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Everything posted by HitmanTwoActual
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WIP cabriolet scout car
HitmanTwoActual replied to bias12's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I would say Solid for the paint job. Is this planned for all factions or just one? Because if you do all of them, you can just do each vehicle in the different camos (Hex for Opfor, The new Green digi for Independent, Tan for Blufor) -
Skeeko's U.S. Army
HitmanTwoActual replied to Sonny_Boy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@brad7 So that gets rid of the error, but I have also heard that some hidden selections on the vest are not available (i.e. the camo pouches on the back), have you found a fix for that? -
Skeeko's U.S. Army
HitmanTwoActual replied to Sonny_Boy's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Have you figured out that Error yet? As far as I can tell it only has to do with the Vest? -
US Destroyer Ship (WIP)
HitmanTwoActual replied to TxT's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Using the resources that best fit the situation... the hanger should be able to fit the new UH-80 "Ghosthawk". -
German Armed Forces Mod
HitmanTwoActual replied to GalComT's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Kilroy Physx allows units (or vehicles) to freely move in a moving object (such as the landing craft). No scripts are required. Hope that helps! -
US Destroyer Ship (WIP)
HitmanTwoActual replied to TxT's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I found some Bridge and Control Room pictures for you: http://img243.imageshack.us/img243/1791/lcsbridgexs7.jpg http://www.buffalocomputergraphics.com/content/images/maritime_training/SWOS-Training-3.JPG http://farm4.static.flickr.com/3593/3613352409_373f0a1fec.jpg http://www.globalsecurity.org/military/systems/ship/images/fsf-1_x-craft_bridge_050205-n-7676w-611.jpg ---------- Post added at 23:19 ---------- Previous post was at 23:14 ---------- And one more of below deck in the Dry dock for the RHIB boats: http://chivethebrigade.files.wordpress.com/2012/03/uss-freedom-920-17.jpg?w=919&h=657 Here is a close up on the rear: http://2.bp.blogspot.com/-iCd8XgPMEQs/UToOKI1w8DI/AAAAAAABN-k/7mThF1eX4VE/s1600/lcs_1_fy.jpg The LCS-1 can carry a Seahawk in the back hanger. But it has a large Flight deck for refueling. One more gift of visual aid! http://www.turbosquid.com/FullPreview/Index.cfm/ID/468294 This is a high definition model that is Film prepped. You should be able to see the detail of the actual ship on this one. -
US Destroyer Ship (WIP)
HitmanTwoActual replied to TxT's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That is looking great man! How's the Front Mounted Cannon firing? And a little quick question, maybe I could be the beta tester for this Ship? I love the LCS Series and it would make a great addition when you let me try it out. As always, good work! -
US Destroyer Ship (WIP)
HitmanTwoActual replied to TxT's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well I can maybe help you out with that, (copied) The ship is 377 feet (115 m) in length, displaces 3,000 metric tons (2950 metric tons) and can go faster than 40 knots (46 mph; 74 km/h). The flight deck is 1.5 times the size of that of a standard surface ship, and uses a Trigon traversing system to move helicopters in and out of the hangar. The ship has two ways to launch and recover various mission packages: a stern ramp and a starboard side door near the waterline. The mission module bay has a 3-axis crane for positioning modules or cargo. The fore deck has a modular weapons zone which can be used for a 57 mm gun turret or missile launcher. A Rolling Airframe Missile launcher is mounted above the hangar for short-range defense against aircraft and cruise missiles, and .50-caliber gun mounts are provided topside. - Wiki. Attached here is a 3D model that TurboSquids member, Omegavision created. This is in no way saying that you should copy his work, but use it as a accuracy guide when you are building your OWN version of this ship. http://www.turbosquid.com/3d-models/uss-freedom-lcs-1-3d-model/738470 I am required by the forum rules and by U.S. Legal Issues to remind you that the link above is another creators work and should be treated so, it is only posted to give people the idea of what the LCS-1 looks like. I am in no way intending to copy or have someone copy his work. -
US Destroyer Ship (WIP)
HitmanTwoActual replied to TxT's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice man, I figured the LCS Class Naval Vessels would work in Arma 3, plus you are already on the right track with the model. I would make ships of my own, but I do not know how to mod on Arma, although strangely enough I am majoring in Naval Engineering... Oh well, good work and good luck. -
Private Military Contractors [W.I.P]
HitmanTwoActual replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Actually, the "Hunter" is a MRAP. But either way, I would love to see a SUV model come out and be implemented into A3. Thanks again! -
US Destroyer Ship (WIP)
HitmanTwoActual replied to TxT's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
May I suggest building an LCS-1 or an LCS-2? Those are brand new ships that are set to be in use by many countries by 2035. Not to mention it is a wonderfully engineered ship. -
Private Military Contractors [W.I.P]
HitmanTwoActual replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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Private Military Contractors [W.I.P]
HitmanTwoActual replied to Pomi Git's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Loving the MX re-texture! As a suggestion, maybe instead of going with the usual Hunter re-texture, could you do a Black Ifrit? That would look amazing with your PMC units, and you would be the first to do it! Thank you for taking your time and making this mod great!