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blazenchamber

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Everything posted by blazenchamber

  1. Hello everyone We would like to present SMA V2.7.1 The extensive weapons arsenal modification for ARMA3 The SMA project is a non profit weapons modification for ARMA3. Our goal is to create high quality authentic weapons and accessories from different manufacturers and locations around the world. We set out to combine some of the well known favorites and more unique weapon systems we know of and bring them to life in ARMA. Our development team started in late 2013 since then we have been responsable for some of the most authentic and innovative content available to the ARMA3 community. While we continue to focus on our upcoming releases, we hope people get the enjoyment and immersion from using the content as we have enjoyed creating it. Thanks BlazenChambeR For further information on the mod and to browse our Arsenal of Gear Come visit our new SMA home page- http://smaproject.com/ ================================== VIDEO ================================== ============ DOWNLOAD ============ http://smaproject.com/downloads/ =============== REQUIREMENTS =============== CBA A3 MRT accessories =============== INSTALLATION : =============== Extract into the ArmA 3 Directory, by default this is located in: 32-Bit - C:/Program Files/Steam/Steamapps/Common/ArmA 3/ 64-Bit - C:/Program Files (x86)/Steam/Steamapps/Common/ArmA 3/ After extraction it should look like this: Steam/Steamapps/Common/ArmA 3/@your_mod_folder_name You can also use the "Arma 3" folder in your "My Documents" folder. You'll also need add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 and click Properties and then Set Launch Options. In the window that opens enter in -mod=@your_mod_folder_name For using multiple mods you would then do so like this: -mod=@mod_name;@mod_name2;@mod_name3;@mod_name4 If you still have problems to install it look into this guide - http://www.armaholic.com/forums.php?m=posts&q=20866 ============== MRT accessories setup ============== To setup MRT accessories simply go to Configure\controls\configure addons\MRTAccessory Functions And set your prefered Keys to the next and previous optic state. Now enjoy the new functions. ============= DISCLAIMER : ============= Do not edit or redistribute without explicit permission and NO commercial gain made by either renting, leasing or selling of this package.. This add-on is meant for ARMA 3 game platform by Bohemia Interactive only. Any commercial or military use is strictly forbidden without permission from the author. I take no responsibility for any damage to your game/system that may be caused by installation of this Addon.
  2. blazenchamber

    (SMA) Specialist Military Arms

    Hey scott Not 100% sure why this may be happening. . I cant look into this Atm slighly busy. I will get one of our team to try find a solution for you.. give us some time to look into it.. Cheers
  3. blazenchamber

    (SMA) Specialist Military Arms

    BadHabitz. No this mod is not modular we do this to condense size overall. Also saves alot of time on our end. The mod is made as one large pack and will only work as intended.
  4. blazenchamber

    (SMA) Specialist Military Arms

    Right.. so just wanted to update you guys with some WIP progress pics. Also heads up this last release may take a while as we are all very busy.. Knight's Armament 5.56 QDC Suppressors and Griffon's Heat and Mirage Mitigation System Covers (to replace the wrapped ones we have now) Very nice work here from Miguel SRS A1 (finishing off other two variations the HTI and Scout recon) Enjoy will see you soon
  5. blazenchamber

    (SMA) Specialist Military Arms

    We will announce that at a later date and what it will consist of.
  6. blazenchamber

    (SMA) Specialist Military Arms

    @slider75 this will not be changing we are happy with it. but i may add red tint in V3 Thanks
  7. blazenchamber

    (SMA) Specialist Military Arms

    SMA Updated to 2.7.1 Grab it from downloads here http://smaproject.com/ Hey all We have updated the latest SMA with some small fixes. For the full change log go to http://smaproject.com/support/ This update has adjusted the Elcan zeroing default to 100m. Also for some people who Prefer their 4x Elcan optics to work more in line with BI's 4x we now have an Optional Pbo for the Specter to allow the choice to either run both versions of the Elcan or just the one you prefer. The choice is yours but there are trade offs to having the 3d 4x zoom on the Elcan so try it and make your own mind up on which you prefer. We don't really need a massive debate here on the forum about it this is why i gave people the options. Also optics have much less glare. We also fixed the weapon accuracy. Thanks and enjoy
  8. blazenchamber

    (SMA) Specialist Military Arms

    Ok shooters so we have an update to fix some small bugs we had on release. This update has adjusted the Elcan zeroing default to 100m. Also for some people who Prefer their 4x Elcan optics to work more in line with BI's 4x we now have an Optional Pbo for the Specter to allow the choice to either run both versions of the Elcan or just the one you prefer. The choice is yours but there are trade offs to having the 3d 4x zoom on the Elcan so try it and make your own mind up on which you prefer. We don't really need a massive debate here on the forum about it this is why i gave people the options. Addition to that we found and had reported to us some errors on the SKS ammo that's been fixed also the optional vanilla ammo pbo is now fixed and back in the optional folder as intended. We also forgot to add our Recoils pbo so that has been fixed. There was a consensus of some of our optics having a bit too much glare in certain light that's been addressed. And our weapon dispersion values where off by quite a bit so the guns became inaccurate This has been fixed. Along with some other small things hopefully this cleans everything up so we can get move on with V3 of the Add on. Update will be within next few days Thanks
  9. blazenchamber

    (SMA) Specialist Military Arms

    Thanks we are aware of this bug we will be fixing these ammo bugs for next week some time.
  10. blazenchamber

