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hiukuss

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Posts posted by hiukuss


  1. Probably not, as just switching the Revive has a LOT of implications on gameplay and workflow. For example the endtriggers won't fire for unconsicous units, respawn won't work, you won't have medical supplies, etc

    Also I me and my unit are not using ACE, so we can't test any ACE related changes.

     

     Note that the Escape-system is not preventing any damage, so the source of your problems must be somewhere else.

     

     

    So it looks like ACE is adding a HandleDamage-handler that is taking priority over the missions one. No other reason I can think of to explain the stuff you guys described. It is also suspicious that the changes happened after an ACE update. Maybe you should look into their changelog (at github maybe).

     

    The only thing pertaining to the medical system in ACE in their recent changelog is a menu fix and a macro. Maybe I'll just remove the revive system in the mission and go from there. Any advice?

     

    EDIT: Didn't see belbo's post, disregard


  2. Well i think its because neo uses a different damage handler he may have to upload a version seperate for ace like there was in A2 our current workaround is that we have one person shoot the other and then revive them to remove the damage

    It just recently broke for me though, since the latest ACE version dropped so I have no idea what to tell you or say. We do the shoot-each-other thing too, but it doesn't remove pain or certain other things.


  3. With other players? Other players don't get initialized correctly, when mission is hosted locally.

    Yep. What doesn't get initialized correctly? Everything seems to work for us.

     

     

    Theres a problem when uses ace, when you get shot you can't use ace healing items to heal yourself how do i fix this?

    I contacted ACE about this and said it's not their fault (at all -.-) so I don't know what to tell you. If you know how, I suggest you remove the built-in revive system for this mission and use ACE's (their words), or wait for Neo to fix it somehow.


  4. Keep in mind: The mission doesn't run with local hosting. You need atleast a dedicated server instance on your PC in the background. I am working on that problem thou.

    What exactly do you mean by that? Like I said, I've played it for at least a year now, via Multiplayer --> New without issue.


  5. It is definitly not broken (just tested). The parameters are stored in profile space and thus resetted upon server restart. Keep that in mind. 

    Have you checked in the mission if the parameters are restored correctly? You have a list in the briefing screen with the active parameter. The saved values are NOT LOADED in the role selection screen, they are loaded on mission start. So you can only select "load saved" and the rest of the parameters are ignored and saved values are applied (but you can't preview them before missionstart). This is how parameters work, no way to actually load/changes values in the parameter screen.

     

     

    Check your RPT, you probably running the wrong RHS version or you missed an addon in your loading. Just played RHS on my server, works fine.

    The parameter thing makes a lot of sense now, thank you so much.

     

    I have a few mods running, and I checked to see if RHS was up-to-date (using the wget thingy, RHS_USAF and RHS_AFRF) and it is. Here's the thing, though.

     

    I don't run a dedicated server, but I've been running this mission for a year now locally, same modset, and only recently has it been doing the kick thing.

     

     

    EDIT: you know what, I think I have a case of "two retarded users who can't install mods." I'll check into a bit more to see if that's the problem, if so, I apologize.

    That's the issue. RHS downloads for them didn't finish the whole way, or some of them didn't download it at all. REEEEEEEEEEEEEEE


  6. Can't get the parameters to "save" after selecting the option to do so under Parameter Loading.

    Is there something I have to do myself, or is it broken via the mission?

     

    EDIT: also, the RHS versions kick every player connected once selected, but the vanilla version does not. Any ideas?

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