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person915

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Everything posted by person915

  1. person915

    Error with Config.cpp

    Try this? What do you mean? Is that what the config needs to be? Here's the error I'm getting and have been getting from BinPBO: http://i.imgur.com/i7sMBn9.png (881 kB) When I click OK, another dialogue box comes up right after it that says the exact same thing, and that's the last error message I get until I run it again. Not particularly helpful dialogue, is it?
  2. person915

    Error with Config.cpp

    I don't really know how to use pastebin, but I can try... http://pastebin.com/zWE9Ywgn
  3. person915

    Error with Config.cpp

    I tried to follow instructions to the best I could, but it still had errors: Got it the best i can into 1 pic. I'll talk to some mods real soon
  4. person915

    Error with Config.cpp

    This is going to sound very stupid but, I forgot I posted this in the A3 section instead of A2.... It's been a rough few days, and then there's this. I'll post in the right section from now on, though no use in reposting this thread. Though to answer your question a bit further, I know that Chernarus has been/can be ported to A3, so I'd imagine that might be a reason you would need it, if you actually made a map for A3 (which I'm not) which fed off of its port. I'll try your suggestions then look at pastebin if it still fails.
  5. person915

    Error with Config.cpp

    Okay, I updated the config but I still don't have a clue if what I did was correct. Here's the new pics: http://i.imgur.com/M1wKNII.png (183 kB) http://i.imgur.com/Roj0vBX.png (173 kB) http://i.imgur.com/OXADoQl.png (168 kB)
  6. We need a new tutorial for A3. It needs to be clear and concise, and state the steps without referring back to how things were done in A2. It needs to start at the beginning and act like there was no A2. It needs to answer the questions like, "Which BIS Tools do I use for A3?", "Why do the latest BI Tools only say they are compatible with A2 instead of both A2 and A3?", "Where do I download the new(?) tools?", "How are my folders in my partition set up?", "How do I set up the tools to work?", "What do the A3 Steam tools have to do with any of this?". I can't find a tutorial for A3 that starts at the beginning and doesn't refer back to A2 methods, and when you cross tutorials, things go wrong. ArmA 3 is a new game with new assets and new potential, and to maximize that potential, especially for the people who have no idea what the hell they are doing (me), there needs to be something like this that exists. Clear, easy, streamlined, all-in-one. If this exists, I have yet to find it and would be eternally grateful to anyone who provided it. Likewise, I'd be eternally grateful to anyone who makes it.
  7. person915

    World Tools forest tutorial

    I'm confused, how does the export work? What should I save it as, where should I put it, and how do I get it to work on the actual map?
  8. person915

    We Need a *NEW* Tutorial!

    That was it. When someone told me that the RGB should be 8-bit, I didn't know they meant 8-bit EACH. 8*3=24, so 24-bit. That was it. Thanks
  9. person915

    We Need a *NEW* Tutorial!

    Sadly, no, it still crashes with the added semi-colon....
  10. person915

    We Need a *NEW* Tutorial!

    Can you guys find anything wrong with my updated .cfg? Visitor 3 doesn't like it; says it has an error loading P:\pathname\Layers.cfg http://i.imgur.com/g8rGmWQ.png (204 kB) I made sure the pathname matched the actual directory, case sensitive and all, but that didn't work. I made a new mask_lco for the map so I tried to update the .cfg to handle it, but apparently I've done something wrong.... Right, I need to take a break... I forgot some of the quotations on multiple lines. Mistakes that are all part of making these things as inexperienced as I am, I guess. I got it fixed. And thanks M1lkm8n, it worked when I exported it from Paint.Net as 32-bit, but I re-exported it as 8-bit just to be sure. Noted for this time and next. ---------- Post added at 23:28 ---------- Previous post was at 22:58 ---------- Alright, here really is an enigma. I'm getting that visitor crash again, but my picture sizes are correct (and so are my file types), I've checked many times now, so it's not the same thing. The Layers.cfg loads correctly, and I can select the Sat and Mask fine, but it crashes 3/4 of the way through it like before, but like I said, it's a different issue. The problem has to be A) an issue with the .rvmats as per each terrain type B) and issue with the layers.cfg code somewhere C) conflicts with the MapLegend As for A, I've checked the .rvmat directories, and selected each file appropriate for the .rvmat manually. For B, it very could be that. I'm not that good at writing code especially since I don't know whatever language this is in. For C, I changed the Mask_LCO's colors based on those listed in the MapLegend. I used the color picker to select the colors on the MapLegend and replaced them with the colors on my previous Mask_LCO, but based it on which color was listed as what, so for instance the blue-ish green goes where the grass would be on the mask, because the color is listed as grass on the MapLegend. Here's my new new* .cfg http://i.imgur.com/omNcAaa.png (302 kB) and my Source folder: http://i.imgur.com/xBXFKIU.png (248 kB)
  11. person915

