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dogdoor

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Posts posted by dogdoor


  1. Some queries. Please bear with me, I am not really up to speed on these things.

     

    Is this a new exe for arma or do you require a beta build of Arma for this to function? if the former is it possible to get hold of the standalone exe? - I run from PWS launcher as I share mods with my coop friends and we launch from a PWS coop collection, so as a result the steam beta option is not really viable for me.

     

    I have been using process lasso to set CPU affinity for cores 5,7,9,11 and have some significant improvement by taking the load off core 0 and then moving other process away from this. (taking inspiration from here:

    )

     

    However I am a tad lost with the launch parameters for my 3960x cpu, 16G RAM and GTX980ti. (being a cpu with 6cores -  or 12 Hy[erThreaded (i think..))

     

    Reading various posts about the place it appears that I should set the following launch parameters:

    CPU count 12

    Enable HT

    Maxmem 8192

    MaxVram 100 below my card (I have set this to 12800)

    Malloc System (or preferably your snazzy version)

     

    Appreciate any and all advice.

    Cheers.


  2. Legend!

     

    Thanks, trying shortly.

     

    And if I want to shortlist - other recruits I gather I just place the class names preferred in the whitelist list?

     

    I am using UNSUNG and the UNSUNG_W (all west factions) is the only faction option that works - sub factions dont, so I plan to white list the units I want.


  3. Thanks Spyder,

     

    I am  not sure where to place the init code - normally I set this init on one of the ai in the team (non playable) however if this is called by the recruit script I am not sure how to apply it.

     

    I do not want every ai medic to have this just the non playable ones in my team


  4. Is it possible to apply mcc generated missions in the editor?

     

    What I would like to do is have a commander AI at the player base that provides a list of available missions for players to choose from, I would like to limit the missions to the Factions placed in the game.
     

    Alternatively is it possible to build mcc missions in the editor (rather than in game), so that the task pop up progressively?

     

    Thanks


  5. Two queries

     

    1. installation for script version.

    The directions state "Place the LT folder in your mission folder "

    Should this be "LT-1.0" parent folder or "LT" within src or LT within Loadout transfer subdirectories?

     

    2. To save your currently equipped loadout without the option to access the loadout transfer options or arsenal, is there any easy way to attach this to an object?

     

    I have been using the mod version with great success. But want to move to the script version as some of our missions seek to limit the players available equipment.

     

    Thanks - excellent mod.

    Cheers


  6. Re:"I am having some issues with the new version of MCC. When I am in the 3d editor there is no "Apply Button", also the "Create SQF" button appears to be absent?

    I am very keen to create 3d editor placed objects and put them in the Mission SQF however with above it does not appear possible.

    It is worth noting I am running 5760 x 1080 resolution, however I tried various other resolutions (in case the apply button was out of range in my resolution) to no avail.

    Appreciate your help."

    Your reply:

    Apply button has been removed – just switch units or add presets there is no need to press apply anymore.

    Understood, however should the save to SQM button be missing also? re:

    <a  href=MCCsavetosqm.jpg' alt='MCCsavetosqm.jpg'

    Have tried to paste to notepad and no luck so far.

    Also using the save to profile pastes the objects to the init in the left panel but does not apply in game. (likely I am doing it wrong)


  7. I am having some issues with the new version of MCC. When I am in the 3d editor there is no "Apply Button", also the "Create SQF" button appears to be absent?

    I am very keen to create 3d editor placed objects and put them in the Mission SQF however with above it does not appear possible.

    It is worth noting I am running 5760 x 1080 resolution, however I tried various other resolutions (in case the apply button was out of range in my resolution) to no avail.

    Appreciate your help.


  8. I am using play with six as the launcher. Once installed you can search within the ui for the various mods you want and it will load them up for you without having to set any launch properties or worrying about install paths.

    That said six has not been updated with the latest mcc so it is not ideal.

    I have tried the manual setup but with multiple mods to manage it all got too hard.

    If you include @cba_a3 and @mcc_sandbox_a3 version 7, you should beable to access the mcc editor in any mp game that you host.


  9. : FTW_PHOENIX;2443280 I've been launching the game thru six updater. I think i have been updating everything since it says revision 13, but since I'm new to PC's I have no idea if I'm doing anything right.

    I note that Play with Six has two versions of mcc available

    1. @mcc_sandbox_a3 v0.3 RC (r7)(which I am using)

    and

    2. @mcc_sandbox v11 (r13)

    Note that the 1st one has A3 in the title.

    I have found that the 2nd one appears as an available mod when I am running All In Arma.. so... Phoenix - I think you might be running the Arma 2 version


  10. i figured out the problem. i was using tactical shades and sf PIP didn't work. then i switched to tactical glasses and it started working. (DERP o.O) thanks for bringing up the glasses because i would have never figured it out. Are there any other benefits other than PIP for the special force guys?

    ---------- Post added at 05:56 ---------- Previous post was at 05:45 ----------

    got to give props where pros are due.......thanks dogdoor!

    You're welcome. I encountered the same issue a while back.

    The tactical pip is useful when in mp - your buddy can say target @ .... and you can see through his eyes to zero in.

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