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Everything posted by Valken
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TPW MODS: enhanced realism and immersion for Arma 3 SP.
Valken replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you TPW! I know Zee is working on civvies so I can totally wait. Your mod is an absolute essential to all my A3 gaming!- 5767 replies
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- single player
- realism
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Awesome! Target sighted! :D Really need to use Zee's Femal3 mod to make those Female Kurdish fighters in the next update!
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TFA - Naval Special Warfare Gear
Valken replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You rock Spectre! Awesome! Will test these when I get home! -
[SP] Silver Lion - ArmA2 ACR missions remade in ArmA3 with ACR A3
Valken replied to Outlawz7's topic in ARMA 3 - USER MISSIONS
You can balance the mission by adding back another operator on BluFor side. In RL, if spec ops were out to arrest a HVT, they would definitely send in more than 4 operators! -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Valken replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In some missions, the AIR module seems to throw up errors. I have everything enabled but may be due to adding TPW mod to existing missions, and not to new scenarios. I notice much more with All in Arma (merged and Standalone) loaded to replace A2 missions with A3 mods. If I disable it, all TPW errors goes away. However, your mod with AiA SA and A3 mods makes old A2 missions so much more immersive. Request - Can you ADD female civilians using the Femal3 mod? It was great to see civilians again in A3 but it was mostly vacationing guys in shorts with no female companion ships in the towns. Kind of weird... :P- 5767 replies
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- single player
- realism
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(and 1 more)
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[SP] Silver Lion - ArmA2 ACR missions remade in ArmA3 with ACR A3
Valken replied to Outlawz7's topic in ARMA 3 - USER MISSIONS
I just started playing through. First mission is tough. I don't remember it being so tough on A2 so will compare it again. These missions would be awesome in coop play. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
Valken replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi Kju, Can you link a list of PBOs this pack has vs AiASA? I have AiA SA and AiA Merge (old version) so would like to create symbolic links back to AiASA related files into a new folder and not have some compatibility issues with AiASA for new A3 mods. -
Community Upgrade Project - Weapon Pack
Valken replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi .kju, Would the next update of AiA SA incorporate CUP and possibly other ported A2 vehicle configs to reduce the storage size? -
Marauder voice work is excellent! It was the classic "Half Life Marines" squad deja vu here! Can you incorporate this into your VCOMAI? or separate it as a module so we can use it with other mods. VcomAI for OpFor, this AI for IndFOR or hostile group to all both BluFor and Opfor? It would be a incredible game with different AI tactics per group but not sure if current cpus can handle it. If you tweak the voices and models, it would actually make a great "terrorist" type AI that can grow the army over time on a long running server, where a human group of players would have to try to push them back. Think of the current issues over in the ME for an example.
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Exoskeleton chaingun! Yum! What about shoulder mounted HE mini missile launcher a la Ghost Recon Alpha Future Soldier?
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TFA - Naval Special Warfare Gear
Valken replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Try NWU1 with a black CIRAS on it. It looks good even with ball cap or protec to simulate VBSS or Naval Security. It would be great for base defense units. Banshee, and Raid are still available (I saw it mostly on gun parts) but Neptune is new. It would be a good complement to NWU1 (both mostly blue and mostly grey variants). -
[SP/COOP@5/PvP] Pantheratic Dino Park (PMC vs Raptors)
Valken replied to corporal_lib[br]'s topic in ARMA 3 - USER MISSIONS
Awesome. Anybody have a server up?! :D -
Great mod. Love it with TFA mod. ALMOST no need for any other units mod, except for their specialized weapons, vehicals and support stuff. :D Can you consider putting in Ghostex camos such as Kilo 1 (transition), Delta 6 (urban) and the ARID variation?
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TFA - Naval Special Warfare Gear
Valken replied to spectrersg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mod is great. I was wondering if you can update the Kryptek patterns to the vests and if you will add the other color variations: Banshee Raid Typhoon Yeti Neptune Same for NWU3? We can have some VBSS action with NWU3 (blue). -
Wow! Fantastic! Oh wait... I need to buy this DLC!!! Great job anyways!