    We Need a *NEW* Tutorial!

    It's just the zoom on visitor, I can zoom out to 2560m x 2560m on the heightmap. It was saved as a .pew before trying to do any of that. I do not know what a satbase is. Replies to others when I do some more investigating based on feedback. ---------- Post added at 21:44 ---------- Previous post was at 21:25 ---------- After looking at the .rvmat I found the two paths that I had no clue were in there and renamed them appropriately... but it still doesn't work. Still crashes, same place, same time. Here's the updated .rvmat, though: http://i.imgur.com/EZ9U4We.png (259 kB) Just in case the problem was the heightmap, I made another in L3DT, exported it as .xyz, imported it into Visitor 3, and generated a new "Sat_Map" to go along with it, and made sure to save them both over the old files. Still doesn't work. Here are my project preferences: http://i.imgur.com/CbuEcxE.png (195 kB) and the parameters: http://i.imgur.com/GA8TY83.png (212 kB) I also renamed SurfaceMapLegend to MapLegend and edited the Layers.cfg accordingly, which didn't stop the crash. I renamed my lco's to Mask_LCO and Sat_LCO, which didn't stop the crash either. I do appreciate answers even if they don't work, because if they don't FIX the problem, they're probably HELPING it (get better), just not all the way all at once. My Mask and Sat are both PNG's, as is the MapLegend. This is Visitor's native format, isn't it? That's what the tutorial said but if not that may be the reason for the crash. If it's not it must be some stupid little thing that's so small and under the radar I have no idea to look for it, and I'll feel incredibly stupid when I find it.... I still do appreciate the help though, amazing community support. ---------- Post added at 21:51 ---------- Previous post was at 21:44 ---------- Aha! L3DT is sneaky! It was secretly setting the export size of the generated texture map to 256p x 256p each time I exported it. I knew it was something small and overlooked. I have no idea why it would do that, considering the ratio in L3DT was set to 1:1 and the entire map was 2560m x 2560m with 1m=1px... just something to look out for, I guess.
  12. person915

    We Need a *NEW* Tutorial!

