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Everything posted by M. Glade
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You can check under a3/orange to see if they are encrypted or not.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
M. Glade replied to Placebo's topic in ARMA 3 - GENERAL
Malden Civil War 2015 US DSS Agent's race the clock on evacuating 2 embassy staff due to the brutal conflicts. DSS botched their attempt at driving through a detour, which unsuspectingly turned out to be enter into a lower-level Maldenian rebel encampment. With the airport just 5 minutes from their location, they lose 2 officers one without even hope of medevac who lost his life in the rear of a civilian van. RHS all, VSM, MGP, Russian Special Forces I think, rismarcks and direones, also JSOC uniforms. if someone wants to continue this sub-sub-sub-story feel free :)- 6858 replies
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Oh man. You should have waited! Really not worth the time, BIS usually makes them pbo's again couple months/weeks from release. Opening these files isn't particularly prohibited if you just use them to retex the van.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
M. Glade replied to Placebo's topic in ARMA 3 - GENERAL
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
M. Glade replied to Placebo's topic in ARMA 3 - GENERAL
wtf cmon BIS, really? REALLY? this maj gavras is no joke!- 6858 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
M. Glade replied to Placebo's topic in ARMA 3 - GENERAL
here (tfw u know ur failing cool dance move but still do it) -
List of all hidden texture inits
M. Glade replied to somesangheili's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Here are some other things from Apex. (dirty MTP top with Gendarme bottom) Expansion\Addons\characters_f_exp\Gendarmerie\Data\U_B_GEN_Soldier_F_02_co.paa (tan AAF outfit, found in the same Apex PBO under Syndikat for some reason) Expansion\Addons\characters_f_exp\Syndikat\Data\U_I_C_Soldier_Para_4_F_2_co.paa- 196 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
M. Glade replied to Placebo's topic in ARMA 3 - GENERAL
RHS :'( -
Sedans, right now we have this hatchback from 2012 and an SUV. I love the new integrations of civilian clothes with Tanoa, but we need 1-2 new multiuse vehicles.
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
M. Glade replied to Placebo's topic in ARMA 3 - GENERAL
damn that took time, you guys must be over your head with these recreations. bring harper back mil mod, rhs, vsm, direone- 6858 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
M. Glade replied to Placebo's topic in ARMA 3 - GENERAL
on Abramia, MGP, RHS, DIreone 5 AM <3 -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
M. Glade replied to Placebo's topic in ARMA 3 - GENERAL
DesOps -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
M. Glade replied to Placebo's topic in ARMA 3 - GENERAL
U.S.A.F Strategic Airlift & U.S. Army Soldiers unloads a new prototype vehicle for the ANA. Kandahar Airfield 2013. Direone, RHS -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
M. Glade replied to Placebo's topic in ARMA 3 - GENERAL
what the fuck lol Refugee Deportation Heli Insertion- 6858 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
M. Glade replied to Placebo's topic in ARMA 3 - GENERAL
Sabres Air Oh wait something looks odd in this photo -
Hi all, I'm looking for the class for the bridges on Tanoa, im making Burj Al Arab and I really need the classname for it so I can place it. I cant find it anywhere either. Thanks!
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Stop making fools look like fools :(
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Hmm odd, can you post here what you used if you still have it? thx
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Even if it was connected using whole lengths I'd just need the name of the bridge part, unless it would be connecting as 1 whole thing it'd have to be a different model.
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Used both nothing.
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Yes, when I try to find roads while im on the bridge it returns nothing.
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Nope no cigar!
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shit im stuck BIS please add bridges in eden
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It is your crystal ball I used your code. _bridge = "bridgesea_01_f.p3d","a3\structures_f_exp\infastructure\bridges\bridgesea_01_f.p3d" createVehicleLocal (player getRelPos [10, 0]); _position = getPosWorld _bridge; _vectorDirUp = [vectorDir _bridge, vectorUp _bridge]; _model = getModelInfo _bridge select 1; deleteVehicle _bridge; _bridgea = createSimpleObject [_model, _position]; _bridgea setVectorDirAndUp _vectorDirUp;