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[SP] Silver Lion - ArmA2 ACR missions remade in ArmA3 with ACR A3
Valken replied to Outlawz7's topic in ARMA 3 - USER MISSIONS
Fantastic! I believe you can make "man's best friend" mission now with ACSZ unlocked content. The dog is now unlocked with that mod! -
[SP/COOP@5/PvP] Pantheratic Dino Park (PMC vs Raptors)
Valken replied to corporal_lib[br]'s topic in ARMA 3 - USER MISSIONS
Would be great if there was an objective such as rescue a trapped person by the Raptors where the PMC must rescue and escort him/her to the chopper. I think it can be done with the Raptors set to "protect" IND model which is neutral to both BlueFor and OpFor. Would be intense for the PMC team to push the AI along to the chopper. -
Group Link 5 Special FX Edition
Valken replied to zorrobyte's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have the same problem in the A2 version but I'm mixing AI's there. Most of my squad would settle down but one guy would also just shoot at everything he sees. It might be a cpu issue running out of cycles with the AI thread. -
Vcom AI V2.0 - AI Overhaul
Valken replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
+1 want more! -
Great idea and Jungle type map is a must!
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Did you try running Steam or A2 as ADMIN? I had to run steam as ADMIN on windows 7 so it picks up certain registry settings. Works fine after that.
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Freaking awesome! I would love to see this but am really curious and wanted to know if you can also make something like Call of Duty Advanced Warfare EXO-Skeleton as an expansion of a scifi mod? I just watched "Edge of Tomorrow" and Elysium, and then noticed your thread. Don't forget the "female" versions as well. Now we just need some totally bad ass Aliens to go up against.
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Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
Valken replied to fabio_chavez's topic in ARMA 3 - GENERAL
I think the problem with furniture is actually too many polygons. You can do a simple test with the mission editor. Open the Altis map, find a town, count the number of house, and add in 3-5x models of one kind into the town. Add a player unit so you can see inside the map. Then PREVIEW the map. Once in game, look away from the town, then spin around 180 at look at the town. Your FPS should drop. Now quit and do the same thing for Altis. Pick a town, copy in a model 3x-5x the total number of houses, and repeat. It should drop drastically. If you really look at the towns in A2/CO, such as Cherno, you will see many of the buildings cannot be entered. The reason is to keep the polycount down. I'm sure BIS noticed this in OpFOR. When technology (CPU, RAM, RAM BANDWIDTH and GPU) power gets way up there, they would up the polygons in the game. It would be more of a limitation of our current, average and not necessarily ultra high end systems, that is holding BIS back. Ponds I think its due to PhysX. If you look at VBS3, only the latest build has it so they probably worked out the kinks already. I bet the next DLC with a nice map with ponds will fix this issue. Hopefully, it would also include FEMALES, civilians and other missing ambient bits we're used to from A2/CO. I do have to say if VBS3 was mod compatible with ARMA 3, I would totally consider buying a personal edition. It just looks way more polished and impressive from all the demo videos. But I remember someone saying A2/CO with mods > VBS2 so give it more time guys. -
SMD Sahrani A3 - Bohemia's Sahrani Terrain as ported by SMD
Valken replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome! -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
Valken replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can have AiA SA and AiA HQ pack, BUT you CANNOT use any old A2 CUSTOM units without corruption! So you can have: AiA with the original A2 units AND A2 custom units - MOVE the "AiA_ActivateA3Models.pbo" out of the "ArmA 3\@AllInArmaStandalone\addons\ folder/directory to another folder/directory" OR AiA with A3 units AND AiA HQ units - leave the "AiA_ActivateA3Models.pbo" in the "ArmA 3\@AllInArmaStandalone\addons\" folder/directory. You CANNOT load AiA SA + AiA HQ and remove AiA_ActivateA3Models.pbo OR load a custom A2 units mod addon at the same time without corruption. Is that clear? Weapons, maps, and vehicles will work with both A2 and A3 units mixed. The A2 tanks will have wonky physics until it has proper PhysX support but you can at least load it without crashing the map.