    They should be. The crash happens a little over halfway through. I'll post a picture of the Layers folder with what it gets to. It looks like it has trouble with the Sat Mask but I wouldn't know why. It's literally just a 2560p x 2560p picture of pure black (though now I changed it to red (255, 0, 0) to see if it made a difference, which it doesn't). I'll also post more details on the project in a little while once I get a few other things out of the way, so thank you for looking at them when I do, and I won't expect that much of a quick answer since I'm the one who's complicating this by posting the details later. ---------- Post added at 18:25 ---------- Previous post was at 16:26 ---------- Ok, here's a picture of my P:\ http://i.imgur.com/seW5mqB.png (231 kB) Of my P:\TUT_IslandName_data\ http://i.imgur.com/Y2kRXeD.png (182 kB) Of the .rvmat file to go with the _co and _nopx in the P:\TUT_IslandName_data\ http://i.imgur.com/OrdoNG7.png (256 kB) Of my P:\TUT_IslandName_data\Layers\ http://i.imgur.com/VzC4qVw.png (456 kB) Of my P:\TUT_IslandName\source\ http://i.imgur.com/HOvNqN9.png (213 kB) Of the Layers.cfg file in my P:\TUT_IslandName\source\ http://i.imgur.com/qMnX5bz.png (205 kB) I think it may be the .rvmat, since I think I remember doing something with it in Bushlurker's tutorial when I did it before, but in Mondkalb's you just copy-paste some text into a notepad file, rename it etcetc.rvmat with the file specification as "All Files .*". Here's the tutorial link for reference: https://community.bistudio.com/wiki/Mondkalb's_Terrain_Tutorial which is also in the 3rd (?) post in this thread. Other than the .rvmat, my file structure could be wrong in where I put the files, possibly. Also, the files and folders are nearly all lower-cased because they were originally upper and/or lower-cased, but I wanted to see if lower-casing them would change anything, which it did not, atleast in the positive direction. All in all, I'm just shooting ideas as to what I think it may be based on my past mistakes but I really don't have any proof at all that it may be those things. Oh! and here's a picture of Visitor 3 crashing in case it rings any bells: http://i.imgur.com/G20W17v.png (211 kB) I'm sure the state on the loading bar at which it crashes is significant for something, especially because that means that stage in the process is problematic for it, but that stage needs to be identified before it can be remedied.
  13. person915

    We Need a *NEW* Tutorial!

    I have a while back but now I'm up to another problem. When I try to import the Sat_LCO and Mask_LCO, visitor crashes about 3/4 of the way through EVERY TIME. I think I remember running into this problem before but I don't remember how to fix it. The only deviation I made from the tutorial (Mondkalb's Terrain Tutorial) is taking advantage of L3DT to generate a texture map to replace the Sat_LCO. Any idea where I should look? I'm scouring my files and contents trying to see why it's crashing.
  14. person915

    We Need a *NEW* Tutorial!

    If anyone else comes to this thread with similar questions (which I doubt because really only I am that incompotent) I got the missing .dll from here: http://dlldb.com/mfc110-dll/ Just make sure your firewalls are up and you scan the thing before and after extraction. I didn't get any warnings myself, but you never know..
  15. person915

    We Need a *NEW* Tutorial!

    Yes. This is what it does: http://i.imgur.com/YAjwAy6.png (104 kB) Honestly, I ran it 5 minutes ago and it didn't work at all, and then just now to get the picture, and now this happens. Still, I searched both the Mikero folder for the missing .dll it wants, and the dev heaven. Does anyone know where to find it?
  16. person915

    We Need a *NEW* Tutorial!

    I did read it after this because I remembered there actually was a readme. As for the other tools, my O:\Mikero's Tools\ directory looks like so: and it still doesn't work. I can't find "ConvertPEW" as it states to install in the ArmA2P readme, only "CovertWRP", and believe me I checked on Dev-heaven for this thing. It's not listed anymore. I did put ConvertWRP in the file with ArmA2P though. I don't know how to do this with the updated tools. It's more complicated than just downloading .rars and extracting them, especially when names, requirements, and file structures are different. I'm missing something and I don't know where to look, and I already checked the readme, and I'm trying to follow it as best as I can.
  17. person915

    We Need a *NEW* Tutorial!

    There is still the questions of, do I leave the .exe's as is in the Mikero folder? Is ArmA3P a new version FOR ArmA 2, or is it for ArmA3?
  18. person915

    We Need a *NEW* Tutorial!

    I have but the file structure in the tutorial does not match up compared to the extractable .rars. There are significantly less files. I found them under Program Files (x86)\Mikero, but even with all the files in the entire mikero folder, NOT separated by subfolders, there still aren't enough files to account for it all. I figured placing everything in the "bin" subfolder of the Mikero folder would work, but ArmA2P doesn't like that and it has no functionality whatsoever. So I really have no idea what to do. I can't even find any explanation on the tools themselves for guidance, but I'll blame that on my lack of knowing where to look.
  19. person915

    We Need a *NEW* Tutorial!

