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Everything posted by Valken
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Female heads Mod (yes, another one)
Valken replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I thought this music video would be a good reference for female marines. Would be awesome to have a KP head in there. :D -
[SP Campaign] Proxy Wars: Moschnyi
Valken replied to Kommiekat's topic in ARMA 2 & OA - USER MISSIONS
Mission 1, first one. I will try with your revised version to see if that happens. -
[SP Campaign] Proxy Wars: Tropica
Valken replied to Kommiekat's topic in ARMA 2 & OA - USER MISSIONS
Great work! Looking forward to playing this tonight! :D -
[SP Campaign] Proxy Wars: Moschnyi
Valken replied to Kommiekat's topic in ARMA 2 & OA - USER MISSIONS
Nice. I will test this version. I tried the 1.0 version with a tweaked twp_houselights configuration (set all lights to max output and widen the area of effect) and it works much better now. The issue was that after I have loaded the cargo and drove the truck back to base, nothing happened. I parked the truck where the first Ural was, and walked back to the area where I started. Nothing happened. -
Looking forward to this!
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All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
Valken replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Go into the AllinArmaStandalone\addons\ folder and move the AiA_ActivateA3Models.pbo file to subfolder (like backup) and it will disable the A3 unit models, and let you use the A2 unit models, but still access to all the A3 weapons and vehicles. This is required if you play mods or missions with custom A2 unit models such as Unsung Heroes mod. If you play only missions or mods that use DEFAULT A2/CO models, then you should be able to use the A3 unit models with no issues. -
Female heads Mod (yes, another one)
Valken replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I was talking about the spoken words - enemy at 6 oclock, and etc... The only sounds I heard with BB Female Soldier mod was the "ugh" pain sound and a couple of other effects but thats it. -
Female heads Mod (yes, another one)
Valken replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I was playing around with BB's Female Soldiers in A2/CO and noted they also did not have any voices. I think the easiest way to get voices is to just remaster the male voices, make the pitch higher and tweak it a bit, then remap a new config to this model to use the new voices. I think you can check the use the ARMA 2 samples sounds PBO but you would need to see the male model config to map it correctly. -
Female heads Mod (yes, another one)
Valken replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Update looks great! -
Isla Duala for Arma 3 (WIP)
Valken replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
+ Huge map! Would be amazing to play with! -
[SP Campaign] Proxy Wars: Moschnyi
Valken replied to Kommiekat's topic in ARMA 2 & OA - USER MISSIONS
Hi KommieKat, I will try your suggestions after I get some work out of the way. PS: I've been playing Unsung mod on and off between RWO, and Alienz mod (yes, I have a thing for hunting Aliens from all those 80s movies and Falling Earth TV series). I can tell you UNS works fantastic in A3/AIA combo! I think its just Engine issues with the way it handles lighting. I tweaked TWP houselights for my A2/CO setup last night and will try again within that Engine. But my PC runs A3 BETTER than A2 due to stronger DX11 features vs DX9, hence I try as many mods/missions in A3/AIA as possible. PS: I just noticed I'm in your neck of the woods from your conversation above! Literally! We should hookup sometime! May 1st is a holiday here. :P -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
Valken replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I've been seeding since day 1 for the patch so will see if restarting the client works. -
I tried this mission with all of Isle Duala since all related files were in the same directory. Note I also use GL5, TPW mod, TMR, JSRS, Blastcore and STHud as my basic SP mod mixture. Comments: Great choice of Engine. Love it. Good Intro to set the mood. Upon mission start, my squad complains of "low on ammo". I command to the move to the ammo crates but no one reloads as far as I know. In A2/ACE mod, there is a function to have the AI auto reload or check crates/bodies for ammo if they are low. The Contras basically run off to fight the enemies at this point. Needs an indicator to say "lets go or moving out" after collecting ammo, changing guns or etc... With the AI mods in this mission, I usually tell my team to hold fire until we spot enemies. The Contra AI team and Sandinista went all out upon LOS even at 500-600 meters out. Instead of creep up ambush warfare, it felt like WWII. Lastly, I was killed multiple times despite overwhelming numbers. I see opfor start flanking us to the right due to our overall numbers, and their side going down. They still fought really hard. This probably due to GL5 AI mod more than anything. But overall, this mission felt brutal since we were basically massacring an armed village. It feels nothing like a NATO vs CSAT game in regular A3. I think when and if we get female models into Arma 3, you need to add it to the mission. It really adds to the atmosphere. Great job and I hope you can expand on it. I did not complete the mission yet but will again soon.
