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Everything posted by five_seven5-7
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Great scenario, like Scouting Missions in the "Adapt" Campaign with extra steps Cons gameplay: More save-game slots ( main quest; side mission; sleeping bag; shelter) Like Far Cry, cleared checkpoints should empty or occupied by syndicats (each one becomes more difficult to conquer with bigger QRF teams) If possible like Hitman, for the better or the worst, if the player uses the same clothes,vehicles and armament should granted access to some areas. In contact with opposite forces should engage.( I´ve remember something like this on the pre-alpha arma 3) In every gas stations also the repair option Arma 3 engine: Better AI behavior some times they don´t react to explosions or gunshots Repack magazine function
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Tac-Ops Mission Pack Military Operations
five_seven5-7 replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
ROTFL didnt know... -
Tac-Ops Mission Pack Military Operations
five_seven5-7 replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Lack of time to complete ;-) -
Tac-Ops Mission Pack Military Operations
five_seven5-7 replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Does the AFTER ACTION REPORT teach how to complete all objectives in the campaign or some just military guidelines? -
Tac-Ops Mission Pack Military Operations
five_seven5-7 replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
I´m getting a bug on the Elias Vallis (beyond hope - No Reprieve)avatar. After healing him he continues on the ground with the head buried on the ground grunting with pain and doesn´t get up. Made a few reverts and fresh starts without sucess. -
TAC-OPS DLC discussion (speculation and hopes)
five_seven5-7 replied to goldblaze's topic in ARMA 3 - DLC
Tactical Operations is high command, can this work in a SP environment? I don't think so, definitively its for MP. Maybe it is doing to be a overall functions in the squad management, vanilla ACRE / Task Force Radio and some goodies (friend or foe IR, etc). https://en.wikipedia.org/wiki/Tactical_operations_center http://www.battlefront.com/products/tacops4/tacops4.html -
My point it was that there isn't no physics attached to the mines, external forces that could move or flip upside down the objects. The UXOs in the middle air is an example like the not present under hand throwing grenades
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<off-topic>One step closer to FarmA </off topic> Something more dangerous to militaries and civilian population are IEDs, lack of some IEDs in the civilian faction.
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So... tried to set a motion of explosions of AP mines with the down-wash produced by the helis but without success.
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Yes and also there is a new technology use by men, the asexual reproduction. Why everything its about balance in Arma because of KOTH and Life players??
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The mine detector should be lower to 1-2 meter top range, its only a metal detector / ultrasonic. The engineer should be more slow, tracking the ground for mines and not running toward it and then disarming it. Lack of green and red flags for id a path corridor and visually mines should be underground not visible. Creation of false-positive mines (coins, junk and so on...) could be interesting wasting time detecting non EOD during a firefight. Its the engineer job to make them visible for others players after using the mine detector and ID it manually. Ref: Kajaki film
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No advance medical system, with all the new props from medical emergency The mine detector should be lower to 1-2 meter top range, its only a metal detector / ultrasonic. The engineer should be more slow tracking the ground for mines and not running toward it and then disarming it. Lack of green and red flags for id a path corridor and visually mines should be underground not visible. Creation of false-positive mines (coins, junk and so on...) could be interesting wasting time detecting non EOD during a fire fight. Its the engineer job to make them visible for others players after using the mine detector and ID it manually. Ref: Kajaki film
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orange Orange DLC (wild) SPECULATIONS !!!
five_seven5-7 replied to Persian MO's topic in ARMA 3 - DLC
Funny fact, A3 screenshot in the red cross site https://www.icrc.org/en/war-and-law -
TAC-OPS DLC discussion (speculation and hopes)
five_seven5-7 replied to goldblaze's topic in ARMA 3 - DLC
Funny fact, A3 screenshot in the red cross site https://www.icrc.org/en/war-and-law Wrong thread -
Jets - Custom Panels (GPS, Camera feeds, ...)
five_seven5-7 replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Don't be a grumpy . 180 isn't always a solution, if you fly in a parallel line to your goal even if is a clicks away...- 200 replies
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Jets - Custom Panels (GPS, Camera feeds, ...)
five_seven5-7 replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Is it possible in the gps, to continue to see the player icon in the dark sides of the outer border. Its to easy to lost the orientation and tracking especially in the jet showcase.- 200 replies
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In the jet showcase, I got a force landing without hook support. All stats were red and after a few seconds with the jet in rest, it exploded. Not all forced landings and crashes result in explosions like the movies.
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Cant land in the USS, didnt read the changelog... Is it normal IRL to have in the landing zone foul line so many planes and crews? Its a recipe for destruction
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Check cosmos engine mod, real scale of space
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Is it possible to increase map sizes even further using seas(1000x1000), like black and Mediterranean sea. assuming the sea shouldn't use too much memory
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In the Black wasp can't see any reflections from the canopy, looks like a convertible car
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I know that, but why you can have the same agility in the CAS, regular jet and the stealth versions? Balance? Should be a trade off, I'm willing to take some damage in order to shoot down that superior plane
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Fixed Wing Flight Model (dev branch)
five_seven5-7 replied to dezkit's topic in ARMA 3 - DEVELOPMENT BRANCH
The new jets start to lose hydraulic controls (just freeze) above 12000 meters, just turn into a flying brick.IRL service ceiling its about 14000 in these jets. Can we have pradlt-glauert singularity aka vapor cones?- 874 replies
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- flight model
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Where is the structural damage now that we have mach 1+ jets? A heavy loadout plane pulling to many GS when its traveling too fast should be consequences
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Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
five_seven5-7 replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Does the sensor indicates if targets are below or above us? Shouldn't exist the incoming missile threat, because of that we know when to deploy flares. Only a warning when a missile was launch and their position. Shouldn't we able to lock friendly, heat signature it's the same, but mark them with a cross instead of the square symbol.- 954 replies
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- electronic warfare
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