2, 0];}; case 5:{[ 0.05, 0.05, 0.05, 0, 0.02, 0, 0.05, 0.05, 0.05, 0];}; default {[ 0.1, 0.1, 0.1, 0, 0.1, 0, 0.1, 0, 0.1, 0];}; }; // return [_skill,_rnd,_mode,_debug]; As you can see i have put = FALSE; back i did have = TRUE; also iv added the // so these setting can not be see. Sorry if i may seem a bit stupid but to me you have to ask if your not sure.
  6. Hi thanks for all the modding that you guys do. IV tried all different settings but a can not see the difference the AI are lethal to the point were our clan members can not be bothered to play. I know this is a bit cheeky could someone put some examples IE easy medium hard veteran as in different setting as at this moment in time i can not understand what I'm looking at. I iv stalled Zeu_ServerBriefing and that works great and i installed server skills the same way so i know its all installed correctly.. Sorry to be a pain but iv tried for hours but to no avail.
  7. OTScript

    Backwards Hat

    Hi thanks for prompt reply I'm using Virtual ammo box in some missions, iv found the caps but there white iv installed the updated version but still no joy. Thanks for all the good work you guys do for the community, with out you people it would be challenging to stick with some games. Long live the modders.
  8. OTScript

    Backwards Hat

    Hi can someone please help by explaining were to find these caps via editor as iv looked and can not find them anywhere. Would be nice to have some info.:mad:
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