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[SP Campaign] Proxy Wars: Moschnyi
Valken replied to Kommiekat's topic in ARMA 2 & OA - USER MISSIONS
Hi Kommiekat 1 and 2) I have no idea but did remember flashlights from A3 and DayZ. You don't need the AI to actually have attached flashlights on the weapons. It can be hand held and scripted to use on patrol. Once one soldier spots the enemy, the rest can train their guns on the target within that cone of light. Can you check DayZ mod's old code for reference? I am sure you can check if they are using some flashlight script. I think ACE may have flashlight attachment for weapons also. Not sure. I am not sure how high tech the UA troops are even today. I really doubt they are fully up to spec with EU standards so think low tech for them. Much more believable. 3) Late dusk or early morning may work actually! 4) noted. 5) I tried this. It was still way too dark for me. I'm using an IPS monitor / TV with ATI Radeon card. It might be default color settings but I can tell, it really feels accurate on how dark it is with no light other than stars or moonlight. It is really not that bright without ambient light. I will take some screenshots in both A2 and A3/AIA for your reference. It really might an ATI thing. Edit - See my Steam Screenshots Folder as I cannot link pictures directly. Start of the game in A3/AIA - note how dark it is as the TPW mod lights are not working. In truck with headlights on, outside with headlights on foreground and at the front of the first base. Note the environmental lights are not working in A3/AIA. I will take some pictures in A2/CO for comparison. -
[SP/CAMP/CO] Real-World Operations (RWO)
Valken replied to mathias_eichinger's topic in ARMA 3 - USER MISSIONS
Would be awesome if there were compatibility updates to the RWO missions for use with AiA/A3. Engine is superb compared to A2/CO but not all mods have been fully ported yet. Would be even better if the missions can be made for COOP play. -
[SP/CAMP/CO] Real-World Operations (RWO)
Valken replied to h34dup's topic in ARMA 2 & OA - USER MISSIONS
@poudjik - great ideas. If you have a map pack and a server, please post it so we can check it out. I would to play if a time can be arranged. -
[SP Campaign] Proxy Wars: Moschnyi
Valken replied to Kommiekat's topic in ARMA 2 & OA - USER MISSIONS
Hi KommieKat, Checkout this thread about adding lights. It might help to add lights to the maps for night missions. -
EB_Armour: integrated real armour weapons and ammo
Valken replied to eggbeast's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Never too late! Can't wait to try this out! -
Female heads Mod (yes, another one)
Valken replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If you're going all out, I believe Qaddafi had female elite military soldiers as his personal guards. There are places for women in high and dangerous places despite all the religious / political rhetoric. So historically, it would be great to honor them. It would also be a fairly large psychological issue to go up against these OPFOR troops. Libyan Syrian (don't know if government or FFA faction) http://media.vocativ.com/photos/2013/10/Female-Fighters-0213312125474.jpg (124 kB) Kurdish People's Protection Units (YPG) http://media.vocativ.com/photos/2013/12/Female-Fighters-Kurds-011623810172.jpg (398 kB) Iraqi http://upload.wikimedia.org/wikipedia/commons/2/2e/Female_iraqi_soldier_with_a_Kalashnikov.JPEG (659 kB) Iranian Turkey Russian Chinese PLA Snipers in training South Korean Of course, don't forget all the western forces :D -
[SP Campaign] Proxy Wars: Moschnyi
Valken replied to Kommiekat's topic in ARMA 2 & OA - USER MISSIONS
I tested the mission again in both A2CO and A3 with AiA and it is still too dark in both engines. I think the best thing to do is improve the environmental lighting with something like AEG mod if the map has lots of light polls to connect to. If not, more spotlighting would be needed. At the minimum, the UA team should be equipped with flashlights on patrol. Nobody patrols in the dark like that. Every soldier has one. For the blackops, it is entirely within their budget to have NVG. You can balance that out with more security troops as flashlights seems to increase the AI's LOS within the light cones. Or if the shooting starts at the first base, one of the soldier can try to run to sound the alarm which would result in reinforcements within X time (from a nearby town or area). Thus forcing the blackops team to rush to load the cargo while fighting it out. Just a trigger to keep the blacks ops team on their toes. I can tell you my performance was much greater in A3 with AllinArma mod loading all the A2 addons. There were some XEH errors from CBA OA/CO dependencies but worked basically well and yet annoying with all those error messages. Off-Topic - I am playing your other Campaigns and all are top notch! I've never seen so many PLA missions that were so well thought out! Now if only the RWO team just port all these campaigns / mission over to Arma 3 with AIA to help load up the A2 mods, I would be in heaven. -
All in Arma Standalone (AiA SA) - A1/A2/OA content in A3
Valken replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
At this point, if you want to play the old content with the original A2 unit or custom models for custom missions/campaigns or Take On Helicoptor in the Arma 3 engine, then use the mod version. Note this is still rather buggy. If you want to only play with the maps, weapons, vehicles but NOT the units, the use the standalone version. As you can use the replacement packs for units to use the A3 native custom units. It works fairly well for custom missions so long as it does not use custom military units. -
Excamo (custom designed camo) Units
Valken replied to zeealex's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sweet! Can't have enough good camo variations for different units. My only issue is that the screenshots looks hazy for some reason so it is not super clear like in Arma 2. I need to check my settings on Arma 3 but I remember it a tad sharper. Might be me using FXAA on highest sharp setting. I hope you will make both "Boys" and "Girls" versions. :D -
[SP Campaign] Proxy Wars: Moschnyi
Valken replied to Kommiekat's topic in ARMA 2 & OA - USER MISSIONS
I'm testing this mission out and its pretty tough at night with no NVG! Pretty unheard of for BlackOps! :D When using with GL4 and Zeus AI modules, it is fairly hard even on Veteran. Still have not cleared the first base and working on it. Will try again after dinner. Great job so far. -
All in Arma High Quality pack (AiA HQ) - Replacement addons for AiA
Valken replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm thinking there should be two versions of this mod now? A version that basically remaps A2 to A3 ported source files with fixes (such as the Arma Samples Mod when it is finished or as above) , and a replacement pack based on 2035 updated units? -
[SP/@] East Ukraine war Part1 Preview (RWO)
Valken replied to cimalex's topic in ARMA 2 & OA - USER MISSIONS
I'm testing this mission and it is incredible with just a few addons. I use JSRS with HARCP instead of ACE_SM and WOW. But I have a weird bug. It seems on start, the soldier with the RPK has this weird animation bug. The arms are all twisted. Or if use ACE_SM, I would get a OFP2_skeleton config error message. I will have steam verify my files and see if it can fix it.