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Valken

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Everything posted by Valken

  1. Valken

    Zombies & Demons 5.0

    Hi Ryan, I was testing your mod on the Tanoa map and found something weird when used with other mods. I load up both your mod and TPW_MOD to enable a skirmish between BluFor and Opfor. The zombies were thrown in there to randomize things. The funny thing is that some BluFor squads would spawn as zombies in both vehicles and on foot. Opfor would be chased by these guys. Is there a way to enable 3 unique sides when used in this way? It is easier to use TPW_MODs with this mod for a quick skirmish than editing a mission. I am unsure there is a setting to enable or disable this behavior. Looking forward to your advice.
  2. @ robert the file TPW_MODS.hpp under ARMA 3/Userconfigs/TPW_MOD/ folder is corrupted or missing a letter or extra spaces. Delete it. Then copy TPW_MODS.hpp file from the @tpw_mod/userconfigs folder into the above file. Edit it but do not add or delete any spaces or characters. You can change the 1 to 0 and vice versa to enable or disable any settings. Or don't mess with it to test it first. Then save and it start your game again. @ tpw Love the new update on Tanoa Dev edition! I have a question regarding SKIRMISH. with your default settings, my system eventually lags down to 12 FPS due to AI battles. This is with AI Civilians set to turn off during battles. I have an i7-4790k @ 4.4 GHZ Oc'ed all 4 cores. Any ideas? I do have ASR AI loaded also since it is much more tactical to play with. Can you advise a better balance of AI? Lastly, will you look at other user maps in the future? For example Napf does not have proper street lighting or sounds/radios. I look at the houses and those are different from BIS or CUP. Seems to be custom houses. Would be nice if we can ADD structures to TPW settings to inherit civilians, radios, sounds, ambiance, house lights, and street lights if you don't have time to do it. Currently playing on Tanoa with VSM Project Honor Forces vs Terrorist Black Ops! Feels like an interactive Resident Evil movie! Thanks for all of your hard work. Really need to buy you and few others here a few rounds of Pizza and Beer!
  3. Valken

    Zee Identity Pack

    Have to agree TANOA was worth the 26 USD that I paid for it just for the map alone! Sorry to hear it was not your contribution but will definitely look forward to your next work. Tanoa could really need a Lady's presence. Shame to visit such a beautiful map with only the Gents. :D
  4. Right! Get Permission! I ALT TAB'ed out of Tanoa just to type that! :D
  5. Just bought and loaded up into Tanoa in the dev build so can someone please port Charon's Predator Mod and create an 80's movie star head pack for use with this: Schwarzenegger and Predator Team Stallone and Rambo Team R Lee Emery, Adam "Animal Mother" Baldwin and squad from Full Metal Jacket Charlie Sheen and Squad from Platoon Just the heads would suffice. We have great mods to do the rest. :D
  6. Looks fantastic in the video. Any chance for a Megalodon version later? Would be incredible to see it swim up to a submarine or carrier!
  7. I think you guys just help sell a ton of Tanoa upgrades! :D
  8. Valken

    Arma 3 - APEX - NEWS and SPECULATIONS

    You mean like updated versions of these: If so it should be a third or forth faction that would go up against CSAT and NATO! Sorry if it shows my age. :D Thanks for the info! Going to clear up a bunch of old useless data or just buy a new SSD if need be.
  9. Valken

    Arma 3 - APEX - NEWS and SPECULATIONS

    Can someone advise the "size" of the patch? I need to clear my SSD and those videos are making it a must buy for me now. Now all BIS needs to do is add Jurassic Arma and female models to complete Tanoa! :D
  10. Valken

    Zee Identity Pack

    IF there wasn't a reason to buy Apex, now there is if Zee has contributed to it!
  11. Valken

    Visual Upgrade – Feedback

    I have to agree with Phantom above. He is totally spot on from a players point of view. His examples are of BALANCE. I feel the biggest issue is not the new HDR lighting system but lack of Ambient Illumination (AI) In 1.58, the map designers can set the overall lighting. No need for AI With 1.60, the lighting appears to be ON OR OFF. There is no background or light bounce. Light actually reflects and bounces around until it dissipates thus if there if there are light sources, it should reflect off more items. This appears to be why the night looks "crushed". There are no other lights around. Even when you goto the city with streetlights, the light reflection is a big circle then crisply cuts off into pure darkness. This affects shadows of course as the AI light will also create smaller or lighter shadows. I went back to 1.58 and set shadows from 100 to 600. Even though we know it is FAKE, and not HDR reflected, at least it is there. I think BIS can create an OPTION to enable or adjust AI so users can tailor it based on performance or visual requirements to balance the new HDR model. For now, I'm back to 1.58 with Real Light mod as it works for all maps.
  12. Valken

