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Posts posted by M. Glade
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I'm getting more and more curious about how these briefing room tables / screens and the HDTVs all aboard the destroyers are supposed to work.
Or my imagination is bad.
And is there any way to open/close/lock each of the doors on the carrier.
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1 minute ago, stburr91 said:Yes, we really need something similar to the boat rack but for the Liberty hanger so we can get helicopters in, and out of the hanger.
I assume there'd be issues with rotors going into the sides of the hangar and then exploding everything, so it'd be probably limited to 1 helicopter which the hangar can fit 2 if rotors are folded.
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1 minute ago, Lbbde said:Could it be that the hangar gates are a little bit too narrow for a Ghost Hawk?
I've been trying to fly a ghost parked in the hangar to the landing deck, but the main rotor is being destroyed at the gates. :{O
I will try to make a video of it later.Experienced this issue too, sad you can't taxi the ghosthawk like you can with the UH-60 in real life, with wheels.
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2 hours ago, Grumpy Old Man said:At least we get a destroyer to play with!
Cheers
Thats such an awesome machinima man haha needs to be put in the news/blog.
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4 minutes ago, nodunit said:Not really, I've not seen this behavior during engagement with either AI set targets or myself as a UAV operator, would it be possible to capture this in a video and what is the rate of reliance that you see this occuring?
At first I thought its just random malfunction of (was it ever implemented?) the missiles but i'll try to recreate it. I reckon its just a splended camera bug but it definitely didn't explode or go to the correct trajectory.
Also, is there any hiddenselections for the 4 dozen TVs in the destroyer? And what'd be the use for the briefing room screen and desk, like any dedicated area to put it.
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1 minute ago, Pinkie1997 said:i hope they will fix this , ist really easy to avoid the SAMs, because they are slow to turn, just fly circles lol. (my pc likes to autocorrect its to ist)
Yeah I agree the SAMs need a buff, with the newer jets you can throttle 100 and just fly away after a couple turns.
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1 minute ago, Pinkie1997 said:also, the Missiles launched by the vls only have smoke particles when falling downwards, not when going up
Yes, that photo is 5sec before impact no trail and like I said it didn't detonate.
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Just now, Pinkie1997 said:fired out of the vls thingy? if yes, thats artillery, and not supposed to explode in the air
Yeah but it legitimately malfunctioned and didn't explode when contact with surface.
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2 minutes ago, Pinkie1997 said:isnt that a Missile for artillery purposes?
It's the 230mm mk41, pretty certain its for Harpoons but there are no other ships to sink haha
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Is it normal for some missiles rocket and warhead not engaging and basically flying like a rock in the sky and not causing explosion?
Costing $50,000 a piece I expect NATO to be up to CSAT standards, smh.
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1 minute ago, Beagle said:Question: how does one manage to start a mission with a boat on a boat rack?
Vehicle in vehicle transport, just put the boat in the rack.
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29 minutes ago, stburr91 said:Also, FYI, you can load the gunboat, CRRC, SDV, and the RIB into the boat rack.
You can also put HEMTT and Marshall
The 120mm platform isn't aligned perfectly with her bow and rotating it will cause it to fly in ArmA physics. But I think this is from me firing it I don't know.
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Hate to be the guy to ask for things but it'd be cool to see Navy Ghosthawk / uniforms for such a big mod like Aegis, would really immerse the NATO naval criteria alot more!
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Why is the 120mm "mk45 Hammer" limited zeroing to 2000 metres? I'm pretty certain that the rounds are effective at much greater distance.
Also, anyone got recommendations for vanilla USN uniforms now that we got a bridge? These helicopter pilot things, don't really, fit.
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1 minute ago, Pinkie1997 said:Is it possible to recover boats from the water into the uss liberty?
Put the boat rack in one of the boat hangars/outlets then sail near it and you will get action menu selection.
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17 minutes ago, nodunit said:Having some trouble with the quoting (haven't used this since an update somewhere...) but you should be able to fit a ghosthawk down the center, the hangar was designed to accomodate its rotors span.
Alright thanks, i'll play in Eden some more just thought it went into the back a bit much.
And there is this bug.
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Even when the Radar is destroyed the SAM can still locate and fire soon after (CSAT Rhea).
Small diameter bomb can't be selected on the Buzzard/Gryphon? Not sure if intended.
And the hangar on the Destroyer is very small so you can't really properly fit a Ghosthawk (let alone AWACS :D), so maybe add a fold rotors option? Chemlight looking colour leaks on the ships fore.
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IT COMES WITH A BOAT RACK?
Jesus christ, i'm done.
Edit: Great to see the ability to change flag/name/number.
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Still very depressed about not having an ouija board!
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Can anyone let me know what happened to the Tanoa Hunters and HEMTT? I swear there were textures for them.
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10 hours ago, darksidesixofficial said:Im not going to even call a single Static destroyer "Naval Warfare", but its still cool were getting some things to spice up gameplay. The Radar and AA Battery pieces don't appear to be towable or drivable either. Still neat though, love the look.
It does have a gunmount though, a simple retex for CSAT (or, possibly customization judging from the note of 'interiors') can see some pretty interesting SP scenarios. Maybe, just maybe we may see mobile versions of the SAMs since they're already modeled for both factions' vehicles but realistically the thing will be so far away there won't be a reason to move them if they're being utilized. I'm not complaining, it's progress!
2 hours ago, Undeceived said:Good roadmap for the rest of this year. Looking forward to it and thanks, BI.
The story of (Grumpy
) Old Man sounds exciting. And I really expect a continuation of Miller's story line. You heard it, BI!
Glad that the next Arma is still years away - this way we have some more time to finish one or another project.
He'll probably be doing splendid splits on all the Eastwind devices hes stockpiling, some of those shooter animations too forcing Kerry to watch
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48 minutes ago, haleks said:Holy smoke, an open-world SP scenario on Tanoa?
I could almost forgive BIS for not making a proper Apex SP campaign!
Where's my dancing banana?
Edit : Ah, there it is!
I'm so happy that we finally see a possible hint/resolve in the never ending conflict that is ArmA 3 universe. And what happened to Miller haha!
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Just as I was catching up with work and tapering my addiction to 3den, I visit the Arma wiki to see where to place defences on the carrier, I noticed it.
Finding a new campaign-scenario and free assets coming which will truly put the cherry on top of possibly the last rv4 rendition, made me really fuzzy inside.
For those of you who haven't seen it. https://arma3.com/news/arma-3-roadmap-2018
SpoilerQuoteThe NATO carrier strike group has a new addition; a destroyer-class ship with detailed interiors and new naval fire-support options. It's also capable of launching/recovering small naval vessels and helicopters. The USS Liberty is a static object that can be placed around the map via the Scenario Editor.
NAVAL WARFARE!
And a campaign to wrap up the cliffhangers? I'll stop barking now, after 3 years.
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We really, REALLY need a GTA level style of vehicle doors opening / closing when you enter them.
I'm tired of seeing a guy across the map press a button and float in the air for a second and disappear into a tank.
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General Discussion (dev branch)
in ARMA 3 - DEVELOPMENT BRANCH
Posted
use the rvmat in gimp