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M. Glade

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Posts posted by M. Glade

  1. 42 minutes ago, darkChozo said:

    Tac-ops added a regular soldier version of the officer fatigues (named Light Fatigues IIRC). I believe they're not DLC restricted and they look pretty reasonable for more non-infantry troops like tank crewmen.


    Not in the Jungle Hex tho.. 


    Would be nice to maximize potential of this last minute, final DLC. Give the community as much that can be given with quality constraints and usability (ex. Tanoa colored vehicles etc.)

  2. 5 minutes ago, wattywatts said:


    True, but the current helmet is a reskin of the NATO's and since there is a new helmet available, it needs to be used somewhere. We can try different approach though.


    Please get a new helmet for AAF. Even if its just a slight modification, its not very aesthetically pleasing to be using an ArmA 2 port. 

  3. 10 minutes ago, Strike_NOR said:


    and I'm sorry if this sounds harsh, what exactly are you trying to say? You are being very unclear here.


    Is it a suggestion? Is it a feature report? 


    Start your post by saying "I would like to suggest....." or "Something that would improve the experience....."




    It is not a "small" addition at all. You are talking about a completely new animation for each operation, for each position, in each vehicle. The buttons are not in the same place for each tank or position, so that means on average 1 animation per switch in the game.


    No other vehicles in game have this, so it would break consistency as well.


    You really think I'm saying put the fucking skeletons fingers between each groove and button? No.


    A simple hand gesture with already available animations to move in the general vicinity of a button isn't very hard and is done by RHS with one of their jet models. So what if its not in the other vehicles? Armored vehicles haven't had interiors but every other vehicle did, now they're getting one, problem? 

  4. I don't mind the Ai, they work, and they're mostly enemies. Yeah in singleplayer critiera, its fucked. 


    But guys, BI is working on the new engine. They're (hopefully) compiling all our piss rants in a nice big bucket, and will be sorting that out on the next title. I don't know WHY anyone would complain about Third Party DLC, its not something that the whole community HAVE TO purchase, even if there are listings on the market for third party DLCs no ones is forcing you to buy them, moreover, its a gift from the developers and wonderful staff here more than anything else. Many mod creators have always wanted their FREE time which they devoted to pay off, and this is an opportunity for so.


    Ok, BI moves forward with the idea and begin taking requests. What is the harm in that? What is the problem? None, when it comes to copyright and people stealing other peoples shit - we as a community will deal with it with finding out and testing, since most mods are quite easily identifable and have a vocal community. It's not going to hurt anyone, might aswell implement it and if it flunks along the line, scrap the idea and devote more resources to the next title.


    As many people stated here, ArmA 3 (at least the current release), has had a drop in playerbase. But this is primarily due to the past generation of ArmA Roleplay Lifers (sorry to bring them up but you know) realizing that pretending to be a cool and tactical police officer in a game isn't really good for their real life. Aswell as the Battle Royale folk who went to the standalone game, diverting from ArmA. But were those people really contributing? Or were they playing due to  YouTube promotions, I think the latter. Like I said before, we on this forum are BI franchise die-harders who have thousands of hours, want nothing but the best for the video game that has consumed us what we may see and believe can differ to that what the casual playerbase wants (which is probably more police cars and so forth).


    Also, one dislike I have is since the 3rd party DLC will be a very small and handpicked group of mods, why won't there be a lite version on the base game? Surely most of what there will be published won't take that much disk space (except terrains, obviously), so one suggestion from me is to include a main menu option to toggle tester/lite version of the DLC to boost sales and know what people would be buying.

    • Like 1

  5. 3 hours ago, Hector Corral said:

    Feature proposal


    I really appreciate the African variant of CSAT units, but only two of them are available in the Editor (under Men (history)).

    As a modder and mission maker, I think it could be better to have all the units of the African CSAT under CSAT >> Men (african).

    And it could be really cool to have them in both Eden and Zeus!


    The base class is:

    • O_A_soldier_base_F


    Units classes are:

    • O_A_medic_F
    • O_A_officer_F
    • O_A_soldier_A_F
    • O_A_soldier_AA_F
    • O_A_soldier_AR_F
    • O_A_soldier_AT_F
    • O_A_soldier_F
    • O_A_soldier_GL_F
    • O_A_soldier_LAT_F
    • O_A_soldier_M_F
    • O_A_soldier_SL_F
    • O_A_soldier_TL_F


    Another cool addition would be to add a universal class (hidden in editor like all other universal classes, which could be used for custom zeus missions and in missions with respawn inventory enabled):

    • O_A_soldier_universal_F


    This way you guys can also say it introduces 1 new faction :f:, so "includes no new assets" wouldn't be a true statement.