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Everything posted by M. Glade
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Tac-Ops Mission Pack Military Operations
M. Glade replied to Tom_48_97's topic in ARMA 3 - DEVELOPMENT BRANCH
Problem with Avenging Furies -
Remnants of War, CSAT and NATO in relation to Oreokastro. ***SPOILERS***
M. Glade replied to sonofthekraken's topic in ARMA 3 - OFFICIAL MISSIONS
Makes alot of sense but I don't think BIS thought that specifically out as much as you lol.. CTRG is part of NATO because if you go to the Apex campaign mission overview text, it says play the role of a NATO CTRG Operator. And even with Tac Ops we still don't know who the fuck they are. -
I'm pretty sure its been answered on the first, developers set the price but there must be some discussion with BI to make it realistic. Probably Steam.
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TAC-OPS DLC discussion (speculation and hopes)
M. Glade replied to goldblaze's topic in ARMA 3 - DLC
@lexx -
TAC-OPS DLC discussion (speculation and hopes)
M. Glade replied to goldblaze's topic in ARMA 3 - DLC
I mean, a decade prior? That's a long time, really opens up new spots in the timeline. I understand that TF Aegis has been there for 2-ish years, but what conflict has gone on for that long? Retard post once again... -
TAC-OPS DLC discussion (speculation and hopes)
M. Glade replied to goldblaze's topic in ARMA 3 - DLC
Why is IDAP on Altis 9 years before East Wind (the real war)? What are they doing there? This really opens up a new story, hopefully it can be wrapped up in the same operation if thats the correct word for it. https://arma3.com/assets/img/post/images/arma3_dlc_tacops_screenshot_02.jpg (seeing as this is probably the Beyond Hope operation, not the Steel Pigasus) -
Lol mate, we're gamers, we buy games like religion. Maybe not to you, but we're not game developers, we're consumers (well, some of us are BI devs). I like buying things and am not afraid voicing my opinion on what BI offers, since they're literally the only studio I can give a dime about (no pun intended). This thread was created since its crossing the line from what is free and what is paid, we have every right as already base game consumers to provide input what we'd want to buy, and BI is doing exactly that, proving a platform for us to discuss freely.
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TAC-OPS DLC discussion (speculation and hopes)
M. Glade replied to goldblaze's topic in ARMA 3 - DLC
I think BIS kinda jinxed themselves when they set no new assets, I mean hell we're getting new units (ish) to assault Malden no? So thats an asset in its self since its part of the vanilla campaign. And we're getting some new "Scenario Module" or something like that, which is also an asset. So hey, worth the $5? Only issue I'll have is waiting 6 months for them to put the files in regular .pbos so I have some editor fun Also I'm pretty sure the Gorgon retexture is just some brown lines scattered on the old NATO Gorgon tex from 2013. -
TAC-OPS DLC discussion (speculation and hopes)
M. Glade replied to goldblaze's topic in ARMA 3 - DLC
I'm pretty sure the AAR is like the Apex video briefings but as an outro, something extra I guess. Kinda bummed that we may not see Miller again, that daft geezer better make an appearance on the next title. Yeah, talk about a "campaign". -
Lol, obviously they'll be taking a fat commission. But if your DLC makes the cut, money is there, they're only looking for stuff that'll SELL. You better be committed to making it your primary focus and think of it as making it a living.
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You'll probably have to re-create those assets. No dependencies allowed, similar to what happened with MANW, remember you'll be making a living from this and then you'd have to get the people of CUP to sign off. Also, majority of that is just ported buildings from previous ArmA games and BIS probably doesn't want anymore recycling.
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I'm not sure where to put it, but I've seen quite a few people start selling mods on, as usual, the Steam Workshop. Here is an example (https://armaservices.net)... I swear I read somewhere that charging for server entry was allowed but selling mods alone was not. Staff, if you'd like to delete/hide this thread please do so, I didn't know who to inquire this to so I've created a post.
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So, if somehow someone created their own version of A3 tools (if the person in question has extensive knowledge of program development, but in the first place you'd need to reverse engineer possibly the entire game) and made their assets implementable in the game, the person can sell it? Ok, but I'm entirely doubtful that someone will go to those extents without breaking policy in the first place, to be fair this needs to be clarified slightly better in the terms of use. Why is it always the lifers who do retarded shit like this?
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There is, where you're not able to change the names of old profiles.
