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Not_Oliver

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Everything posted by Not_Oliver

  1. Not_Oliver

    [MP][CTI-COOP] Liberation (continued)

    Ayo, loving the updates! Quick question, is there a way to transfer Liberation progress/saves from the server I host ingame (with the host server button) to a dedicated server? Thanks!!
  2. Not_Oliver

    [MP][CTI-COOP] Liberation (continued)

    Hey, I was wondering if there was a way to implement the Eden squad spawn system (without interfering with the redeploy screen). It would be really nice for small groups!
  3. Not_Oliver

    Ravage

    Ayo this is great! How does the group system work though exactly? <3 ty JK, it is very self explanatory - you just half to be on the same faction as your bud.
  4. Not_Oliver

    [MP][CTI-COOP] Liberation (continued)

    Don't think so, I was at my FOB with my squad when I disconnected and they were gone when I started my local server up again :(
  5. Not_Oliver

    [MP][CTI-COOP] Liberation (continued)

    Heyo, have been playing liberation for a while and thanks for the continued development! I was wondering if there was a workaround/fix for recruited AI squadmate resource costs being lost - for example you recruit a squad of AI with resources, disconnect, rejoin, the AI are gone and so are the resources :(
  6. Not_Oliver

    CO-OP survival missions?

    So I'm looking for an open world zombie survival co-op mission with roaming AI and things like base building. Ravage was recently released but is SP only. DSS doesn't have roaming AI yet. https://steamcommunity.com/sharedfiles/filedetails/?id=518044786this is only on Altis Day of Survival seems perfect, but is a dead project help?
  7. Not_Oliver

    Ravage

    Quick question, how is the compatibility of Ravage with the new Taunus terrain? Do the buildings work? Not home atm, so I can't test
  8. Not_Oliver

    [MP][CTI-COOP] Liberation (beta)

    Is there a simple way to disable the liberation info on the right side of the screen, possibly with some hotkey in the mission through the mission scripts? I don't really have any knowledge in coding for arma, thanks :P
  9. Not_Oliver

    [MP][CTI-COOP] Liberation (beta)

    http://greuh-liberation.wikia.com/wiki/How_to_port_liberation_to_a_new_map This might help :D
  10. Not_Oliver

    [MP][CTI-COOP] Liberation (beta)

    My save is perfectly intact :lol:
  11. Not_Oliver

    [MP][CTI-COOP] Liberation (beta)

    Works absolutely flawlessly for me! Paired with the Ares mod, this is absolutely amazing! :D
  12. Not_Oliver

    [MP][CTI-COOP] Liberation (beta)

    Wow, thanks! How exactly would you go about making items near the FOBs save?
  13. Not_Oliver

    [MP][CTI-COOP] Liberation (beta)

    Is there a way for the autosave to save assets placed by a Zeus gamemaster that I implemented with Dexious' method?
  14. Not_Oliver

    Ravage

    When I move the rvg_apex.pbo into my missions folder, it doesn't show up in scenarios. Is this a bug/problem on my end? Thanks
  15. After the Steam workshop mod overhaul, where are the mods located to use in TADST?
  16. It's not a huge issue I think, there aren't any performance hits or anything as far as I can tell. It just bugs me a little bit :P
  17. When I host my server, I see two in the server browser... are there any solutions? Tested on dev, performance, and stable build
  18. Not_Oliver

    Ravage

    If someone could release some MP mission similar to the original demo mission, that would be great for some of us to learn from to design our own missions! In particular I'm wondering how sleeping mats might work as spawn points, and how a random respawn system would work. Congrats haleks!
  19. Not_Oliver

    Ravage

    Based on what you guys are posting, can we anticipate a release very soon :P
  20. Was wondering, are these ports going to have problems when the new Ravage update comes out?
  21. If I have it on steam, is the only way to resolve this problem to redownload?
  22. Hey, for some reason when I launch this I get Warning: preNLOD format in object ca\plants_e\tree\t_pistacial2s_ep1.p3d Help? EDIT: validating steam files didn't help
  23. Not_Oliver

    R9 390 Vs R9 390X in Arma 3?

    No, the 390x will only give you 2-4 more fps maybe.
  24. Not_Oliver

    [MP08] Sacha's Undead Survival Sandbox

    This looks sick, looking forward to testing :D
  25. Not_Oliver

    [SP/Coop 04] Contention Zone

    Yo, haven't tested it yet (not home), but what save functionality does it have right now on a dedi?
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