    ChernarusEdit

    Any chance for an addons version for non mission makers?
  13. Valken

    Visual Upgrade – Feedback

    Awesome! Thanks for this update. Now night missions are actually playable again!
  14. I was watching the news and would like to see metropolitan maps like London, Paris, New York City, Singapore and etc... but use only existing building assets and user assets instead of creating the exact buildings from real life. The layouts would create a great tactical environment while not requiring full skyscrapers or super tall buildings would speed up the process. Perhaps over time we can see closer to 1:1 buildings in the future.
  15. Valken

    TAC Vests

    Yes this one. Thanks for the update and RE / Biohazard fans would have loved to see it. Maybe one day.
  16. Valken

    TAC Vests

    I really like this mod a lot and it works great to fix TRYK uniforms but I have a few comments: For the H suspenders, BHD Vests and pistol holster straps, can you resize these down by 3-5%? There is a lot of gap space for these 3 items. For the H suspenders, belts (grenade holder) and pistol holsters, can you adjust the armor value down? I think it should be similar to the rangemaster belts since technically, they are belts and has almost no ballistic protection. The new vests looks incredible. I was wondering if you would make MTP versions or even better Futarm and Zee Excamo versions? Or can you release a blank template for us to recolor? Lastly, where did you get those umbrella patches? I can't find it in your mod. :P
  17. Valken

    Terrain "Pecher"

    Map felt like a really gloomy Cheranobyl and WWII Elite Sniper mix. With more work this would be incredible fantastic. Details will bring it out as it currently feels like someone dropped a nuke here not so far away.
  18. I made some of my own ogg files from other games and wanted to report it was hilarious to hear V-Rock and Lazlo in Altis and Stratis! Who could have thought Liberty City radio stations would be so popular in the Mediterranean, Europe and Middle East! :D
  19. Valken

    Max_Women

    Looking great! Altis and Stratis definitely needs more of the fairer sex!
  20. Hi TPW, Actually I was wondering if a user can just add the civilian cars into the existing pool of cars that spawns with AI drivers and parked on the map. That was what I meant. For the police, it would actually be the same as spawning Civilian Drivers but randomly one of it would be police unit as a defined mod by the userconfig. The AI would probably be set to watch out for offensive actions - such as to go after OpFOR or whatever group that is not aligned with the current map's civilians or a set of parameters - speeders, jay walkers, guys shooting it out in the streets etc... But that would probably better via a Police AI mod instead.
  21. Valken

    Feat of Arms

    I love this mod for squad firefights and was wondering if it was possible to add an AI medic module? Similar to ASR AI which would heal teammates after a firefight has subsided. This is a necessity in SP especially when the user is hurt and would have to change to other units to revive themselves. It would also greatly enhance MP player since most players are rifleman on MP servers. The offensive nature of this AI is awesome so would like to keep it in my setup unless there is another AI or supplement mod that function as AI medic especially with ACE3 enabled.
  22. I have a similar system and push 60 FPS until heavy AI now: 4790K @ 4.4 GHZ OC 16 GB RAM AMD 6950 unlocked. Had CFX but I think one video card died so took it out to test my system. ARMA 3 on SSD I set everything to ULTRA except view distance and object distance. Those are the same as "high". I also turn off AA and use FXAA Ultra. Solid 60 FPS in almost ALL maps now until heavy AI fights which drops down to 20s momentarily. Kill them off and it goes back up. Your GPU is better than mine so its all CPU limited due to the single threading of the AI. Even MP servers are limited mainly due to AI, not network bandwidth or the size of the map so long as it is installed on a SSD or RAMDISK. I think my performance actually INCREASED since I removed the 2nd GPU as now the primary GPU is running at 16x PCIE 2.0 instead of dual 8x PCIE 2.0 across 2 GPU. It is very noticeable in benchmarks when streaming the map. ARMA is mainly bandwidth and IPC related. If I were buying a new system, I would buy either a Skylake and OC it to 4.8 GHZ + with the fastest DDR4 I could find or upgrade my system to a Broadwell 5775C and the fastest DDR3 I can find. Ensure your GPU is running full PCIE 16x bandwidth, ARMA installed on SSD and you should be fine for most ARMA games. It is really a limitation of the AI being single threaded and all the assets that are constantly streamed.
  23. Valken

    Zombies & Demons 5.0

    Bring the headless horsemens (without the horses)! :D
  24. Valken

    VCOM AI Driving Mod

    Hi Genesis, Great AI mods and I have a request after using it on non-combat missions - mostly survial horror scenarios. Can you make the AI turn on the headlights when it is the driver? Also, when I use this mod in conjunction with TPW MODs, the AI would STOP for bunnies and snakes and etc... I can understand the AI not wanting to hit a goat or dog due to the damage from its size, but can you set it so if it detects TPW MODs to simply proceed if it see snakes or an object roughly the size of a rock? This happens regardless if its a small car or MRAP or even a TANK.
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