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This new system is slightly pissing me off honestly, I have 1GB of missions I have to move when I want to make a simple name change. Aswell as all of my binds, why this new system?
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I think its slightly, late but we still have no Eden preview icons for the Weapons category (all weapons).
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Mods have to be in PBO format. Like I said, you can't join any vanilla server with mods, it will kick you out of the game.
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BAD FPS with gtx1080Ti and i7 7800X
M. Glade replied to SRDEPAZ's topic in ARMA 3 - QUESTIONS & ANSWERS
I remember once there was a thread like this, the guy had a 980ti but he didn't plug it in and was running off Intel Integrated Graphics -
BIS Spotlight help (PVP/PVE Mission)
M. Glade replied to Digger James's topic in ARMA 3 - QUESTIONS & ANSWERS
You'll never get it perfectly moving like that (you can make it look good, since this is ArmA there are certain extents) but what you can do is: retardedLamp1 setVectorDir [0,0,1]; sleep 1; retardedLamp1 setVectorDir [0,0,2]; sleep 1; retardedLamp1 setVectorDir [0,0,4]; sleep 1; retardedLamp1 setVectorDir [0,0,5]; sleep 1; retardedLamp1 setVectorDir [0,0,6]; sleep 1; retardedLamp1 setVectorDir [0,0,7]; sleep 1; retardedLamp1 setVectorDir [0,0,8]; sleep 1; retardedLamp1 setVectorDir [0,0,9]; To change the direction retardedLamp1 is facing, call the above script via .sqf file. To view this command more visit https://community.bistudio.com/wiki/setVectorDir. -
I don't understand, you can have 1 custom face selected in the identity options. Your mod will not work on a server unless they have it running too. This will not work on multiplayer and you will have to re-download those files. Works fine for me, check integrity of your game cache on Steam (Right click ArmA 3 Tools > Properties > Local Files > Verify Integrity).
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Yeah definitely, if this HAD to be something to go off of I think the already established MANW contest's criterias would be good. Excluding the gamemodes and total modifications, would work pretty well.
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If we did that everyone wouldn't vote and just want Altis Life or whatever the fuck its called, King of the Hill? I don't really think the BIS forums would count, we're a very hardline and fanatic division of the ArmA community. What our needs are differs to what the mainstream A3 player cares, yes our opinion is probably the most accurate when it comes to game mechanics and performance. But seriously, if it was polled say on Steam everyone would just ask for more vanilla police units and whatever else cool things you want, or their own armed forces as a DLC. The DLCs submitted should be based on merits of the expansion, quality, conformability to the base game and initial investment into the mod. A good example is third party campaigns, 1000s and 1000s of dollars are invested into professional VA and many hours are also spent in development, this applies to larger projects aswell (which would be harder to implement due to their nature), dozens of developers focus on creating assets and most of these people put some priority on doing so and in a fair world would require payment.
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AR-15 is patented by Colt, AR-101/3/4/5/6/7/etc is not. The look and design of that rifle doesn't matter as its being sold by 100s of companies in the US/Canada without license, its basically an open source rifle like that of the AK series. Very large issue when it comes to optional installation, I don't see many people willing to drop money on it without the ability to test it somehow and MP usability.
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But Tac-Ops DLC isn't an SP campaign that is classical, with a long adapting story, and with numerous insights to a bigger story. If somehow you guys manage to wrap up the Altis / Stratis / Tanoa story in 3 missions I'd be very pleased, but people buy campaign games for the story not so much for the kill AI stuff we all know. Anyway looking forward to it, and I think most people already have it bought in the DLC pack 2. @dragon01 Kydoimos already works for BI and has helped develop the Orange DLC.
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Exactly my point! And to continue, if one of the modification developers go MIA or becomes a tad lazy, whos going to eat up the blame and release information to the public on what will happen to the mods which BIS now endorse? These anomalies don't help, and those who shout for feature requests no longer can't be turned a blind eye upon and will have to be taken into account. This creates another problem, paperwork and paperwork. Will every single person associated to a certain mod have to sign non-disclosure agreements, submit legal identification to BI, submit home/contact addresses and bank information for payments? If thats the case, I can assure you even if talented creators have a vested interest, this will turn those who can't submit such information off to the whole idea and will continue releasing things without pay (this crushes some peoples dreams to say the least). Why paperwork? For the exact problem that Steam Workshop creates (having the ability to battle for your rights when your content is stolen).
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