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Everything posted by M. Glade
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Western Sahara CDLC Unofficial Discussion
M. Glade replied to Callsign's topic in ARMA 3 - CREATOR DLC
Dunes has been the only decent desert terrain on ArmA 3, severely handicapped by its size. I've been looking forward to an expansion like this, even better as its coming from @lexx -
Just as I was catching up with work and tapering my addiction to 3den, I visit the Arma wiki to see where to place defences on the carrier, I noticed it. Finding a new campaign-scenario and free assets coming which will truly put the cherry on top of possibly the last rv4 rendition, made me really fuzzy inside. For those of you who haven't seen it. https://arma3.com/news/arma-3-roadmap-2018
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RHS Escalation (AFRF and USAF)
M. Glade replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not any hits, it depends where it lands, the type of shell etc. it would mean its the time for crew to bailout. It would survive a few projectiles to the frontal armour part of the, by this time they should've returned fire. Also, is there any config/script to put GAU-19 on the ESSS blackhawk stubs?- 16538 replies
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I'd like to see more variants of the new LDF helmet, perhaps more paint schemes (black etc.) I saw certain parts of the helmet seems like you can use hidden selection
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RHS Escalation (AFRF and USAF)
M. Glade replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok, I hate to say this but I used the ticket on your website a really long time ago (many years) and requested the USAF ABUs, and it was implemented gave me a fuzzy feeling- 16538 replies
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If you've seen what 12ga can do IRL, they're "too powered" under 50 metres too.
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And im certain they're listening, many of the reports and suggestions we've been vocal about have been implemented. I think the reason many of us have stuck around is because BI is a really awesome community oriented studio who I wish will stay in business for a very long time. So would it be beneficial for them to make ArmA 4 aliens? Highly doubtful of that.
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I do believe the campaign will be longer in duration than LoW, they even said the gameplay is more like a quest and search instead of a static cookie cutter storyline. The Russians are rather quickly moving towards Western tech, the majority of Spetznaz are using EOTechs and a few knockoffs of US lbe.
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I am aswell, since this is a spin-off I wonder if it will continue on / shed light to the events of the base game and previous expansions. Also how many missions will be included and maybe alternative choices?
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This map really hits the feels, dreaded, dead, deserted and depressing. Amazing, because that fits what this terrain was intended for! Feeling nauseated from the radiation already.
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I hope it flows!
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Spetznaz they say, the uniforms look really fucking awesome its giving me a massive boner!
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I think its more of a scripted alien, not a playable one. Seems like a continuation of the "secret" battles of East and West, maybe the Russians have harnessed magic powers?
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So having lasers or aliens as an optional weapon/item/unit makes ArmA 3 unplayable? Ok, sure! I'm very happy as long as this update continues the storyline on the nukes.
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I'd put my finger on aliens, but it probably won't be something all too big like Apex. Maybe the Old Man DLC will come after this, as it seems story-oriented? Either way, im super excited as BIS said they were 'done with updates' but I knew they couldn't resist
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Armed Assault is a platform for mods like those you mentioned, to really change the way of the game. ArmA should stick to being ArmA, not ArmALifeFortniteDaYz, if you pleasure those modes you can easily browse for the server and join. Personally I bought the series to use big weapons not pretend like im a firefighter.
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Can detect the subs even 5m underwater. Pointless to use the periscope as you 'll have to be hugging the seafloor to get close. And again, you can't even use satchels on the destroyer becasue you can't reach any of the turrets.
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The problem is, the destroyer is undestroyable. RIP AAF, the campaign didn't need an invasion considering it would be over before it started with the cruise missile.
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Guys the Destroyer is fucking invincible. No matter how many fast crafts you have coming the CIWS goes absolutely ballistic and can nuke targets 1km away. I've put 3 CSAT submersibles and 14 speedboats trying to get close and none of them made it, with land artillery and aerial support. This was with 2 destroyers. You can't even get in position of any CIWS to use satchels so they're there for good unless you have remote sentry otpion which would also get destroyed. Bloody hell how is this supposed to happen alongside a carrier with 80 planes ready to fly off and flatten continents. mad
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ArmA and aerial refueling? I'm not entirely proud of what could've been done here, but there is only so much that can be done with the current engine. Just wait for the next title bro!
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Can you shoot down the ballistic missile with the AA?
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Lads, 2035 is here. And the new ouija board is being issued! Air boss and mini boss are happy
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Anyone try attaching SDV under the Destroyer to make it pilotable? Remember people did it when the Submarine came out and everyone was playing around with it!
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Russia isn't a part of CSAT. They even said it in one of the AAN news videos. holy necro post
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I think thats the correct format according to the photo, I'm not sure if that forward painted box is intended to store turrets. @nodunit Should know, I think.