    (SMA) Specialist Military Arms

    @sgt bagelz Initially i done this because figured that Bi done same with their Medium range optics mode.. and was under the impression it was because of the average effective range of most weapons. But because the Elcan reticle is different and ranges differently i can see how it would perhaps be better to set the default zero to 100m rather than 300m then allow people to adjust from there. We will do an update next week fix some small bugs if the consensus is more for this change im happy to fix it up (its not hard to fix at all).
  11. blazenchamber

    (SMA) Specialist Military Arms

    This scope has 1x 4x and iron site or RDS capabilities in game.. Not sure how you can not get it to work? same as arma controls to cycle the modes. On top of this there is MRT functions that allows fully adjustable illuminated reticle intensity for different lighting situations so depending on map or time of day your reticle is usable. Also there was a question about the 300m zeroing .. that's correct it is set at 300m on purpose for the 4x mode .. if you are engaging at close distance id recommend 1x or even the RDS or iron sight options.. Or if you still want it zoomed in at 4x then set your zero to100m ? up to you.
  12. blazenchamber

    (SMA) Specialist Military Arms

    Thanks Robalo looking into it..
  13. blazenchamber

    (SMA) Specialist Military Arms

    Hey guys The page has been getting smashed with traffic and this is most probably the cause of some peoples issues they are having , we are currently setting up a mirror download to help with this and some back end stuff to try help. Please be patient. Ok we had some issues with our download manager, it should be fixed now. Thanks
  14. blazenchamber

    (SMA) Specialist Military Arms

    Is it all working for everyone or are people still getting errors trying to download ? Everything seems fine on my end we tested multiple times before release. If people are getting errors after download i would recommend re download to make sure it is not corrupt.
  15. blazenchamber

    (SMA) Specialist Military Arms

    SMA V2.7 Release We are happy to announce that V2.7 is now public. Head to http://smaproject.com/downloads/ for the download link, class names and changelog or any other information you need.
  16. blazenchamber

    (SMA) Specialist Military Arms

    Hey Jarrad96 yes we are currently doing the SRS sniper rifle family all 3 versions.. will be available in V3.. Hi No sorry the showcase is off limits and it has been taken down from V2.7 as it is broken at the moment.. well be working to fix it up and redoo it with new gear for V3..
  17. blazenchamber

    (SMA) Specialist Military Arms

    Hey Body Yes ive done a M4 SBR with Moe grip.. Enjoy
  18. blazenchamber

    (SMA) Specialist Military Arms

    So pre 2.7 release Come visit our new SMA home page- http://smaproject.com/ Check out our Arsenal of weapons and attachments that you can look forward to using when 2.7 is released. (downloads page will be updated in next few days) Update coming soon. Thanks guys
  19. blazenchamber

    (SMA) Specialist Military Arms

    Hey BadHabitz Thanks we are glad you like it.. Wait till you get your hands on V2.7 :D
  20. blazenchamber

    (SMA) Specialist Military Arms

    Hi Jarrad96 Well spotted and thanks have fixed now. Yes you are correct new ballistics are on the way . Cheers
  21. blazenchamber

    (SMA) Specialist Military Arms

    what's wrong with Ian's Specter when you saying that it isn't working properly? You will see.
  22. blazenchamber

    (SMA) Specialist Military Arms

    Yea Our Elcan is better full stop and it actually works properly. RHS elcan is not up to the standard we are about to release and we have further functionality...... Yes it does support nvg no extra addons though.
  23. blazenchamber

    (SMA) Specialist Military Arms

    Its a good question.. So we are making more variations with GL compatibility most recent you will see is the ACR in 2.7 now has many variants with GL. As for the Tavor we will not be doing GL and we dont have time to do the L85 GL version either.. although id like to. We will still have many weapons upcoming that will have Gl variants for example the ARX 160 will the EF88\F90 will also. The F200 is a maybe at this stage but we will try also may be possible on our AK but no promises yet. Hi slider75 The Aimpoint T-2 is complete and you should have it to play with very soon within two weeks would be a fair estimate we are just doing the last fixes and changes now. I also love this optic, we done a version with 3x magnifier, Standard and low mount. Not sure if your an Elcan fan like me but we have also just completed our long awaited Elcan SpecterDR Optics and i am absolutely over the moon about how they have turned out (well worth the wait) . We will have a teaser video up very soon for everyone and will link to our new website a few days before public release. Thanks guys
  24. blazenchamber

    (SMA) Specialist Military Arms

    Hey kwinno Thanks . We also have done a compat pbo for ace. Im not real keen on the advaced ballistics for sma as we found it to be extreamly performance heavy in coop. Send me a pm with the files ill have a look. If Ace do reply and do set up an sma cmpat obviously let me know.
  25. blazenchamber

    (SMA) Specialist Military Arms

    Hey yea good idea ill try fit that in next release. :) Unfortunately Bi have not fixed the hasBipod cmd in their code so when the bipods are attached the original grip stays there too. The idea is for it to disappear when attached but we will have to ignore it for now until its fixed. We also been working on a shiny new website for SMA so maybe next week ill give everyone a link to check it out, should be fun. Our team have been busy last 2 months we have alot done just finishing off the HK417 remodel and we should be good for release. We have already started work on our V 3.0 content so before anyone asks read the main page description on future releases for info on when your favorite weapon will be complete. Thanks guys
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