    Hey, to everyone else who replied. I'm having a bit of trouble with your tutorial (bushlurker), as Mikero has updated his tools... and they're no longer *.rar but *.exe, and that means that I can't extract them, and when I run them, I have no idea where the hell they're installing to, so I can't retrieve them, and I can't see anything in the description before the install as to where it's putting them. What do I do? I can't even install the old .rar files because whenever I click on one to download, there's a server error. Where's the file going?
  20. person915

    We Need a *NEW* Tutorial!

    Believe me I would if I could. I'm not trying to sound like a jerk but I just really don't know what else to do.
  21. Literally NO idea what to tell you. All directories were fine, all paths too. I went into the .rvmat for sand_nopx and took the path for it, pasted it in a note file, and browsed for the same file again, pasted the directory for that, and they were the same. I re-imported the sat and mask, reconverted everything in bulldozer, and re-binarized it all, and now it works. Well... atleast it works...
  22. I'm checking the modfolder, and could this be a problem? Cannot register unknown string STR_STATE_HEALSOLDIER Cannot register unknown string STR_STATE_FIRST_AID Cannot register unknown string STR_UI_RADARRANGE Cannot register unknown string STR_ACTION_LAUNCHCM Cannot register unknown string STR_ACTION_NEXTCM Cannot register unknown string STR_USRACT_ACTION_CONTEXT Cannot register unknown string STR_USRACT_OPTICS_MODE Cannot register unknown string STR_USRACT_ZEROING_UP Cannot register unknown string STR_USRACT_ZEROING_DOWN Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10 Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11 Cannot register unknown string STR_DISP_LEFT Cannot register unknown string STR_DIFF_CAMERA_SHAKE Cannot register unknown string STR_FREETRACK Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON Cannot register unknown string STR_MSG_ADDON_NOT_FOUND Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT I know most of these don't matter, but some of them have to do with the terrain, and the last few scare me. ---------- Post added at 02:55 ---------- Previous post was at 01:41 ---------- Odd error, indeed. The .wrp was missing an e in valley, so it wasn't being binarized! Unfortunately now it does show up in the editor, the unfortunality being that I have yet ANOTHER error... http://i.imgur.com/IAwleZe.png (194 kB) Apparently .png images are just SO freaking big in size, because this one is small and it's still almost twice the size limit for in-thread viewing, so... In game, in first person I just see a black shadow where the nopx should be, but in third person I just see tan- just 1 shade that's affected slightly by lighting and elevation in the same place as the shadow in first person. I'm going to look at the directory and the file name to see if it is wrong, because that would make sense why it wouldn't load, but please tell me where to look in the meantime, and any other info you may have that could help. Thanks.
  23. It was an error in the pathname where the folder had a space between Kharghar and Valley, but then I had to change it to put the words together, and everything had to be updated in the .rvmats. Now, though, Bulldozer runs fine, binarization works, and the modfolder is enabled in game, but it doesn't show up as a selectable map in the editor. Did I choose the binarization path wrong? What did I do?
  24. Importing Sat & Mask data was ok, went to start up in Bulldozer, converted all textures correctly (presumably), but when it goes to finally get things going, it shows up like this: *cropped image* http://i.imgur.com/8OuHuOo.png (162 kB) The confuzzling part of this is that I checked the paths, directories, and filenames and they seem to be all correct, or maybe I'm just not looking hard enough. It says it can't load the .paa, which I think is what it converts the textures to, so it seems to be converting but unable to load the texture for some reason, of which I am confused.... Help?
  25. person915

    Bulldozer not starting

    The directory was already how you specified. ---------- Post added at 00:54 ---------- Previous post was at 00:22 ---------- I dunno what happened but I redid everything, didn't change a THING, and I think it just didn't binarize correctly because maybe I didn't save it before I binarized it? I dunno. All I know is that now it works. Time to mess it up trying new things!
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