sttosin
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Posts posted by sttosin
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Experimenting with Convoys on East and West Side.
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Wow Firewill! Your screenshots don't look like they are from Arma or any video game for that matter. So realistic. Especially the ones in the clouds!
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I think it was initially.....actually.I think that's simply a "sales-pitch" for the mod. If BI policed the workshop at all, maybe then they'd be in a position to actually ban anything. As it current stands the workshop is an un-policed wasteland...
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You mind reader you! I am sure the community is eager for this feature. Looking great.
Have you considered using a climbing animation for when unit is at the top of the rappel climb?
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Never say never! He does have many talents and a few tricks up his sleeves. If AI can be scripted to rappel down a building, they may just be able to climb a few walls.Yeah.Considering my ai team often cant find their way up a flight of stairs..I think parkour is a little out of their league.Even for someone of your talents :)
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The mod = Awesomeness!
Combined with BB'S Enhanced Movement....the maps just opened waaay up.
Keep up the great work!
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Awesome work! Can't wait to try it out.
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Yea I switched immediately to the PhysX method as it just looked Splendid. However as already mentioned, the MP revive issue was too much for me. I used userconfig to switch off Fall for player but still had same problem. If anyone else use MP and found a working solution for the situation please share.
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Good fun, tried the APEX version in SP. The other units performed well and seemed to be following a plan.
One small quirk - I got a whispered message played on an endless loop from the moment I came close to a building. "Noone here", or "over here".
Enjoyed it, thanks!
Its fixed now. Also you can now recruit AI teammates to command if that is your thing.
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Ever!! I died watching that. Time to test.Arma Gameplay Rules
Rule #82 : Don't climb on vehicles.
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Thanks OP. Did you check out the person trying to get your attention or did you just let them die? Time for a replay through!Good fun, tried the APEX version in SP. The other units performed well and seemed to be following a plan.
One small quirk - I got a whispered message played on an endless loop from the moment I came close to a building. "Noone here", or "over here".
Enjoyed it, thanks!
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Try now.Sounds interesting Sttosin. Any chance you can make it not require Marksman DLC?
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Ladies and Gentlemen, I present House To House Apex Edition. (You need APEX DLC).
This version does NOT require any mods!
Some other subtle changes I think you guys will find fun. Let me know what you think....and of course....Enjoy.
Link: http://steamcommunity.com/sharedfiles/filedetails/?id=721208614
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For TPW to spawn those exotic animals, they would have to exist in vanilla or some mod. Maybe TPW cab check if such mod is loaded by player such as this one:
https://forums.bistudio.com/index.php?/topic/190671-Great-White-Shark#entry3022162
When it's released of course.
I will also like to see more fitting animal kingdom....Arma - Far Cry.
Sent from my SM-G900V using Tapatalk
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Yes!AI is incapable of crossing the bridge at WW2 fort near the town on Tanoa, they swim instead.
They can't get to the top of that fort either, because stones lying on the ground mess with their pathfinding. Is it possible to make AI pathfinding more precise because apparently it cannot walk in between two objects if they are less than ~3m apart
It also takes ETERNITY for AI infantry to cross long bridges since they prefer walking instead of running, even when waypoint has their speed set to full
It is total madness.
Madness?
THIS....IS......ARMA!
It's always been one of the series weakness.
Hoping it is on the list. It sure would make Tanoa more enjoyable.
Sent from my SM-G900V using Tapatalk
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Where's the thumbs down button when you need it. ^^
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So if you released a test mission for this feature would it be called "A smear campaign"?....sorry. Keep up the good work.
Would the quantity of the smearing reduce overtime?
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That's definitely goat behaviorOne of them tried to headbutt me in the nuts. Or was it a goat?
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Why shoot sheep's tpw lol
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Video request ASAP @cosmiC
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Not great timing. Read a few posts back and first post.Is multiplayer not supported or just you havent tested that yet?
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Did you test with just cba A3, bloodlust and zombies and demons?¯\_(ツ)_/¯
Did you have to modify anything? Fact remains that it doesn't work for mine.
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Holy Cow! What mess you have made! I know what I am testing tonight if you release that. And by testing I mean lots of slow motion GL kills.Some action in v1.8:
Keep it up man.
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I like the way they were originally more spikey along the path of the projectile. Maybe for large caliber use the larger exit wound and blood?
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[SP/COOP] West To East: Dynamic Battles
in ARMA 3 - USER MISSIONS
Posted
Also adding Missile launchers to East side.